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Add PublicInstanceId with event to ClientState
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8c7b150820
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3 changed files with 51 additions and 6 deletions
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@ -17,6 +17,7 @@ using FFXIVClientStructs.FFXIV.Application.Network;
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using FFXIVClientStructs.FFXIV.Client.Game;
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using FFXIVClientStructs.FFXIV.Client.Game.Event;
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using FFXIVClientStructs.FFXIV.Client.Game.UI;
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using FFXIVClientStructs.FFXIV.Client.Network;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Client.UI.Agent;
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@ -38,7 +39,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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private readonly ClientStateAddressResolver address;
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private readonly Hook<EventFramework.Delegates.SetTerritoryTypeId> setupTerritoryTypeHook;
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private readonly Hook<UIModule.Delegates.HandlePacket> uiModuleHandlePacketHook;
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private Hook<LogoutCallbackInterface.Delegates.OnLogout> onLogoutHook;
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private readonly Hook<SetCurrentInstanceDelegate> setCurrentInstanceHook;
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[ServiceManager.ServiceDependency]
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private readonly Framework framework = Service<Framework>.Get();
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@ -46,6 +47,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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[ServiceManager.ServiceDependency]
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private readonly NetworkHandlers networkHandlers = Service<NetworkHandlers>.Get();
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private Hook<LogoutCallbackInterface.Delegates.OnLogout> onLogoutHook;
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private bool lastConditionNone = true;
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[ServiceManager.ServiceConstructor]
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@ -64,24 +66,31 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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this.setupTerritoryTypeHook = Hook<EventFramework.Delegates.SetTerritoryTypeId>.FromAddress(setTerritoryTypeAddr, this.SetupTerritoryTypeDetour);
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this.uiModuleHandlePacketHook = Hook<UIModule.Delegates.HandlePacket>.FromAddress((nint)UIModule.StaticVirtualTablePointer->HandlePacket, this.UIModuleHandlePacketDetour);
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this.setCurrentInstanceHook = Hook<SetCurrentInstanceDelegate>.FromAddress(this.AddressResolver.SetCurrentInstance, this.SetCurrentInstanceDetour);
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this.framework.Update += this.OnFrameworkUpdate;
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this.networkHandlers.CfPop += this.NetworkHandlersOnCfPop;
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this.setupTerritoryTypeHook.Enable();
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this.uiModuleHandlePacketHook.Enable();
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this.setCurrentInstanceHook.Enable();
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this.framework.RunOnTick(this.Setup);
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}
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private unsafe delegate void ProcessPacketPlayerSetupDelegate(nint a1, nint packet);
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private unsafe delegate void SetCurrentInstanceDelegate(NetworkModuleProxy* thisPtr, short instanceId);
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/// <inheritdoc/>
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public event Action<ushort>? TerritoryChanged;
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/// <inheritdoc/>
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public event Action<uint>? MapChanged;
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/// <inheritdoc/>
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public event Action<uint>? PublicInstanceChanged;
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/// <inheritdoc/>
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public event IClientState.ClassJobChangeDelegate? ClassJobChanged;
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@ -112,6 +121,9 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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/// <inheritdoc/>
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public uint MapId { get; private set; }
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/// <inheritdoc/>
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public uint PublicInstanceId { get; private set; }
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/// <inheritdoc/>
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public IPlayerCharacter? LocalPlayer => Service<ObjectTable>.GetNullable()?[0] as IPlayerCharacter;
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@ -171,6 +183,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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this.setupTerritoryTypeHook.Dispose();
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this.uiModuleHandlePacketHook.Dispose();
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this.onLogoutHook.Dispose();
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this.setCurrentInstanceHook.Dispose();
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this.framework.Update -= this.OnFrameworkUpdate;
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this.networkHandlers.CfPop -= this.NetworkHandlersOnCfPop;
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@ -270,6 +283,18 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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}
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}
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private unsafe void SetCurrentInstanceDetour(NetworkModuleProxy* thisPtr, short instanceId)
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{
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this.setCurrentInstanceHook.Original(thisPtr, instanceId);
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if (this.PublicInstanceId == instanceId || instanceId < 0)
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return;
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Log.Debug("Instance changed: {0}", instanceId);
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this.PublicInstanceId = (uint)instanceId;
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this.PublicInstanceChanged?.InvokeSafely((uint)instanceId);
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}
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private void OnFrameworkUpdate(IFramework framework)
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{
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this.UpdateLogin();
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@ -381,6 +406,7 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
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{
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this.clientStateService.TerritoryChanged += this.TerritoryChangedForward;
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this.clientStateService.MapChanged += this.MapChangedForward;
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this.clientStateService.PublicInstanceChanged += this.PublicInstanceChangedForward;
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this.clientStateService.ClassJobChanged += this.ClassJobChangedForward;
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this.clientStateService.LevelChanged += this.LevelChangedForward;
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this.clientStateService.Login += this.LoginForward;
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@ -396,6 +422,9 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
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/// <inheritdoc/>
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public event Action<uint>? MapChanged;
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/// <inheritdoc/>
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public event Action<uint>? PublicInstanceChanged;
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/// <inheritdoc/>
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public event IClientState.ClassJobChangeDelegate? ClassJobChanged;
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@ -426,6 +455,9 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
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/// <inheritdoc/>
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public uint MapId => this.clientStateService.MapId;
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/// <inheritdoc/>
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public uint PublicInstanceId => this.clientStateService.PublicInstanceId;
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/// <inheritdoc/>
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public IPlayerCharacter? LocalPlayer => this.clientStateService.LocalPlayer;
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@ -455,6 +487,7 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
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{
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this.clientStateService.TerritoryChanged -= this.TerritoryChangedForward;
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this.clientStateService.MapChanged -= this.MapChangedForward;
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this.clientStateService.PublicInstanceChanged -= this.PublicInstanceChangedForward;
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this.clientStateService.ClassJobChanged -= this.ClassJobChangedForward;
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this.clientStateService.LevelChanged -= this.LevelChangedForward;
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this.clientStateService.Login -= this.LoginForward;
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@ -475,6 +508,8 @@ internal class ClientStatePluginScoped : IInternalDisposableService, IClientStat
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private void MapChangedForward(uint mapId) => this.MapChanged?.Invoke(mapId);
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private void PublicInstanceChangedForward(uint instanceId) => this.PublicInstanceChanged?.Invoke(instanceId);
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private void ClassJobChangedForward(uint classJobId) => this.ClassJobChanged?.Invoke(classJobId);
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private void LevelChangedForward(uint classJobId, uint level) => this.LevelChanged?.Invoke(classJobId, level);
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@ -10,19 +10,19 @@ internal sealed class ClientStateAddressResolver : BaseAddressResolver
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/// <summary>
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/// Gets the address of the keyboard state.
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/// </summary>
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public IntPtr KeyboardState { get; private set; }
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public nint KeyboardState { get; private set; }
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/// <summary>
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/// Gets the address of the keyboard state index array which translates the VK enumeration to the key state.
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/// </summary>
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public IntPtr KeyboardStateIndexArray { get; private set; }
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public nint KeyboardStateIndexArray { get; private set; }
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// Functions
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/// <summary>
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/// Gets the address of the method which sets up the player.
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/// Gets the address of the method that sets the current public instance.
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/// </summary>
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public IntPtr ProcessPacketPlayerSetup { get; private set; }
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public nint SetCurrentInstance { get; private set; }
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/// <summary>
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/// Scan for and setup any configured address pointers.
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@ -30,7 +30,7 @@ internal sealed class ClientStateAddressResolver : BaseAddressResolver
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/// <param name="sig">The signature scanner to facilitate setup.</param>
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protected override void Setup64Bit(ISigScanner sig)
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{
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this.ProcessPacketPlayerSetup = sig.ScanText("40 53 48 83 EC 20 48 8D 0D ?? ?? ?? ?? 48 8B DA E8 ?? ?? ?? ?? 48 8B D3"); // not in cs struct
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this.SetCurrentInstance = sig.ScanText("E8 ?? ?? ?? ?? 0F B6 55 ?? 48 8D 0D ?? ?? ?? ?? C0 EA"); // NetworkModuleProxy.SetCurrentInstance
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// These resolve to fixed offsets only, without the base address added in, so GetStaticAddressFromSig() can't be used.
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// lea rcx, ds:1DB9F74h[rax*4] KeyboardState
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@ -39,6 +39,11 @@ public interface IClientState
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/// </summary>
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public event Action<uint> MapChanged;
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/// <summary>
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/// Event that gets fired when the current zone Instance changes.
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/// </summary>
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public event Action<uint> PublicInstanceChanged;
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/// <summary>
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/// Event that fires when a characters ClassJob changed.
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/// </summary>
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@ -90,6 +95,11 @@ public interface IClientState
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/// </summary>
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public uint MapId { get; }
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/// <summary>
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/// Gets the instance number of the current zone, used when multiple copies of an area are active.
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/// </summary>
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public uint PublicInstanceId { get; }
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/// <summary>
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/// Gets the local player character, if one is present.
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/// </summary>
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