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fix issue when multiple transient files point to different gamepaths
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parent
c9dc0e8468
commit
574cdb0b24
5 changed files with 30 additions and 16 deletions
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@ -320,10 +320,13 @@ public class CharacterDataFactory
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previousData.FileReplacements.Add(objectKind, new());
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}
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if (!previousData.FileReplacements[objectKind].Any(k => k.ResolvedPath.ToLowerInvariant() == item.ResolvedPath.ToLowerInvariant()))
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if (!previousData.FileReplacements[objectKind].Any(k => k.GamePaths.Any(p => item.GamePaths.Select(p => p.ToLowerInvariant()).Contains(p.ToLowerInvariant()))))
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{
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if (_ipcManager.PenumbraResolvePath(item.GamePaths.First()).ToLowerInvariant() == item.GamePaths.First().ToLowerInvariant())
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var penumResolve = _ipcManager.PenumbraResolvePath(item.GamePaths.First()).ToLowerInvariant();
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var gamePath = item.GamePaths.First().ToLowerInvariant();
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if (penumResolve == gamePath)
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{
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Logger.Debug("PenumResolve was same as GamePath, not adding " + item);
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transientResourceManager.RemoveTransientResource(charaPointer, item);
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}
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else
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