Use full namespace name to fix collisions with Dalamud stuff

Lumina.Excel.GeneratedSheets.Condition collides with Dalamud.ClientState.Conditions.Condiition
This commit is contained in:
Raymond 2021-08-10 09:00:21 -04:00
parent c102e3e64e
commit 3d7bb6fc5c

View file

@ -1,14 +1,16 @@
using System;
using System.ComponentModel;
using System.Linq;
using System.Runtime.InteropServices;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Fates;
using Dalamud.Game.Internal;
using Dalamud.Game.ClientState.GamePad;
using Dalamud.Game.ClientState.Keys;
using Dalamud.Hooking;
using JetBrains.Annotations;
using Lumina.Excel.GeneratedSheets;
using Serilog;
namespace Dalamud.Game.ClientState
@ -93,7 +95,7 @@ namespace Dalamud.Game.ClientState
/// <summary>
/// Event that gets fired when a duty is ready.
/// </summary>
public event EventHandler<ContentFinderCondition> CfPop;
public event EventHandler<Lumina.Excel.GeneratedSheets.ContentFinderCondition> CfPop;
/// <summary>
/// Gets the table of all present actors.
@ -194,7 +196,7 @@ namespace Dalamud.Game.ClientState
return this.setupTerritoryTypeHook.Original(manager, terriType);
}
private void NetworkHandlersOnCfPop(object sender, ContentFinderCondition e)
private void NetworkHandlersOnCfPop(object sender, Lumina.Excel.GeneratedSheets.ContentFinderCondition e)
{
this.CfPop?.Invoke(this, e);
}