Penumbra/Penumbra/Mods/Editor/ModNormalizer.cs
2023-03-27 17:09:19 +02:00

288 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Interface.Internal.Notifications;
using OtterGui;
using Penumbra.String.Classes;
namespace Penumbra.Mods;
public class ModNormalizer
{
private readonly ModManager _modManager;
private readonly List<List<Dictionary<Utf8GamePath, FullPath>>> _redirections = new();
public Mod Mod { get; private set; } = null!;
private string _normalizationDirName = null!;
private string _oldDirName = null!;
public int Step { get; private set; }
public int TotalSteps { get; private set; }
public bool Running
=> Step < TotalSteps;
public ModNormalizer(ModManager modManager)
=> _modManager = modManager;
public void Normalize(Mod mod)
{
if (Step < TotalSteps)
return;
Mod = mod;
_normalizationDirName = Path.Combine(Mod.ModPath.FullName, "TmpNormalization");
_oldDirName = Path.Combine(Mod.ModPath.FullName, "TmpNormalizationOld");
Step = 0;
TotalSteps = mod.TotalFileCount + 5;
Task.Run(NormalizeSync);
}
private void NormalizeSync()
{
try
{
Penumbra.Log.Debug($"[Normalization] Starting Normalization of {Mod.ModPath.Name}...");
if (!CheckDirectories())
{
return;
}
Penumbra.Log.Debug("[Normalization] Copying files to temporary directory structure...");
if (!CopyNewFiles())
{
return;
}
Penumbra.Log.Debug("[Normalization] Moving old files out of the way...");
if (!MoveOldFiles())
{
return;
}
Penumbra.Log.Debug("[Normalization] Moving new directory structure in place...");
if (!MoveNewFiles())
{
return;
}
Penumbra.Log.Debug("[Normalization] Applying new redirections...");
ApplyRedirections();
}
catch (Exception e)
{
Penumbra.ChatService.NotificationMessage($"Could not normalize mod:\n{e}", "Failure", NotificationType.Error);
}
finally
{
Penumbra.Log.Debug("[Normalization] Cleaning up remaining directories...");
Cleanup();
}
}
private bool CheckDirectories()
{
if (Directory.Exists(_normalizationDirName))
{
Penumbra.ChatService.NotificationMessage("Could not normalize mod:\n"
+ "The directory TmpNormalization may not already exist when normalizing a mod.", "Failure",
NotificationType.Error);
return false;
}
if (Directory.Exists(_oldDirName))
{
Penumbra.ChatService.NotificationMessage("Could not normalize mod:\n"
+ "The directory TmpNormalizationOld may not already exist when normalizing a mod.", "Failure",
NotificationType.Error);
return false;
}
++Step;
return true;
}
private void Cleanup()
{
if (Directory.Exists(_normalizationDirName))
{
try
{
Directory.Delete(_normalizationDirName, true);
}
catch
{
// ignored
}
}
if (Directory.Exists(_oldDirName))
{
try
{
foreach (var dir in new DirectoryInfo(_oldDirName).EnumerateDirectories())
{
dir.MoveTo(Path.Combine(Mod.ModPath.FullName, dir.Name));
}
Directory.Delete(_oldDirName, true);
}
catch
{
// ignored
}
}
Step = TotalSteps;
}
private bool CopyNewFiles()
{
// We copy all files to a temporary folder to ensure that we can revert the operation on failure.
try
{
var directory = Directory.CreateDirectory(_normalizationDirName);
for (var i = _redirections.Count; i < Mod.Groups.Count + 1; ++i)
_redirections.Add(new List<Dictionary<Utf8GamePath, FullPath>>());
if (_redirections[0].Count == 0)
_redirections[0].Add(new Dictionary<Utf8GamePath, FullPath>(Mod.Default.Files.Count));
else
{
_redirections[0][0].Clear();
_redirections[0][0].EnsureCapacity(Mod.Default.Files.Count);
}
// Normalize the default option.
var newDict = _redirections[0][0];
foreach (var (gamePath, fullPath) in Mod.Default.Files)
{
var relPath = new Utf8RelPath(gamePath).ToString();
var newFullPath = Path.Combine(directory.FullName, relPath);
var redirectPath = new FullPath(Path.Combine(Mod.ModPath.FullName, relPath));
Directory.CreateDirectory(Path.GetDirectoryName(newFullPath)!);
File.Copy(fullPath.FullName, newFullPath, true);
newDict.Add(gamePath, redirectPath);
++Step;
}
// Normalize all other options.
foreach (var (group, groupIdx) in Mod.Groups.WithIndex())
{
_redirections[groupIdx + 1].EnsureCapacity(group.Count);
for (var i = _redirections[groupIdx + 1].Count; i < group.Count; ++i)
_redirections[groupIdx + 1].Add(new Dictionary<Utf8GamePath, FullPath>());
var groupDir = Mod.Creator.CreateModFolder(directory, group.Name);
foreach (var option in group.OfType<SubMod>())
{
var optionDir = Mod.Creator.CreateModFolder(groupDir, option.Name);
newDict = _redirections[groupIdx + 1][option.OptionIdx];
newDict.Clear();
newDict.EnsureCapacity(option.FileData.Count);
foreach (var (gamePath, fullPath) in option.FileData)
{
var relPath = new Utf8RelPath(gamePath).ToString();
var newFullPath = Path.Combine(optionDir.FullName, relPath);
var redirectPath = new FullPath(Path.Combine(Mod.ModPath.FullName, groupDir.Name, optionDir.Name, relPath));
Directory.CreateDirectory(Path.GetDirectoryName(newFullPath)!);
File.Copy(fullPath.FullName, newFullPath, true);
newDict.Add(gamePath, redirectPath);
++Step;
}
}
}
return true;
}
catch (Exception e)
{
Penumbra.ChatService.NotificationMessage($"Could not normalize mod:\n{e}", "Failure", NotificationType.Error);
}
return false;
}
private bool MoveOldFiles()
{
try
{
// Clean old directories and files.
var oldDirectory = Directory.CreateDirectory(_oldDirName);
foreach (var dir in Mod.ModPath.EnumerateDirectories())
{
if (dir.FullName.Equals(_oldDirName, StringComparison.OrdinalIgnoreCase)
|| dir.FullName.Equals(_normalizationDirName, StringComparison.OrdinalIgnoreCase))
{
continue;
}
dir.MoveTo(Path.Combine(oldDirectory.FullName, dir.Name));
}
++Step;
return true;
}
catch (Exception e)
{
Penumbra.ChatService.NotificationMessage($"Could not move old files out of the way while normalizing mod mod:\n{e}", "Failure",
NotificationType.Error);
}
return false;
}
private bool MoveNewFiles()
{
try
{
var mainDir = new DirectoryInfo(_normalizationDirName);
foreach (var dir in mainDir.EnumerateDirectories())
{
dir.MoveTo(Path.Combine(Mod.ModPath.FullName, dir.Name));
}
mainDir.Delete();
Directory.Delete(_oldDirName, true);
++Step;
return true;
}
catch (Exception e)
{
Penumbra.ChatService.NotificationMessage($"Could not move new files into the mod while normalizing mod mod:\n{e}", "Failure",
NotificationType.Error);
foreach (var dir in Mod.ModPath.EnumerateDirectories())
{
if (dir.FullName.Equals(_oldDirName, StringComparison.OrdinalIgnoreCase)
|| dir.FullName.Equals(_normalizationDirName, StringComparison.OrdinalIgnoreCase))
{
continue;
}
try
{
dir.Delete(true);
}
catch
{
// ignored
}
}
}
return false;
}
private void ApplyRedirections()
{
foreach (var option in Mod.AllSubMods.OfType<SubMod>())
_modManager.OptionEditor.OptionSetFiles(Mod, option.GroupIdx, option.OptionIdx,
_redirections[option.GroupIdx + 1][option.OptionIdx]);
++Step;
}
}