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fix sending data to everyone always. oops.
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2 changed files with 2 additions and 2 deletions
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@ -24,7 +24,7 @@ public class OnlinePlayerManager : IDisposable
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private readonly ConcurrentDictionary<string, CharacterCacheDto> _temporaryStoredCharacterCache = new();
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private readonly ConcurrentDictionary<CachedPlayer, CancellationTokenSource> _playerTokenDisposal = new();
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private List<string> OnlineVisiblePlayerHashes => _onlineCachedPlayers.Select(p => p.Value).Where(p => p.PlayerCharacter != null)
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private List<string> OnlineVisiblePlayerHashes => _onlineCachedPlayers.Select(p => p.Value).Where(p => p.PlayerCharacter != IntPtr.Zero)
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.Select(p => p.PlayerNameHash).ToList();
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private DateTime _lastPlayerObjectCheck = DateTime.Now;
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