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Add missing documentation
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1 changed files with 72 additions and 3 deletions
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@ -19,8 +19,8 @@ namespace Dalamud.Game.Gui.FlyText
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DirectHit = 1,
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2
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/// in sans-serif as subtitle. Does a bigger bounce effect on appearance.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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CriticalHit = 2,
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@ -75,6 +75,10 @@ namespace Dalamud.Game.Gui.FlyText
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/// Icon next to sans-serif Text1.
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/// </summary>
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NamedIcon = 12,
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/// <summary>
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/// Icon next to sans-serif Text1 (2).
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/// </summary>
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NamedIcon2 = 13,
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/// <summary>
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@ -92,8 +96,19 @@ namespace Dalamud.Game.Gui.FlyText
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/// </summary>
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NamedTp = 16,
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/// <summary>
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/// AutoAttack with sans-serif Text1 to the left of the Val1 (2).
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/// </summary>
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NamedAttack2 = 17,
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2).
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/// </summary>
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NamedMp2 = 18,
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2).
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/// </summary>
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NamedTp2 = 19,
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/// <summary>
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@ -122,9 +137,25 @@ namespace Dalamud.Game.Gui.FlyText
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/// AutoAttack with no Text2.
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/// </summary>
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AutoAttackNoText = 24,
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/// <summary>
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/// AutoAttack with no Text2 (2).
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/// </summary>
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AutoAttackNoText2 = 25,
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2).
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/// </summary>
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CriticalHit2 = 26,
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/// <summary>
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/// AutoAttack with no Text2 (3).
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/// </summary>
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AutoAttackNoText3 = 27,
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/// <summary>
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/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
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/// </summary>
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NamedCriticalHit2 = 28,
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/// <summary>
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@ -148,6 +179,11 @@ namespace Dalamud.Game.Gui.FlyText
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/// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration.
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/// </summary>
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NamedIconFaded = 32,
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/// <summary>
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/// Same as NamedIcon but Text1 is slightly faded (2).
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/// Used for buff expiration.
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/// </summary>
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NamedIconFaded2 = 33,
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/// <summary>
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@ -175,8 +211,19 @@ namespace Dalamud.Game.Gui.FlyText
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/// </summary>
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NamedHasNoEffect = 38,
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/// <summary>
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/// AutoAttack with sans-serif Text1 to the left of the Val1 (3).
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/// </summary>
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NamedAttack3 = 39,
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3).
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/// </summary>
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NamedMp3 = 40,
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3).
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/// </summary>
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NamedTp3 = 41,
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/// <summary>
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@ -194,7 +241,15 @@ namespace Dalamud.Game.Gui.FlyText
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/// </summary>
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NamedIconWithItemOutline = 44,
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/// <summary>
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/// AutoAttack with no Text2 (4).
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/// </summary>
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AutoAttackNoText4 = 45,
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3).
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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CriticalHit3 = 46,
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/// <summary>
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@ -207,8 +262,22 @@ namespace Dalamud.Game.Gui.FlyText
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/// </summary>
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Reflected = 48,
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle (2).
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/// Does a bounce effect on appearance.
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/// </summary>
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DirectHit2 = 49,
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CriticalHit5 = 50,
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4).
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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CriticalHit4 = 50,
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/// <summary>
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2).
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// </summary>
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CriticalDirectHit2 = 51,
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}
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}
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