fix contextmenu etc

This commit is contained in:
Stanley Dimant 2024-07-17 21:29:53 +02:00
parent b9cf7eb6fa
commit bfafcad8e8
16 changed files with 101 additions and 78 deletions

View file

@ -1,4 +1,4 @@
using Dalamud.ContextMenu;
using Dalamud.Game.Gui.ContextMenu;
using Dalamud.Game.Text.SeStringHandling;
using MareSynchronos.API.Data;
using MareSynchronos.API.Data.Enum;
@ -52,34 +52,53 @@ public class Pair
public UserFullPairDto UserPair { get; set; }
private PairHandler? CachedPlayer { get; set; }
public void AddContextMenu(GameObjectContextMenuOpenArgs args)
public void AddContextMenu(IMenuOpenedArgs args)
{
if (CachedPlayer == null || args.ObjectId != CachedPlayer.PlayerCharacterId || IsPaused) return;
if (CachedPlayer == null || (args.Target is not MenuTargetDefault target) || target.TargetObjectId != CachedPlayer.PlayerCharacterId || IsPaused) return;
SeStringBuilder seStringBuilder = new();
SeStringBuilder seStringBuilder2 = new();
SeStringBuilder seStringBuilder3 = new();
SeStringBuilder seStringBuilder4 = new();
var openProfileSeString = seStringBuilder.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Open Profile").Build();
var reapplyDataSeString = seStringBuilder2.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Reapply last data").Build();
var cyclePauseState = seStringBuilder3.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Cycle pause state").Build();
var changePermissions = seStringBuilder4.AddUiForeground(526).AddText(" ").AddUiForegroundOff().AddText("Change Permissions").Build();
args.AddCustomItem(new GameObjectContextMenuItem(openProfileSeString, (a) =>
var openProfileSeString = seStringBuilder.AddText("Open Profile").Build();
var reapplyDataSeString = seStringBuilder2.AddText("Reapply last data").Build();
var cyclePauseState = seStringBuilder3.AddText("Cycle pause state").Build();
var changePermissions = seStringBuilder4.AddText("Change Permissions").Build();
args.AddMenuItem(new MenuItem()
{
_mediator.Publish(new ProfileOpenStandaloneMessage(this));
}));
args.AddCustomItem(new GameObjectContextMenuItem(reapplyDataSeString, (a) =>
Name = openProfileSeString,
OnClicked = (a) => _mediator.Publish(new ProfileOpenStandaloneMessage(this)),
UseDefaultPrefix = false,
PrefixChar = 'M',
PrefixColor = 526
});
args.AddMenuItem(new MenuItem()
{
ApplyLastReceivedData(forced: true);
}, useDalamudIndicator: false));
args.AddCustomItem(new GameObjectContextMenuItem(changePermissions, (a) =>
Name = reapplyDataSeString,
OnClicked = (a) => ApplyLastReceivedData(forced: true),
UseDefaultPrefix = false,
PrefixChar = 'M',
PrefixColor = 526
});
args.AddMenuItem(new MenuItem()
{
_mediator.Publish(new OpenPermissionWindow(this));
}, useDalamudIndicator: false));
args.AddCustomItem(new GameObjectContextMenuItem(cyclePauseState, (a) =>
Name = changePermissions,
OnClicked = (a) => _mediator.Publish(new OpenPermissionWindow(this)),
UseDefaultPrefix = false,
PrefixChar = 'M',
PrefixColor = 526
});
args.AddMenuItem(new MenuItem()
{
_mediator.Publish(new CyclePauseMessage(UserData));
}, useDalamudIndicator: false));
Name = cyclePauseState,
OnClicked = (a) => _mediator.Publish(new CyclePauseMessage(UserData)),
UseDefaultPrefix = false,
PrefixChar = 'M',
PrefixColor = 526
});
}
public void ApplyData(OnlineUserCharaDataDto data)