Add missing documentation

This commit is contained in:
Raymond 2021-08-11 17:48:04 -04:00
parent 7cd2af9a66
commit 3cb15f2b9e

View file

@ -19,8 +19,8 @@ namespace Dalamud.Game.Gui.FlyText
DirectHit = 1,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2
/// in sans-serif as subtitle. Does a bigger bounce effect on appearance.
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit = 2,
@ -75,6 +75,10 @@ namespace Dalamud.Game.Gui.FlyText
/// Icon next to sans-serif Text1.
/// </summary>
NamedIcon = 12,
/// <summary>
/// Icon next to sans-serif Text1 (2).
/// </summary>
NamedIcon2 = 13,
/// <summary>
@ -92,8 +96,19 @@ namespace Dalamud.Game.Gui.FlyText
/// </summary>
NamedTp = 16,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
NamedAttack2 = 17,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (2).
/// </summary>
NamedMp2 = 18,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (2).
/// </summary>
NamedTp2 = 19,
/// <summary>
@ -122,9 +137,25 @@ namespace Dalamud.Game.Gui.FlyText
/// AutoAttack with no Text2.
/// </summary>
AutoAttackNoText = 24,
/// <summary>
/// AutoAttack with no Text2 (2).
/// </summary>
AutoAttackNoText2 = 25,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance (2).
/// </summary>
CriticalHit2 = 26,
/// <summary>
/// AutoAttack with no Text2 (3).
/// </summary>
AutoAttackNoText3 = 27,
/// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
NamedCriticalHit2 = 28,
/// <summary>
@ -148,6 +179,11 @@ namespace Dalamud.Game.Gui.FlyText
/// Same as NamedIcon but Text1 is slightly faded. Used for buff expiration.
/// </summary>
NamedIconFaded = 32,
/// <summary>
/// Same as NamedIcon but Text1 is slightly faded (2).
/// Used for buff expiration.
/// </summary>
NamedIconFaded2 = 33,
/// <summary>
@ -175,8 +211,19 @@ namespace Dalamud.Game.Gui.FlyText
/// </summary>
NamedHasNoEffect = 38,
/// <summary>
/// AutoAttack with sans-serif Text1 to the left of the Val1 (3).
/// </summary>
NamedAttack3 = 39,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle (3).
/// </summary>
NamedMp3 = 40,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle (3).
/// </summary>
NamedTp3 = 41,
/// <summary>
@ -194,7 +241,15 @@ namespace Dalamud.Game.Gui.FlyText
/// </summary>
NamedIconWithItemOutline = 44,
/// <summary>
/// AutoAttack with no Text2 (4).
/// </summary>
AutoAttackNoText4 = 45,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (3).
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit3 = 46,
/// <summary>
@ -207,8 +262,22 @@ namespace Dalamud.Game.Gui.FlyText
/// </summary>
Reflected = 48,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle (2).
/// Does a bounce effect on appearance.
/// </summary>
DirectHit2 = 49,
CriticalHit5 = 50,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle (4).
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit4 = 50,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle (2).
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
CriticalDirectHit2 = 51,
}
}