Penumbra/Penumbra.CrashHandler/GameEventLogWriter.cs
2025-03-27 12:04:38 +01:00

18 lines
717 B
C#

using System;
using Penumbra.CrashHandler.Buffers;
namespace Penumbra.CrashHandler;
public sealed class GameEventLogWriter(int pid) : IDisposable
{
public readonly ICharacterBaseBufferWriter CharacterBase = CharacterBaseBuffer.CreateWriter(pid);
public readonly IModdedFileBufferWriter FileLoaded = ModdedFileBuffer.CreateWriter(pid);
public readonly IAnimationInvocationBufferWriter AnimationFuncInvoked = AnimationInvocationBuffer.CreateWriter(pid);
public void Dispose()
{
(CharacterBase as IDisposable)?.Dispose();
(FileLoaded as IDisposable)?.Dispose();
(AnimationFuncInvoked as IDisposable)?.Dispose();
}
}