mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 14:23:40 +01:00
fix: call network events again
This commit is contained in:
parent
04cdd3338f
commit
2b4690994c
1 changed files with 1 additions and 1 deletions
|
|
@ -139,7 +139,7 @@ namespace Dalamud.Game.Network
|
|||
{
|
||||
// Call events
|
||||
// TODO: Implement actor IDs
|
||||
// this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
|
||||
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue