Penumbra/Penumbra.GameData/Structs/StainId.cs
2021-07-26 16:49:08 +02:00

29 lines
732 B
C#

using System;
namespace Penumbra.GameData.Structs
{
public readonly struct StainId : IEquatable<StainId>
{
public readonly byte Value;
public StainId( byte value )
=> Value = value;
public static implicit operator StainId( byte id ) => new( id );
public static explicit operator byte( StainId id )
=> id.Value;
public override string ToString()
=> Value.ToString();
public bool Equals( StainId other )
=> Value == other.Value;
public override bool Equals( object? obj )
=> obj is StainId other && Equals( other );
public override int GetHashCode()
=> Value.GetHashCode();
}
}