mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-02 05:43:40 +01:00
Make DalamudPluginInterface into IDalamudPluginInterface (#1807)
* Make DalamudPluginInterface into IDalamudPluginInterface * Interface UiBuilder
This commit is contained in:
parent
d7d029e3cd
commit
2e3153c502
9 changed files with 583 additions and 82 deletions
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@ -32,10 +32,11 @@ namespace Dalamud.Plugin;
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/// <summary>
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/// This class acts as an interface to various objects needed to interact with Dalamud and the game.
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/// </summary>
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public sealed class DalamudPluginInterface : IDisposable
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public sealed class DalamudPluginInterface : IDalamudPluginInterface, IDisposable
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{
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private readonly LocalPlugin plugin;
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private readonly PluginConfigurations configs;
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private readonly UiBuilder uiBuilder;
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/// <summary>
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/// Initializes a new instance of the <see cref="DalamudPluginInterface"/> class.
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@ -52,7 +53,7 @@ public sealed class DalamudPluginInterface : IDisposable
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var dataManager = Service<DataManager>.Get();
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var localization = Service<Localization>.Get();
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this.UiBuilder = new(plugin, plugin.Name);
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this.UiBuilder = this.uiBuilder = new(plugin, plugin.Name);
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this.configs = Service<PluginManager>.Get().PluginConfigs;
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this.Reason = reason;
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@ -81,28 +82,15 @@ public sealed class DalamudPluginInterface : IDisposable
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configuration.DalamudConfigurationSaved += this.OnDalamudConfigurationSaved;
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}
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/// <summary>
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/// Delegate for localization change with two-letter iso lang code.
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/// </summary>
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/// <param name="langCode">The new language code.</param>
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public delegate void LanguageChangedDelegate(string langCode);
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/// <summary>
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/// Delegate for events that listen to changes to the list of active plugins.
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/// </summary>
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/// <param name="kind">What action caused this event to be fired.</param>
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/// <param name="affectedThisPlugin">If this plugin was affected by the change.</param>
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public delegate void ActivePluginsChangedDelegate(PluginListInvalidationKind kind, bool affectedThisPlugin);
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/// <summary>
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/// Event that gets fired when loc is changed
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/// </summary>
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public event LanguageChangedDelegate LanguageChanged;
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public event IDalamudPluginInterface.LanguageChangedDelegate? LanguageChanged;
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/// <summary>
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/// Event that is fired when the active list of plugins is changed.
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/// </summary>
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public event ActivePluginsChangedDelegate ActivePluginsChanged;
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public event IDalamudPluginInterface.ActivePluginsChangedDelegate? ActivePluginsChanged;
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/// <summary>
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/// Gets the reason this plugin was loaded.
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@ -184,7 +172,7 @@ public sealed class DalamudPluginInterface : IDisposable
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/// <summary>
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/// Gets the <see cref="UiBuilder"/> instance which allows you to draw UI into the game via ImGui draw calls.
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/// </summary>
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public UiBuilder UiBuilder { get; private set; }
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public IUiBuilder UiBuilder { get; private set; }
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/// <summary>
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/// Gets a value indicating whether Dalamud is running in Debug mode or the /xldev menu is open. This can occur on release builds.
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@ -216,6 +204,11 @@ public sealed class DalamudPluginInterface : IDisposable
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/// </summary>
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public IEnumerable<InstalledPluginState> InstalledPlugins => Service<PluginManager>.Get().InstalledPlugins.Select(p => new InstalledPluginState(p.Name, p.Manifest.InternalName, p.IsLoaded, p.EffectiveVersion));
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/// <summary>
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/// Gets the <see cref="UiBuilder"/> internal implementation.
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/// </summary>
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internal UiBuilder LocalUiBuilder => this.uiBuilder;
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/// <summary>
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/// Opens the <see cref="PluginInstallerWindow"/> with the plugin name set as search target.
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/// </summary>
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@ -505,26 +498,14 @@ public sealed class DalamudPluginInterface : IDisposable
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#endregion
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/// <inheritdoc cref="Dispose"/>
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void IDisposable.Dispose()
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{
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}
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/// <summary>This function will do nothing. Dalamud will dispose this object on plugin unload.</summary>
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[Obsolete("This function will do nothing. Dalamud will dispose this object on plugin unload.", true)]
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public void Dispose()
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{
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// ignored
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}
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/// <summary>Unregister the plugin and dispose all references.</summary>
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/// <remarks>Dalamud internal use only.</remarks>
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internal void DisposeInternal()
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public void Dispose()
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{
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Service<ChatGui>.Get().RemoveChatLinkHandler(this.plugin.InternalName);
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Service<Localization>.Get().LocalizationChanged -= this.OnLocalizationChanged;
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Service<DalamudConfiguration>.Get().DalamudConfigurationSaved -= this.OnDalamudConfigurationSaved;
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this.UiBuilder.DisposeInternal();
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this.uiBuilder.DisposeInternal();
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}
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/// <summary>
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323
Dalamud/Plugin/IDalamudPluginInterface.cs
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323
Dalamud/Plugin/IDalamudPluginInterface.cs
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@ -0,0 +1,323 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using Dalamud.Configuration;
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using Dalamud.Game.Text;
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using Dalamud.Game.Text.Sanitizer;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling.Payloads;
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using Dalamud.Interface;
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using Dalamud.Interface.Internal.Windows.PluginInstaller;
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using Dalamud.Interface.Internal.Windows.Settings;
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using Dalamud.Plugin.Internal.Types.Manifest;
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using Dalamud.Plugin.Ipc;
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using Dalamud.Plugin.Ipc.Exceptions;
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using Dalamud.Plugin.Ipc.Internal;
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namespace Dalamud.Plugin;
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/// <summary>
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/// This interface acts as an interface to various objects needed to interact with Dalamud and the game.
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/// </summary>
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public interface IDalamudPluginInterface
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{
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/// <summary>
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/// Delegate for localization change with two-letter iso lang code.
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/// </summary>
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/// <param name="langCode">The new language code.</param>
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public delegate void LanguageChangedDelegate(string langCode);
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/// <summary>
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/// Delegate for events that listen to changes to the list of active plugins.
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/// </summary>
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/// <param name="kind">What action caused this event to be fired.</param>
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/// <param name="affectedThisPlugin">If this plugin was affected by the change.</param>
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public delegate void ActivePluginsChangedDelegate(PluginListInvalidationKind kind, bool affectedThisPlugin);
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/// <summary>
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/// Event that gets fired when loc is changed
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/// </summary>
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event LanguageChangedDelegate LanguageChanged;
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/// <summary>
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/// Event that is fired when the active list of plugins is changed.
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/// </summary>
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event ActivePluginsChangedDelegate ActivePluginsChanged;
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/// <summary>
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/// Gets the reason this plugin was loaded.
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/// </summary>
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PluginLoadReason Reason { get; }
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/// <summary>
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/// Gets a value indicating whether or not auto-updates have already completed this session.
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/// </summary>
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bool IsAutoUpdateComplete { get; }
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/// <summary>
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/// Gets the repository from which this plugin was installed.
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///
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/// If a plugin was installed from the official/main repository, this will return the value of
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/// <see cref="SpecialPluginSource.MainRepo"/>. Developer plugins will return the value of
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/// <see cref="SpecialPluginSource.DevPlugin"/>.
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/// </summary>
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string SourceRepository { get; }
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/// <summary>
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/// Gets the current internal plugin name.
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/// </summary>
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string InternalName { get; }
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/// <summary>
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/// Gets the plugin's manifest.
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/// </summary>
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IPluginManifest Manifest { get; }
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/// <summary>
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/// Gets a value indicating whether this is a dev plugin.
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/// </summary>
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bool IsDev { get; }
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/// <summary>
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/// Gets a value indicating whether this is a testing release of a plugin.
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/// </summary>
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/// <remarks>
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/// Dev plugins have undefined behavior for this value, but can be expected to return <c>false</c>.
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/// </remarks>
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bool IsTesting { get; }
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/// <summary>
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/// Gets the time that this plugin was loaded.
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/// </summary>
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DateTime LoadTime { get; }
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/// <summary>
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/// Gets the UTC time that this plugin was loaded.
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/// </summary>
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DateTime LoadTimeUTC { get; }
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/// <summary>
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/// Gets the timespan delta from when this plugin was loaded.
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/// </summary>
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TimeSpan LoadTimeDelta { get; }
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/// <summary>
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/// Gets the directory Dalamud assets are stored in.
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/// </summary>
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DirectoryInfo DalamudAssetDirectory { get; }
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/// <summary>
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/// Gets the location of your plugin assembly.
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/// </summary>
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FileInfo AssemblyLocation { get; }
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/// <summary>
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/// Gets the directory your plugin configurations are stored in.
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/// </summary>
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DirectoryInfo ConfigDirectory { get; }
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/// <summary>
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/// Gets the config file of your plugin.
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/// </summary>
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FileInfo ConfigFile { get; }
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/// <summary>
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/// Gets the <see cref="UiBuilder"/> instance which allows you to draw UI into the game via ImGui draw calls.
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/// </summary>
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IUiBuilder UiBuilder { get; }
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/// <summary>
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/// Gets a value indicating whether Dalamud is running in Debug mode or the /xldev menu is open. This can occur on release builds.
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/// </summary>
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bool IsDevMenuOpen { get; }
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/// <summary>
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/// Gets a value indicating whether a debugger is attached.
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/// </summary>
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bool IsDebugging { get; }
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/// <summary>
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/// Gets the current UI language in two-letter iso format.
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/// </summary>
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string UiLanguage { get; }
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/// <summary>
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/// Gets serializer class with functions to remove special characters from strings.
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/// </summary>
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ISanitizer Sanitizer { get; }
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/// <summary>
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/// Gets the chat type used by default for plugin messages.
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/// </summary>
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XivChatType GeneralChatType { get; }
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/// <summary>
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/// Gets a list of installed plugins along with their current state.
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/// </summary>
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IEnumerable<InstalledPluginState> InstalledPlugins { get; }
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/// <summary>
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/// Opens the <see cref="PluginInstallerWindow"/> with the plugin name set as search target.
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/// </summary>
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/// <returns>Returns false if the DalamudInterface was null.</returns>
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bool OpenPluginInstaller();
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/// <summary>
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/// Opens the <see cref="PluginInstallerWindow"/>, with an optional search term.
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/// </summary>
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/// <param name="openTo">The page to open the installer to. Defaults to the "All Plugins" page.</param>
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/// <param name="searchText">An optional search text to input in the search box.</param>
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/// <returns>Returns false if the DalamudInterface was null.</returns>
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bool OpenPluginInstallerTo(PluginInstallerOpenKind openTo = PluginInstallerOpenKind.AllPlugins, string searchText = null);
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/// <summary>
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/// Opens the <see cref="SettingsWindow"/>, with an optional search term.
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/// </summary>
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/// <param name="openTo">The tab to open the settings to. Defaults to the "General" tab.</param>
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/// <param name="searchText">An optional search text to input in the search box.</param>
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/// <returns>Returns false if the DalamudInterface was null.</returns>
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bool OpenDalamudSettingsTo(SettingsOpenKind openTo = SettingsOpenKind.General, string searchText = null);
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/// <summary>
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/// Opens the dev menu bar.
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/// </summary>
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/// <returns>Returns false if the DalamudInterface was null.</returns>
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bool OpenDeveloperMenu();
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/// <inheritdoc cref="DataShare.GetOrCreateData{T}"/>
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T GetOrCreateData<T>(string tag, Func<T> dataGenerator) where T : class;
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/// <inheritdoc cref="DataShare.RelinquishData"/>
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void RelinquishData(string tag);
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/// <inheritdoc cref="DataShare.TryGetData{T}"/>
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bool TryGetData<T>(string tag, [NotNullWhen(true)] out T? data) where T : class;
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/// <inheritdoc cref="DataShare.GetData{T}"/>
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T? GetData<T>(string tag) where T : class;
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/// <summary>
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/// Gets an IPC provider.
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/// </summary>
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/// <typeparam name="TRet">The return type for funcs. Use object if this is unused.</typeparam>
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/// <param name="name">The name of the IPC registration.</param>
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/// <returns>An IPC provider.</returns>
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/// <exception cref="IpcTypeMismatchError">This is thrown when the requested types do not match the previously registered types are different.</exception>
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ICallGateProvider<TRet> GetIpcProvider<TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, TRet> GetIpcProvider<T1, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, TRet> GetIpcProvider<T1, T2, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, T3, TRet> GetIpcProvider<T1, T2, T3, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, T3, T4, TRet> GetIpcProvider<T1, T2, T3, T4, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, T3, T4, T5, TRet> GetIpcProvider<T1, T2, T3, T4, T5, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, T3, T4, T5, T6, TRet> GetIpcProvider<T1, T2, T3, T4, T5, T6, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, T3, T4, T5, T6, T7, TRet> GetIpcProvider<T1, T2, T3, T4, T5, T6, T7, TRet>(string name);
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/// <inheritdoc cref="ICallGateProvider{TRet}"/>
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ICallGateProvider<T1, T2, T3, T4, T5, T6, T7, T8, TRet> GetIpcProvider<T1, T2, T3, T4, T5, T6, T7, T8, TRet>(string name);
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/// <summary>
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/// Gets an IPC subscriber.
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/// </summary>
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/// <typeparam name="TRet">The return type for funcs. Use object if this is unused.</typeparam>
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/// <param name="name">The name of the IPC registration.</param>
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/// <returns>An IPC subscriber.</returns>
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ICallGateSubscriber<TRet> GetIpcSubscriber<TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, TRet> GetIpcSubscriber<T1, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, TRet> GetIpcSubscriber<T1, T2, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, T3, TRet> GetIpcSubscriber<T1, T2, T3, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, T3, T4, TRet> GetIpcSubscriber<T1, T2, T3, T4, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, T3, T4, T5, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, T3, T4, T5, T6, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, T6, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, T3, T4, T5, T6, T7, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, T6, T7, TRet>(string name);
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/// <inheritdoc cref="ICallGateSubscriber{TRet}"/>
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ICallGateSubscriber<T1, T2, T3, T4, T5, T6, T7, T8, TRet> GetIpcSubscriber<T1, T2, T3, T4, T5, T6, T7, T8, TRet>(string name);
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/// <summary>
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/// Save a plugin configuration(inheriting IPluginConfiguration).
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/// </summary>
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/// <param name="currentConfig">The current configuration.</param>
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void SavePluginConfig(IPluginConfiguration? currentConfig);
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/// <summary>
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/// Get a previously saved plugin configuration or null if none was saved before.
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/// </summary>
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/// <returns>A previously saved config or null if none was saved before.</returns>
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IPluginConfiguration? GetPluginConfig();
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/// <summary>
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/// Get the config directory.
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/// </summary>
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/// <returns>directory with path of AppData/XIVLauncher/pluginConfig/PluginInternalName.</returns>
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string GetPluginConfigDirectory();
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/// <summary>
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/// Get the loc directory.
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/// </summary>
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/// <returns>directory with path of AppData/XIVLauncher/pluginConfig/PluginInternalName/loc.</returns>
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string GetPluginLocDirectory();
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/// <summary>
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/// Register a chat link handler.
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/// </summary>
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/// <param name="commandId">The ID of the command.</param>
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/// <param name="commandAction">The action to be executed.</param>
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/// <returns>Returns an SeString payload for the link.</returns>
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DalamudLinkPayload AddChatLinkHandler(uint commandId, Action<uint, SeString> commandAction);
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/// <summary>
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/// Remove a chat link handler.
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/// </summary>
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/// <param name="commandId">The ID of the command.</param>
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void RemoveChatLinkHandler(uint commandId);
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/// <summary>
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/// Removes all chat link handlers registered by the plugin.
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/// </summary>
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void RemoveChatLinkHandler();
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/// <summary>
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/// Create a new object of the provided type using its default constructor, then inject objects and properties.
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/// </summary>
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/// <param name="scopedObjects">Objects to inject additionally.</param>
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/// <typeparam name="T">The type to create.</typeparam>
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/// <returns>The created and initialized type.</returns>
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T? Create<T>(params object[] scopedObjects) where T : class;
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/// <summary>
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/// Inject services into properties on the provided object instance.
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/// </summary>
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/// <param name="instance">The instance to inject services into.</param>
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/// <param name="scopedObjects">Objects to inject additionally.</param>
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/// <returns>Whether or not the injection succeeded.</returns>
|
||||
bool Inject(object instance, params object[] scopedObjects);
|
||||
}
|
||||
|
|
@ -64,10 +64,10 @@ internal static class PluginValidator
|
|||
if (!plugin.IsLoaded)
|
||||
throw new InvalidOperationException("Plugin must be loaded to validate.");
|
||||
|
||||
if (!plugin.DalamudInterface!.UiBuilder.HasConfigUi)
|
||||
if (!plugin.DalamudInterface!.LocalUiBuilder.HasConfigUi)
|
||||
problems.Add(new NoConfigUiProblem());
|
||||
|
||||
if (!plugin.DalamudInterface.UiBuilder.HasMainUi)
|
||||
if (!plugin.DalamudInterface.LocalUiBuilder.HasMainUi)
|
||||
problems.Add(new NoMainUiProblem());
|
||||
|
||||
var cmdManager = Service<CommandManager>.Get();
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using System.Threading.Tasks;
|
|||
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.Game.Gui.Dtr;
|
||||
using Dalamud.Interface.Internal;
|
||||
using Dalamud.IoC.Internal;
|
||||
|
|
@ -242,7 +243,8 @@ internal class LocalPlugin : IDisposable
|
|||
this.instance = null;
|
||||
}
|
||||
|
||||
this.DalamudInterface?.DisposeInternal();
|
||||
this.DalamudInterface?.Dispose();
|
||||
|
||||
this.DalamudInterface = null;
|
||||
|
||||
this.ServiceScope?.Dispose();
|
||||
|
|
@ -438,7 +440,7 @@ internal class LocalPlugin : IDisposable
|
|||
{
|
||||
this.State = PluginState.LoadError;
|
||||
this.UnloadAndDisposeState();
|
||||
|
||||
|
||||
Log.Error(
|
||||
"Error while loading {PluginName}, failed to bind and call the plugin constructor", this.InternalName);
|
||||
return;
|
||||
|
|
@ -691,13 +693,13 @@ internal class LocalPlugin : IDisposable
|
|||
throw new InvalidPluginException(this.DllFile);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UnloadAndDisposeState()
|
||||
{
|
||||
if (this.instance != null)
|
||||
throw new InvalidOperationException("Plugin instance should be disposed at this point");
|
||||
|
||||
this.DalamudInterface?.DisposeInternal();
|
||||
|
||||
this.DalamudInterface?.Dispose();
|
||||
this.DalamudInterface = null;
|
||||
|
||||
this.ServiceScope?.Dispose();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue