Merge pull request #146 from pohky/master

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goaaats 2020-07-28 12:14:18 +02:00 committed by GitHub
commit 3c9f3ea0db
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 59 additions and 1 deletions

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@ -60,7 +60,7 @@ namespace Dalamud.Game.ClientState.Actors {
get => ActorsCache[index];
}
private Actor ReadActorFromMemory(IntPtr offset)
internal Actor ReadActorFromMemory(IntPtr offset)
{
try {
var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);

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@ -0,0 +1,48 @@
using System;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors.Types;
namespace Dalamud.Game.ClientState.Actors {
public static class TargetOffsets {
public const int CurrentTarget = 0x80;
public const int MouseOverTarget = 0xD0;
public const int FocusTarget = 0xF8;
public const int PreviousTarget = 0x110;
}
public sealed class Targets {
private ClientStateAddressResolver Address { get; }
private Dalamud dalamud;
public Actor CurrentTarget => GetActorByOffset(TargetOffsets.CurrentTarget);
public Actor MouseOverTarget => GetActorByOffset(TargetOffsets.MouseOverTarget);
public Actor FocusTarget => GetActorByOffset(TargetOffsets.FocusTarget);
public Actor PreviousTarget => GetActorByOffset(TargetOffsets.PreviousTarget);
internal Targets(Dalamud dalamud, ClientStateAddressResolver addressResolver) {
this.dalamud = dalamud;
Address = addressResolver;
}
public void SetCurrentTarget(Actor actor) => SetTarget(actor?.Address ?? IntPtr.Zero, TargetOffsets.CurrentTarget);
public void SetCurrentTarget(IntPtr actorAddress) => SetTarget(actorAddress, TargetOffsets.CurrentTarget);
public void SetFocusTarget(Actor actor) => SetTarget(actor?.Address ?? IntPtr.Zero, TargetOffsets.FocusTarget);
public void SetFocusTarget(IntPtr actorAddress) => SetTarget(actorAddress, TargetOffsets.FocusTarget);
public void ClearCurrentTarget() => SetCurrentTarget(IntPtr.Zero);
public void ClearFocusTarget() => SetFocusTarget(IntPtr.Zero);
private void SetTarget(IntPtr actorAddress, int offset) {
if (Address.TargetManager == IntPtr.Zero) return;
Marshal.WriteIntPtr(Address.TargetManager, offset, actorAddress);
}
private Actor GetActorByOffset(int offset) {
if (Address.TargetManager == IntPtr.Zero) return null;
var actorAddress = Marshal.ReadIntPtr(Address.TargetManager + offset);
if (actorAddress == IntPtr.Zero) return null;
return this.dalamud.ClientState.Actors.ReadActorFromMemory(actorAddress);
}
}
}

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@ -97,6 +97,11 @@ namespace Dalamud.Game.ClientState
/// </summary>
public Condition Condition;
/// <summary>
/// The class facilitating target data access
/// </summary>
public Targets Targets;
/// <summary>
/// Set up client state access.
/// </summary>
@ -121,6 +126,8 @@ namespace Dalamud.Game.ClientState
this.Condition = new Condition( Address );
this.Targets = new Targets(dalamud, Address);
Log.Verbose("SetupTerritoryType address {SetupTerritoryType}", Address.SetupTerritoryType);
this.setupTerritoryTypeHook = new Hook<SetupTerritoryTypeDelegate>(Address.SetupTerritoryType,

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@ -10,6 +10,7 @@ namespace Dalamud.Game.ClientState
public IntPtr LocalContentId { get; private set; }
public IntPtr JobGaugeData { get; private set; }
public IntPtr KeyboardState { get; private set; }
public IntPtr TargetManager { get; private set; }
// Functions
public IntPtr SetupTerritoryType { get; private set; }
@ -35,6 +36,8 @@ namespace Dalamud.Game.ClientState
PartyListUpdate = sig.ScanText("E8 ?? ?? ?? ?? 49 8B D4 4C 8D 87 ?? ?? ?? ??");
ConditionFlags = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? BA ?? ?? ?? ?? 45 33 C0");
TargetManager = sig.GetStaticAddressFromSig("48 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? FF 50 ?? 48 85 DB", 3);
}
}
}