mirror of
https://github.com/Caraxi/mare.client.git
synced 2025-12-12 21:57:22 +01:00
async waitwhilecharacterisdrawing
This commit is contained in:
parent
1aef3b1d2e
commit
d1514472c1
6 changed files with 50 additions and 20 deletions
|
|
@ -131,7 +131,7 @@ public class CharacterDataFactory : MediatorSubscriberBase
|
|||
}
|
||||
|
||||
// wait until chara is not drawing and present so nothing spontaneously explodes
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token);
|
||||
await _dalamudUtil.WaitWhileCharacterIsDrawing(_logger, playerRelatedObject, Guid.NewGuid(), 30000, ct: token).ConfigureAwait(false);
|
||||
int totalWaitTime = 10000;
|
||||
while (!DalamudUtil.IsObjectPresent(_dalamudUtil.CreateGameObject(charaPointer)) && totalWaitTime > 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -11,16 +11,18 @@ public class GameObjectHandlerFactory
|
|||
private readonly ILoggerFactory _loggerFactory;
|
||||
private readonly MareMediator _mediator;
|
||||
private readonly PerformanceCollector _performanceCollector;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
|
||||
public GameObjectHandlerFactory(ILoggerFactory loggerFactory, MareMediator mediator, PerformanceCollector performanceCollector)
|
||||
public GameObjectHandlerFactory(ILoggerFactory loggerFactory, MareMediator mediator, PerformanceCollector performanceCollector, DalamudUtil dalamudUtil)
|
||||
{
|
||||
_loggerFactory = loggerFactory;
|
||||
_mediator = mediator;
|
||||
_performanceCollector = performanceCollector;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
}
|
||||
|
||||
public GameObjectHandler Create(ObjectKind objectKind, Func<IntPtr> getAddress, bool isWatched)
|
||||
{
|
||||
return new GameObjectHandler(_loggerFactory.CreateLogger<GameObjectHandler>(), _performanceCollector, _mediator, objectKind, getAddress, isWatched);
|
||||
return new GameObjectHandler(_loggerFactory.CreateLogger<GameObjectHandler>(), _performanceCollector, _mediator, _dalamudUtil, objectKind, getAddress, isWatched);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue