distance and player target status

This commit is contained in:
attickdoor 2020-04-15 19:25:59 -04:00
parent a87d7484b6
commit 00ab184714

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@ -20,6 +20,9 @@ namespace Dalamud.Game.ClientState.Structs
[FieldOffset(140)] public ObjectKind ObjectKind;
[FieldOffset(141)] public byte SubKind;
[FieldOffset(142)] public bool IsFriendly;
[FieldOffset(144)] public byte YalmDistanceFromPlayer1; // Demo says one of these is x distance
[FieldOffset(145)] public byte PlayerTargetStatus; // This is some kind of enum
[FieldOffset(146)] public byte YalmDistanceFromPlayer2; // and the other is z distance
[FieldOffset(160)] public Position3 Position;
// This field can't be correctly aligned, so we have to cut it manually.