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adapt pointers to framework stuff
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46c58c6cfd
commit
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4 changed files with 26 additions and 11 deletions
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@ -55,7 +55,7 @@ public class PlayerDataFactory
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pointerIsZero = playerRelatedObject.Address == IntPtr.Zero;
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try
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{
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pointerIsZero = CheckForNullDrawObject(playerRelatedObject.Address);
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pointerIsZero = await CheckForNullDrawObject(playerRelatedObject.Address);
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}
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catch
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{
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@ -101,7 +101,12 @@ public class PlayerDataFactory
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previousData.GlamourerString = previousGlamourerData;
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}
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private static unsafe bool CheckForNullDrawObject(IntPtr playerPointer)
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private async Task<bool> CheckForNullDrawObject(IntPtr playerPointer)
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{
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return await _dalamudUtil.RunOnFrameworkThread(() => CheckForNullDrawObjectUnsafe(playerPointer));
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}
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private unsafe bool CheckForNullDrawObjectUnsafe(IntPtr playerPointer)
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{
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return ((Character*)playerPointer)->GameObject.DrawObject == null;
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}
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@ -321,7 +326,7 @@ public class PlayerDataFactory
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Stopwatch st = Stopwatch.StartNew();
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// gather static replacements from render model
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var (forwardResolve, reverseResolve) = BuildDataFromModel(objectKind, charaPointer, token);
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var (forwardResolve, reverseResolve) = await _dalamudUtil.RunOnFrameworkThread(() => BuildDataFromModel(objectKind, charaPointer, token));
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Dictionary<string, List<string>> resolvedPaths = await GetFileReplacementsFromPaths(forwardResolve, reverseResolve).ConfigureAwait(false);
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previousData.FileReplacements[objectKind] =
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new HashSet<FileReplacement>(resolvedPaths.Select(c => new FileReplacement(c.Value, c.Key, _fileCacheManager)), FileReplacementComparer.Instance)
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