MNKGauge fix + client structs

This commit is contained in:
Raymond 2021-12-09 13:07:46 -05:00
parent 4fe92a59a0
commit 08a0803fde
5 changed files with 14 additions and 8 deletions

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@ -1,9 +1,9 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums
{
/// <summary>
/// MNK Chakra types.
/// MNK Beast Chakra types.
/// </summary>
public enum Chakra : byte
public enum BeastChakra : byte
{
/// <summary>
/// No card.

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@ -1,4 +1,4 @@
using System;
using System;
namespace Dalamud.Game.ClientState.JobGauge.Enums
{

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@ -66,7 +66,7 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
public bool IsEnochianActive => this.Struct->EnochianActive;
/// <summary>
/// Gets a value indicating whether or not Paradox is active.
/// Gets a value indicating whether Paradox is active.
/// </summary>
/// <returns><c>true</c> or <c>false</c>.</returns>
public bool IsParadoxActive => this.Struct->ParadoxActive;

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@ -1,3 +1,4 @@
using Dalamud.Game.ClientState.JobGauge.Enums;
using System;
using System.Linq;
@ -20,12 +21,17 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
}
/// <summary>
/// Gets the types of Chakra available.
/// Gets the amount of Chakra available.
/// </summary>
public byte Chakra => this.Struct->Chakra;
/// <summary>
/// Gets the types of Beast Chakra available.
/// </summary>
/// <remarks>
/// This will always return an array of size 3, inactive Chakra are represented by <see cref="Chakra.NONE"/>.
/// This will always return an array of size 3, inactive Beast Chakra are represented by <see cref="BeastChakra.NONE"/>.
/// </remarks>
public Chakra[] Chakra => this.Struct->CurrentChakra.Select(c => (Chakra)c).ToArray();
public BeastChakra[] BeastChakra => this.Struct->BeastChakra.Select(c => (BeastChakra)c).ToArray();
/// <summary>
/// Gets the types of Nadi available.

@ -1 +1 @@
Subproject commit 224a4fa2ac4c0ae260b8ff4778c7fd6f1efb41b6
Subproject commit 6279047d055187a2bb568cd6bc83da985417140a