relieve gc pressure maybe

This commit is contained in:
rootdarkarchon 2024-02-10 14:21:48 +01:00
parent 780dd26166
commit 09790553c3
4 changed files with 62 additions and 40 deletions

View file

@ -31,7 +31,8 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
private string _lastGlobalBlockPlayer = string.Empty;
private string _lastGlobalBlockReason = string.Empty;
private ushort _lastZone = 0;
private Dictionary<string, (string Name, nint Address)> _playerCharas = new(StringComparer.Ordinal);
private readonly Dictionary<string, (string Name, nint Address)> _playerCharas = new(StringComparer.Ordinal);
private readonly List<string> _notUpdatedCharas = [];
private bool _sentBetweenAreas = false;
public DalamudUtilService(ILogger<DalamudUtilService> logger, IClientState clientState, IObjectTable objectTable, IFramework framework,
@ -360,13 +361,13 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
return result;
}
private unsafe void CheckCharacterForDrawing(PlayerCharacter p)
private unsafe void CheckCharacterForDrawing(nint address, string characterName)
{
if (!IsAnythingDrawing)
{
var gameObj = (GameObject*)p.Address;
var gameObj = (GameObject*)address;
var drawObj = gameObj->DrawObject;
var playerName = p.Name.ToString();
var playerName = characterName;
bool isDrawing = false;
bool isDrawingChanged = false;
if ((nint)drawObj != IntPtr.Zero)
@ -431,13 +432,32 @@ public class DalamudUtilService : IHostedService, IMediatorSubscriber
}
IsAnythingDrawing = false;
_playerCharas = _performanceCollector.LogPerformance(this, "ObjTableToCharas",
() => _objectTable.OfType<PlayerCharacter>().Where(o => o.ObjectIndex < 200)
.ToDictionary(p => p.GetHash256(), p =>
_performanceCollector.LogPerformance(this, "ObjTableToCharas",
() =>
{
_notUpdatedCharas.AddRange(_playerCharas.Keys);
foreach (var chara in _objectTable)
{
CheckCharacterForDrawing(p);
return (p.Name.ToString(), p.Address);
}, StringComparer.Ordinal));
if (chara.ObjectIndex % 2 != 0 || chara.ObjectIndex >= 200) continue;
string charaName = chara.Name.ToString();
string homeWorldId = ((BattleChara*)chara.Address)->Character.HomeWorld.ToString();
var hash = (charaName + homeWorldId).GetHash256();
if (!IsAnythingDrawing)
CheckCharacterForDrawing(chara.Address, charaName);
_notUpdatedCharas.Remove(hash);
_playerCharas[hash] = (charaName, chara.Address);
}
foreach (var notUpdatedChara in _notUpdatedCharas)
{
_playerCharas.Remove(notUpdatedChara);
}
_notUpdatedCharas.Clear();
});
if (!IsAnythingDrawing && !string.IsNullOrEmpty(_lastGlobalBlockPlayer))
{