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Fix insufficient ImDrawList implementation
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parent
cf3091b409
commit
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4 changed files with 128 additions and 80 deletions
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@ -11,6 +11,7 @@ using System.Text.Unicode;
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using Dalamud.Game.Text;
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using Dalamud.Hooking.WndProcHook;
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using Dalamud.Interface.GameFonts;
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using Dalamud.Interface.Internal.ManagedAsserts;
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using Dalamud.Interface.ManagedFontAtlas.Internals;
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using Dalamud.Interface.Utility;
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@ -28,7 +29,6 @@ namespace Dalamud.Interface.Internal;
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[ServiceManager.BlockingEarlyLoadedService]
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internal sealed unsafe class DalamudIme : IDisposable, IServiceType
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{
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private const int ImGuiContextTextStateOffset = 0x4588;
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private const int CImGuiStbTextCreateUndoOffset = 0xB57A0;
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private const int CImGuiStbTextUndoOffset = 0xB59C0;
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@ -178,7 +178,7 @@ internal sealed unsafe class DalamudIme : IDisposable, IServiceType
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internal char InputModeIcon { get; private set; }
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private static ImGuiInputTextState* TextState =>
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(ImGuiInputTextState*)(ImGui.GetCurrentContext() + ImGuiContextTextStateOffset);
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(ImGuiInputTextState*)(ImGui.GetCurrentContext() + ImGuiContextOffsets.TextStateOffset);
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/// <inheritdoc/>
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public void Dispose()
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124
Dalamud/Interface/Internal/ImGuiDrawListFixProvider.cs
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124
Dalamud/Interface/Internal/ImGuiDrawListFixProvider.cs
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@ -0,0 +1,124 @@
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using System.Diagnostics;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Hooking;
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using ImGuiNET;
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namespace Dalamud.Interface.Internal;
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/// <summary>
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/// Fixes ImDrawList not correctly dealing with the current texture for that draw list not in tune with the global
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/// state. Currently, ImDrawList::AddPolyLine and ImDrawList::AddRectFilled are affected.
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///
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/// * The implementation for AddRectFilled is entirely replaced with the hook below.
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/// * The implementation for AddPolyLine is wrapped with Push/PopTextureID.
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///
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/// TODO:
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/// * imgui_draw.cpp:1433 ImDrawList::AddRectFilled
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/// The if block needs a PushTextureID(_Data->TexIdCommon)/PopTextureID() block,
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/// if _Data->TexIdCommon != _CmdHeader.TextureId.
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/// * imgui_draw.cpp:729 ImDrawList::AddPolyLine
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/// The if block always needs to call PushTextureID if the abovementioned condition is not met.
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/// Change push_texture_id to only have one condition.
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/// </summary>
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[ServiceManager.EarlyLoadedService]
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internal sealed unsafe class ImGuiDrawListFixProvider : IServiceType, IDisposable
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{
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private const int CImGuiImDrawListAddPolyLineOffset = 0x589B0;
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private const int CImGuiImDrawListAddRectFilled = 0x59FD0;
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private const int CImGuiImDrawListSharedDataTexIdCommonOffset = 0;
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private readonly Hook<ImDrawListAddPolyLine> hookImDrawListAddPolyline;
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private readonly Hook<ImDrawListAddRectFilled> hookImDrawListAddRectFilled;
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[ServiceManager.ServiceConstructor]
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private ImGuiDrawListFixProvider(InterfaceManager.InterfaceManagerWithScene imws)
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{
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// Force cimgui.dll to be loaded.
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_ = ImGui.GetCurrentContext();
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var cimgui = Process.GetCurrentProcess().Modules.Cast<ProcessModule>()
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.First(x => x.ModuleName == "cimgui.dll")
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.BaseAddress;
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this.hookImDrawListAddPolyline = Hook<ImDrawListAddPolyLine>.FromAddress(
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cimgui + CImGuiImDrawListAddPolyLineOffset,
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this.ImDrawListAddPolylineDetour);
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this.hookImDrawListAddRectFilled = Hook<ImDrawListAddRectFilled>.FromAddress(
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cimgui + CImGuiImDrawListAddRectFilled,
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this.ImDrawListAddRectFilledDetour);
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this.hookImDrawListAddPolyline.Enable();
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this.hookImDrawListAddRectFilled.Enable();
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}
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private delegate void ImDrawListAddPolyLine(
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ImDrawListPtr drawListPtr,
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ref Vector2 points,
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int pointsCount,
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uint color,
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ImDrawFlags flags,
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float thickness);
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private delegate void ImDrawListAddRectFilled(
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ImDrawListPtr drawListPtr,
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ref Vector2 min,
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ref Vector2 max,
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uint col,
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float rounding,
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ImDrawFlags flags);
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/// <inheritdoc/>
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public void Dispose()
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{
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this.hookImDrawListAddPolyline.Dispose();
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this.hookImDrawListAddRectFilled.Dispose();
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}
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private void ImDrawListAddRectFilledDetour(
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ImDrawListPtr drawListPtr,
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ref Vector2 min,
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ref Vector2 max,
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uint col,
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float rounding,
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ImDrawFlags flags)
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{
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if (rounding < 0 || (flags & ImDrawFlags.RoundCornersMask) == ImDrawFlags.RoundCornersMask)
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{
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var texIdCommon = *(nint*)(drawListPtr._Data + CImGuiImDrawListSharedDataTexIdCommonOffset);
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var pushTextureId = texIdCommon != drawListPtr._CmdHeader.TextureId;
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if (pushTextureId)
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drawListPtr.PushTextureID(texIdCommon);
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drawListPtr.PrimReserve(6, 4);
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drawListPtr.PrimRect(min, max, col);
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if (pushTextureId)
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drawListPtr.PopTextureID();
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}
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else
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{
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drawListPtr.PathRect(min, max, rounding, flags);
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drawListPtr.PathFillConvex(col);
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}
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}
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private void ImDrawListAddPolylineDetour(
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ImDrawListPtr drawListPtr,
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ref Vector2 points,
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int pointsCount,
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uint color,
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ImDrawFlags flags,
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float thickness)
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{
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var texIdCommon = *(nint*)(drawListPtr._Data + CImGuiImDrawListSharedDataTexIdCommonOffset);
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var pushTextureId = texIdCommon != drawListPtr._CmdHeader.TextureId;
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if (pushTextureId)
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drawListPtr.PushTextureID(texIdCommon);
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this.hookImDrawListAddPolyline.Original(drawListPtr, ref points, pointsCount, color, flags, thickness);
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if (pushTextureId)
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drawListPtr.PopTextureID();
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}
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}
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@ -18,4 +18,6 @@ internal static class ImGuiContextOffsets
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public const int FontStackOffset = 0x7A4;
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public const int BeginPopupStackOffset = 0x7B8;
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public const int TextStateOffset = 0x4588;
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}
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@ -1,78 +0,0 @@
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using System.Diagnostics;
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using System.Linq;
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using Dalamud.Hooking;
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using Dalamud.Interface.Internal;
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using Dalamud.Interface.Utility;
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namespace Dalamud.Interface.ManagedFontAtlas.Internals;
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/// <summary>
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/// Forces ImGui::RenderWindowDecorations to use the default font.
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/// Fixes dock node draw using shared data across different draw lists.
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/// TODO: figure out how to synchronize ImDrawList::_Data and ImDrawList::Push/PopTextureID across different instances.
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/// It might be better to just special-case that particular function,
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/// as no other code touches ImDrawList that is irrelevant to the global shared state,
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/// with the exception of Dock... functions which are called from ImGui::NewFrame,
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/// which are guaranteed to use the global default font.
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/// </summary>
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[ServiceManager.EarlyLoadedService]
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internal class ImGuiRenderWindowDecorationsForceFont : IServiceType, IDisposable
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{
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private const int CImGuiRenderWindowDecorationsOffset = 0x461B0;
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private const int CImGuiWindowDockIsActiveOffset = 0x401;
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private readonly Hook<ImGuiRenderWindowDecorationsDelegate> hook;
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[ServiceManager.ServiceConstructor]
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private ImGuiRenderWindowDecorationsForceFont(InterfaceManager.InterfaceManagerWithScene imws)
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{
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// Effectively waiting for ImGui to become available.
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Debug.Assert(ImGuiHelpers.IsImGuiInitialized, "IMWS initialized but IsImGuiInitialized is false?");
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var cimgui = Process.GetCurrentProcess().Modules.Cast<ProcessModule>()
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.First(x => x.ModuleName == "cimgui.dll")
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.BaseAddress;
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this.hook = Hook<ImGuiRenderWindowDecorationsDelegate>.FromAddress(
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cimgui + CImGuiRenderWindowDecorationsOffset,
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this.ImGuiRenderWindowDecorationsDetour);
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this.hook.Enable();
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}
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private delegate void ImGuiRenderWindowDecorationsDelegate(
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nint window,
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nint titleBarRectPtr,
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byte titleBarIsHighlight,
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byte handleBordersAndResizeGrips,
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int resizeGripCount,
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nint resizeGripColPtr,
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float resizeGripDrawSize);
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/// <inheritdoc/>
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public void Dispose() => this.hook.Dispose();
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private unsafe void ImGuiRenderWindowDecorationsDetour(
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nint window,
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nint titleBarRectPtr,
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byte titleBarIsHighlight,
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byte handleBordersAndResizeGrips,
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int resizeGripCount,
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nint resizeGripColPtr,
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float resizeGripDrawSize)
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{
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using (
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((byte*)window)![CImGuiWindowDockIsActiveOffset] != 0
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? Service<InterfaceManager>.Get().DefaultFontHandle?.Push()
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: null)
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{
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this.hook.Original(
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window,
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titleBarRectPtr,
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titleBarIsHighlight,
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handleBordersAndResizeGrips,
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resizeGripCount,
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resizeGripColPtr,
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resizeGripDrawSize);
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}
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}
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}
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