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refactor: switch from deprecated lumina funcs
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parent
87df159c40
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2 changed files with 2 additions and 2 deletions
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@ -119,7 +119,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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{
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// we need to get the linked table and do the lookup there instead
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// we need to get the linked table and do the lookup there instead
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// in this case, there will only be one entry for this group id
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// in this case, there will only be one entry for this group id
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row = sheet.GetRows().First(r => r.Group == this.group);
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row = sheet.First(r => r.Group == this.group);
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// many of the names contain valid id ranges after the table name, but we don't need those
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// many of the names contain valid id ranges after the table name, but we don't need those
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var actualTableName = row.LookupTable.Split('[')[0];
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var actualTableName = row.LookupTable.Split('[')[0];
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@ -141,7 +141,7 @@ namespace Dalamud.Game.Chat.SeStringHandling
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{
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{
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var mapSheet = this.data.GetExcelSheet<Map>();
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var mapSheet = this.data.GetExcelSheet<Map>();
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var matches = this.data.GetExcelSheet<PlaceName>().GetRows()
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var matches = this.data.GetExcelSheet<PlaceName>()
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.Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant())
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.Where(row => row.Name.ToString().ToLowerInvariant() == placeName.ToLowerInvariant())
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.ToArray();
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.ToArray();
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