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fix issue when multiple transient files point to different gamepaths
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5 changed files with 30 additions and 16 deletions
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@ -48,7 +48,7 @@ namespace MareSynchronos.Models
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{
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return new FileReplacementDto()
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{
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GamePaths = g.SelectMany(g => g.GamePaths).Distinct().ToArray(),
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GamePaths = g.SelectMany(f => f.GamePaths).Distinct().ToArray(),
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Hash = g.First().Hash,
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};
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}).ToList());
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