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cleanup
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12 changed files with 170 additions and 121 deletions
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@ -316,7 +316,7 @@ public class PlayerDataFactory
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// wait until chara is not drawing and present so nothing spontaneously explodes
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await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
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int totalWaitTime = 10000;
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while (!DalamudUtilService.IsObjectPresent(await _dalamudUtil.RunOnFrameworkThread(() => _dalamudUtil.CreateGameObjectAsync(charaPointer).GetAwaiter().GetResult()).ConfigureAwait(false)) && totalWaitTime > 0)
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while (!await _dalamudUtil.IsObjectPresentAsync(await _dalamudUtil.CreateGameObjectAsync(charaPointer).ConfigureAwait(false)).ConfigureAwait(false) && totalWaitTime > 0)
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{
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_logger.LogTrace("Character is null but it shouldn't be, waiting");
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await Task.Delay(50, token).ConfigureAwait(false);
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