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Mare 0.9 (#65)
* add jwt expiry * start of 0.9 api impl * some stuff idk * some more impl * some cleanup * remove grouppair, add configuration, rework some pair drawing stuff * do some stuff * rework some ui * I don't even know anymore * add cancellationtoken * token bla * ui fixes etc * probably individual adding/removing now working fully as expected * add working report popup * I guess it's more syncshell shit or so * popup shit idk * work out most of the syncshell bullshit I guess * delete some old crap * are we actually getting closer to the end * update pair info stuff * more fixes/adjustments, idk * refactor some things * some rework * some more cleanup * cleanup * make menu buttons w i d e * better icon text buttons * add all syncshell folder and ordering fixes --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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111 changed files with 3456 additions and 3174 deletions
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@ -1,15 +1,17 @@
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using System.Text;
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using MareSynchronos.API.Data;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.API.Data;
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using System.Text;
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namespace MareSynchronos.PlayerData.Data;
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public class CharacterData
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{
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public Dictionary<ObjectKind, string> CustomizePlusScale { get; set; } = new();
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public Dictionary<ObjectKind, HashSet<FileReplacement>> FileReplacements { get; set; } = new();
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public Dictionary<ObjectKind, string> CustomizePlusScale { get; set; } = [];
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public Dictionary<ObjectKind, HashSet<FileReplacement>> FileReplacements { get; set; } = [];
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public Dictionary<ObjectKind, string> GlamourerString { get; set; } = new();
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public Dictionary<ObjectKind, string> GlamourerString { get; set; } = [];
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public string HeelsData { get; set; } = string.Empty;
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public string HonorificData { get; set; } = string.Empty;
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@ -1,5 +1,6 @@
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using System.Text.RegularExpressions;
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using MareSynchronos.API.Data;
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using MareSynchronos.API.Data;
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using System.Text.RegularExpressions;
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namespace MareSynchronos.PlayerData.Data;
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@ -23,7 +24,7 @@ public partial class FileReplacement
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{
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return new FileReplacementData
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{
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GamePaths = GamePaths.ToArray(),
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GamePaths = [.. GamePaths],
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Hash = Hash,
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FileSwapPath = IsFileSwap ? ResolvedPath : string.Empty,
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};
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@ -9,4 +9,4 @@ public enum PlayerChanges
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ModFiles = 5,
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ModManip = 6,
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Glamourer = 7
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}
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}
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