mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-02-18 13:57:43 +01:00
Rework NetworkMonitorWidget, remove GameNetwork (#2593)
* Rework NetworkMonitorWidget, remove GameNetwork * Rework packet filtering
This commit is contained in:
parent
afa7b0c1f3
commit
3abf7bb00b
6 changed files with 212 additions and 345 deletions
|
|
@ -1,147 +0,0 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Hooking;
|
||||
using Dalamud.Utility;
|
||||
|
||||
using FFXIVClientStructs.FFXIV.Client.Network;
|
||||
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Game.Network;
|
||||
|
||||
/// <summary>
|
||||
/// This class handles interacting with game network events.
|
||||
/// </summary>
|
||||
[ServiceManager.EarlyLoadedService]
|
||||
internal sealed unsafe class GameNetwork : IInternalDisposableService
|
||||
{
|
||||
private readonly GameNetworkAddressResolver address;
|
||||
private readonly Hook<PacketDispatcher.Delegates.OnReceivePacket> processZonePacketDownHook;
|
||||
private readonly Hook<ProcessZonePacketUpDelegate> processZonePacketUpHook;
|
||||
|
||||
private readonly HitchDetector hitchDetectorUp;
|
||||
private readonly HitchDetector hitchDetectorDown;
|
||||
|
||||
[ServiceManager.ServiceDependency]
|
||||
private readonly DalamudConfiguration configuration = Service<DalamudConfiguration>.Get();
|
||||
|
||||
[ServiceManager.ServiceConstructor]
|
||||
private unsafe GameNetwork(TargetSigScanner sigScanner)
|
||||
{
|
||||
this.hitchDetectorUp = new HitchDetector("GameNetworkUp", this.configuration.GameNetworkUpHitch);
|
||||
this.hitchDetectorDown = new HitchDetector("GameNetworkDown", this.configuration.GameNetworkDownHitch);
|
||||
|
||||
this.address = new GameNetworkAddressResolver();
|
||||
this.address.Setup(sigScanner);
|
||||
|
||||
var onReceivePacketAddress = (nint)PacketDispatcher.StaticVirtualTablePointer->OnReceivePacket;
|
||||
|
||||
Log.Verbose("===== G A M E N E T W O R K =====");
|
||||
Log.Verbose($"OnReceivePacket address {Util.DescribeAddress(onReceivePacketAddress)}");
|
||||
Log.Verbose($"ProcessZonePacketUp address {Util.DescribeAddress(this.address.ProcessZonePacketUp)}");
|
||||
|
||||
this.processZonePacketDownHook = Hook<PacketDispatcher.Delegates.OnReceivePacket>.FromAddress(onReceivePacketAddress, this.ProcessZonePacketDownDetour);
|
||||
this.processZonePacketUpHook = Hook<ProcessZonePacketUpDelegate>.FromAddress(this.address.ProcessZonePacketUp, this.ProcessZonePacketUpDetour);
|
||||
|
||||
this.processZonePacketDownHook.Enable();
|
||||
this.processZonePacketUpHook.Enable();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type of a network message event.
|
||||
/// </summary>
|
||||
/// <param name="dataPtr">The pointer to the raw data.</param>
|
||||
/// <param name="opCode">The operation ID code.</param>
|
||||
/// <param name="sourceActorId">The source actor ID.</param>
|
||||
/// <param name="targetActorId">The taret actor ID.</param>
|
||||
/// <param name="direction">The direction of the packed.</param>
|
||||
public delegate void OnNetworkMessageDelegate(nint dataPtr, ushort opCode, uint sourceActorId, uint targetActorId, NetworkMessageDirection direction);
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
|
||||
private delegate byte ProcessZonePacketUpDelegate(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4);
|
||||
|
||||
/// <summary>
|
||||
/// Event that is called when a network message is sent/received.
|
||||
/// </summary>
|
||||
public event OnNetworkMessageDelegate? NetworkMessage;
|
||||
|
||||
/// <inheritdoc/>
|
||||
void IInternalDisposableService.DisposeService()
|
||||
{
|
||||
this.processZonePacketDownHook.Dispose();
|
||||
this.processZonePacketUpHook.Dispose();
|
||||
}
|
||||
|
||||
private void ProcessZonePacketDownDetour(PacketDispatcher* dispatcher, uint targetId, IntPtr dataPtr)
|
||||
{
|
||||
this.hitchDetectorDown.Start();
|
||||
|
||||
// Go back 0x10 to get back to the start of the packet header
|
||||
dataPtr -= 0x10;
|
||||
|
||||
foreach (var d in Delegate.EnumerateInvocationList(this.NetworkMessage))
|
||||
{
|
||||
try
|
||||
{
|
||||
d.Invoke(
|
||||
dataPtr + 0x20,
|
||||
(ushort)Marshal.ReadInt16(dataPtr, 0x12),
|
||||
0,
|
||||
targetId,
|
||||
NetworkMessageDirection.ZoneDown);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
string header;
|
||||
try
|
||||
{
|
||||
var data = new byte[32];
|
||||
Marshal.Copy(dataPtr, data, 0, 32);
|
||||
header = BitConverter.ToString(data);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
header = "failed";
|
||||
}
|
||||
|
||||
Log.Error(ex, "Exception on ProcessZonePacketDown hook. Header: " + header);
|
||||
}
|
||||
}
|
||||
|
||||
this.processZonePacketDownHook.Original(dispatcher, targetId, dataPtr + 0x10);
|
||||
this.hitchDetectorDown.Stop();
|
||||
}
|
||||
|
||||
private byte ProcessZonePacketUpDetour(IntPtr a1, IntPtr dataPtr, IntPtr a3, byte a4)
|
||||
{
|
||||
this.hitchDetectorUp.Start();
|
||||
|
||||
try
|
||||
{
|
||||
// Call events
|
||||
// TODO: Implement actor IDs
|
||||
this.NetworkMessage?.Invoke(dataPtr + 0x20, (ushort)Marshal.ReadInt16(dataPtr), 0x0, 0x0, NetworkMessageDirection.ZoneUp);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
string header;
|
||||
try
|
||||
{
|
||||
var data = new byte[32];
|
||||
Marshal.Copy(dataPtr, data, 0, 32);
|
||||
header = BitConverter.ToString(data);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
header = "failed";
|
||||
}
|
||||
|
||||
Log.Error(ex, "Exception on ProcessZonePacketUp hook. Header: " + header);
|
||||
}
|
||||
|
||||
this.hitchDetectorUp.Stop();
|
||||
|
||||
return this.processZonePacketUpHook.Original(a1, dataPtr, a3, a4);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
using Dalamud.Plugin.Services;
|
||||
|
||||
namespace Dalamud.Game.Network;
|
||||
|
||||
/// <summary>
|
||||
/// The address resolver for the <see cref="GameNetwork"/> class.
|
||||
/// </summary>
|
||||
internal sealed class GameNetworkAddressResolver : BaseAddressResolver
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the address of the ProcessZonePacketUp method.
|
||||
/// </summary>
|
||||
public IntPtr ProcessZonePacketUp { get; private set; }
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override void Setup64Bit(ISigScanner sig)
|
||||
{
|
||||
this.ProcessZonePacketUp = sig.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 4C 89 64 24 ?? 55 41 56 41 57 48 8B EC 48 83 EC 70"); // unnamed in cs
|
||||
}
|
||||
}
|
||||
|
|
@ -55,10 +55,7 @@ internal unsafe class NetworkHandlers : IInternalDisposableService
|
|||
private bool disposing;
|
||||
|
||||
[ServiceManager.ServiceConstructor]
|
||||
private NetworkHandlers(
|
||||
GameNetwork gameNetwork,
|
||||
TargetSigScanner sigScanner,
|
||||
HappyHttpClient happyHttpClient)
|
||||
private NetworkHandlers(TargetSigScanner sigScanner, HappyHttpClient happyHttpClient)
|
||||
{
|
||||
this.uploader = new UniversalisMarketBoardUploader(happyHttpClient);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
namespace Dalamud.Game.Network;
|
||||
|
||||
/// <summary>
|
||||
/// This represents the direction of a network message.
|
||||
/// </summary>
|
||||
public enum NetworkMessageDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// A zone down message.
|
||||
/// </summary>
|
||||
ZoneDown,
|
||||
|
||||
/// <summary>
|
||||
/// A zone up message.
|
||||
/// </summary>
|
||||
ZoneUp,
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue