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Set flags, and unlock size
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parent
2a60bc61a7
commit
2e24696731
1 changed files with 10 additions and 16 deletions
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@ -458,26 +458,20 @@ public abstract class Window
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if (this.internalIsPinned || this.internalIsClickthrough)
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{
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if (!this.hasError)
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{
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flags |= ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize;
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}
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else
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{
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flags &= ~(ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize);
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}
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flags |= ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize;
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}
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if (this.internalIsClickthrough)
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{
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if (!this.hasError)
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{
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flags |= ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs;
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}
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else
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{
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flags &= ~(ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs);
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}
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flags |= ImGuiWindowFlags.NoInputs | ImGuiWindowFlags.NoNav | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollWithMouse | ImGuiWindowFlags.NoMouseInputs;
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}
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// If we have an error, reset all flags to default, and unlock window size.
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if (this.hasError)
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{
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flags = ImGuiWindowFlags.None;
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ImGui.SetNextWindowCollapsed(false, ImGuiCond.Once);
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ImGui.SetNextWindowSizeConstraints(Vector2.Zero, Vector2.PositiveInfinity);
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}
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if (this.CanShowCloseButton ? ImGui.Begin(this.WindowName, ref this.internalIsOpen, flags) : ImGui.Begin(this.WindowName, flags))
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