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Fix breaking changes when updating ClientStructs
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3 changed files with 3 additions and 3 deletions
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@ -33,6 +33,6 @@ namespace Dalamud.Game.ClientState.Objects.SubKinds
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/// <summary>
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/// Gets the target actor ID of the PlayerCharacter.
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/// </summary>
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public override uint TargetObjectId => this.Struct->Character.GameObject.TargetObjectID;
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public override uint TargetObjectId => this.Struct->Character.TargetObjectID;
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}
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}
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@ -86,7 +86,7 @@ namespace Dalamud.Game.ClientState.Objects.Types
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/// <summary>
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/// Gets the target object ID of the character.
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/// </summary>
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public override uint TargetObjectId => this.Struct->GameObject.TargetObjectID;
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public override uint TargetObjectId => this.Struct->TargetObjectID;
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/// <summary>
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/// Gets the name ID of the character.
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@ -1 +1 @@
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Subproject commit f7a29c9fcb65f88eb8157e8645dd7231ed0b581a
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Subproject commit 47802afd09afe2cf3bd4c92bedc433c8a5bb9ab3
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