api10 todo: only use ClientLanguage from Dalamud.Common, move ToLumina() extension into Dalamud.Util

This commit is contained in:
goat 2024-06-29 00:27:04 +02:00
parent 2565f2c3c6
commit 2e731b1eab
18 changed files with 27 additions and 33 deletions

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@ -1,5 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud.Common;
using Xunit;
// ReSharper disable StringLiteralTypo

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@ -1,30 +0,0 @@
using Dalamud.Utility;
namespace Dalamud;
/// <summary>
/// Enum describing the language the game loads in.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public enum ClientLanguage
{
/// <summary>
/// Indicating a Japanese game client.
/// </summary>
Japanese,
/// <summary>
/// Indicating an English game client.
/// </summary>
English,
/// <summary>
/// Indicating a German game client.
/// </summary>
German,
/// <summary>
/// Indicating a French game client.
/// </summary>
French,
}

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@ -1,6 +1,7 @@
using System.IO;
using System.Threading;
using Dalamud.Common;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using Dalamud.Plugin.Services;

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@ -6,6 +6,8 @@ using System.Threading;
using System.Threading.Tasks;
using CheapLoc;
using Dalamud.Common;
using Dalamud.Configuration.Internal;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.Gui;

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@ -1,6 +1,7 @@
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Common;
using Dalamud.Data;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;

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@ -1,3 +1,4 @@
using Dalamud.Common;
using Dalamud.Data;
using Lumina.Excel;

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@ -4,6 +4,7 @@ using System.Collections.ObjectModel;
using System.Linq;
using System.Text.RegularExpressions;
using Dalamud.Common;
using Dalamud.Console;
using Dalamud.Game.Gui;
using Dalamud.Game.Text;

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@ -1,5 +1,6 @@
using System.Collections.Generic;
using Dalamud.Common;
using Dalamud.Game.ClientState.Resolvers;
using Dalamud.Memory;

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@ -1,5 +1,7 @@
using System.Collections.Generic;
using Dalamud.Common;
namespace Dalamud.Game.Text.Sanitizer;
/// <summary>

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@ -1,6 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using Dalamud.Common;
namespace Dalamud.Game.Text.Sanitizer;
/// <summary>

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@ -1,6 +1,8 @@
using System.Collections.Generic;
using System.IO;
using Dalamud.Common;
using Lumina.Excel.GeneratedSheets;
using Newtonsoft.Json;

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@ -3,6 +3,7 @@ using System.IO;
using System.Linq;
using System.Text;
using Dalamud.Common;
using Dalamud.Data;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Utility;

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@ -1,5 +1,7 @@
using System.Text;
using Dalamud.Common;
namespace Dalamud.Interface.Textures;
/// <summary>Represents a lookup for a game icon.</summary>

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@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.IO;
using Dalamud.Common;
using Dalamud.Plugin.Services;
namespace Dalamud.Interface.Textures.Internal;

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@ -1,3 +1,4 @@
using Dalamud.Common;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects.SubKinds;

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@ -1,3 +1,5 @@
using Dalamud.Common;
using Lumina;
using Lumina.Data;
using Lumina.Excel;

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@ -1,11 +1,10 @@
using Dalamud.Utility;
using Dalamud.Common;
namespace Dalamud;
namespace Dalamud.Utility;
/// <summary>
/// Extension methods for the <see cref="ClientLanguage"/> class.
/// </summary>
[Api10ToDo("Delete this, and use Dalamud.Common.ClientLanguage instead for everything.")]
public static class ClientLanguageExtensions
{
/// <summary>

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@ -28,6 +28,8 @@ using Windows.Win32.Storage.FileSystem;
using Windows.Win32.System.Memory;
using Windows.Win32.System.Ole;
using Dalamud.Common;
using HWND = Windows.Win32.Foundation.HWND;
using Win32_PInvoke = Windows.Win32.PInvoke;