Fix breaking changes when updating ClientStructs

This commit is contained in:
Raymond 2021-08-26 10:37:47 -04:00
parent dd7939b7ec
commit 24d83f0c94
3 changed files with 3 additions and 3 deletions

View file

@ -33,6 +33,6 @@ namespace Dalamud.Game.ClientState.Objects.SubKinds
/// <summary>
/// Gets the target actor ID of the PlayerCharacter.
/// </summary>
public override uint TargetObjectId => this.Struct->Character.GameObject.TargetObjectID;
public override uint TargetObjectId => this.Struct->Character.TargetObjectID;
}
}

View file

@ -86,7 +86,7 @@ namespace Dalamud.Game.ClientState.Objects.Types
/// <summary>
/// Gets the target object ID of the character.
/// </summary>
public override uint TargetObjectId => this.Struct->GameObject.TargetObjectID;
public override uint TargetObjectId => this.Struct->TargetObjectID;
/// <summary>
/// Gets the name ID of the character.

@ -1 +1 @@
Subproject commit f7a29c9fcb65f88eb8157e8645dd7231ed0b581a
Subproject commit 47802afd09afe2cf3bd4c92bedc433c8a5bb9ab3