Character.cs Obsoletes

This commit is contained in:
MidoriKami 2023-07-30 18:26:50 -07:00
parent 7109f21387
commit 29debac9e1

View file

@ -26,52 +26,52 @@ public unsafe class Character : GameObject
/// <summary>
/// Gets the current HP of this Chara.
/// </summary>
public uint CurrentHp => this.Struct->Health;
public uint CurrentHp => this.Struct->CharacterData.Health;
/// <summary>
/// Gets the maximum HP of this Chara.
/// </summary>
public uint MaxHp => this.Struct->MaxHealth;
public uint MaxHp => this.Struct->CharacterData.MaxHealth;
/// <summary>
/// Gets the current MP of this Chara.
/// </summary>
public uint CurrentMp => this.Struct->Mana;
public uint CurrentMp => this.Struct->CharacterData.Mana;
/// <summary>
/// Gets the maximum MP of this Chara.
/// </summary>
public uint MaxMp => this.Struct->MaxMana;
public uint MaxMp => this.Struct->CharacterData.MaxMana;
/// <summary>
/// Gets the current GP of this Chara.
/// </summary>
public uint CurrentGp => this.Struct->GatheringPoints;
public uint CurrentGp => this.Struct->CharacterData.GatheringPoints;
/// <summary>
/// Gets the maximum GP of this Chara.
/// </summary>
public uint MaxGp => this.Struct->MaxGatheringPoints;
public uint MaxGp => this.Struct->CharacterData.MaxGatheringPoints;
/// <summary>
/// Gets the current CP of this Chara.
/// </summary>
public uint CurrentCp => this.Struct->CraftingPoints;
public uint CurrentCp => this.Struct->CharacterData.CraftingPoints;
/// <summary>
/// Gets the maximum CP of this Chara.
/// </summary>
public uint MaxCp => this.Struct->MaxCraftingPoints;
public uint MaxCp => this.Struct->CharacterData.MaxCraftingPoints;
/// <summary>
/// Gets the ClassJob of this Chara.
/// </summary>
public ExcelResolver<ClassJob> ClassJob => new(this.Struct->ClassJob);
public ExcelResolver<ClassJob> ClassJob => new(this.Struct->CharacterData.ClassJob);
/// <summary>
/// Gets the level of this Chara.
/// </summary>
public byte Level => this.Struct->Level;
public byte Level => this.Struct->CharacterData.Level;
/// <summary>
/// Gets a byte array describing the visual appearance of this Chara.
@ -97,7 +97,7 @@ public unsafe class Character : GameObject
/// <summary>
/// Gets the current online status of the character.
/// </summary>
public ExcelResolver<OnlineStatus> OnlineStatus => new(this.Struct->OnlineStatus);
public ExcelResolver<OnlineStatus> OnlineStatus => new(this.Struct->CharacterData.OnlineStatus);
/// <summary>
/// Gets the status flags.