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distance and player target status
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@ -20,6 +20,9 @@ namespace Dalamud.Game.ClientState.Structs
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[FieldOffset(140)] public ObjectKind ObjectKind;
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[FieldOffset(141)] public byte SubKind;
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[FieldOffset(142)] public bool IsFriendly;
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[FieldOffset(144)] public byte YalmDistanceFromPlayer1; // Demo says one of these is x distance
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[FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum
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[FieldOffset(146)] public byte YalmDistanceFromPlayer2; // and the other is z distance
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[FieldOffset(160)] public Position3 Position;
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// This field can't be correctly aligned, so we have to cut it manually.
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