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fix pet spaghetti
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780131fb91
commit
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3 changed files with 35 additions and 7 deletions
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@ -168,11 +168,16 @@ public class PlayerDataFactory
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// or we get into redraw city for every change and nothing works properly
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if (objectKind == ObjectKind.Pet)
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{
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foreach (var item in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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foreach (var item in previousData.FileReplacements[ObjectKind.Pet].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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{
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_logger.LogDebug("Persisting {item}", item);
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_transientResourceManager.AddSemiTransientResource(objectKind, item);
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if (_transientResourceManager.AddTransientResource(objectKind, item))
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{
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_logger.LogDebug("Marking static {item} for Pet as transient", item);
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}
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}
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_logger.LogTrace("Clearing {count} Static Replacements for Pet", previousData.FileReplacements[ObjectKind.Pet].Count);
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previousData.FileReplacements[ObjectKind.Pet].Clear();
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}
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_logger.LogDebug("Handling transient update for {obj}", playerRelatedObject);
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