Fix FlyTextKind enum (#2207)

* Fix FlyTextKind enum

* Remove the experimental tags
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Aireil 2025-03-26 04:25:10 +01:00 committed by GitHub
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@ -92,214 +92,232 @@ public enum FlyTextKind : int
/// </summary>
IslandExp = 15,
/// <summary>
/// Val1 in serif font next to all caps condensed font Text1 with Text2 in sans-serif as subtitle.
/// Added in 7.2, usage currently unknown.
/// </summary>
Unknown16 = 16,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Added in 7.2, usage currently unknown.
/// </summary>
Unknown17 = 17,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Added in 7.2, usage currently unknown.
/// </summary>
Unknown18 = 18,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
MpDrain = 16,
MpDrain = 19,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp = 17,
NamedTp = 20,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary>
Healing = 18,
Healing = 21,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
MpRegen = 19,
MpRegen = 22,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp2 = 20,
NamedTp2 = 23,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
/// </summary>
EpRegen = 21,
EpRegen = 24,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
/// </summary>
CpRegen = 22,
CpRegen = 25,
/// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
/// </summary>
GpRegen = 23,
GpRegen = 26,
/// <summary>
/// Displays nothing.
/// </summary>
None = 24,
None = 27,
/// <summary>
/// All caps serif INVULNERABLE.
/// </summary>
Invulnerable = 25,
Invulnerable = 28,
/// <summary>
/// All caps sans-serif condensed font INTERRUPTED!
/// Does a large bounce effect on appearance.
/// Does not scroll up or down the screen.
/// </summary>
Interrupted = 26,
Interrupted = 29,
/// <summary>
/// Val1 in serif font.
/// </summary>
CraftingProgress = 27,
CraftingProgress = 30,
/// <summary>
/// Val1 in serif font.
/// </summary>
CraftingQuality = 28,
CraftingQuality = 31,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
/// </summary>
CraftingQualityCrit = 29,
CraftingQualityCrit = 32,
/// <summary>
/// Currently not used by the game.
/// Val1 in serif font.
/// </summary>
AutoAttackNoText3 = 30,
AutoAttackNoText3 = 33,
/// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
/// </summary>
HealingCrit = 31,
HealingCrit = 34,
/// <summary>
/// Currently not used by the game.
/// Same as DamageCrit with a MP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithMp = 32,
NamedCriticalHitWithMp = 35,
/// <summary>
/// Currently not used by the game.
/// Same as DamageCrit with a TP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance.
/// </summary>
NamedCriticalHitWithTp = 33,
NamedCriticalHitWithTp = 36,
/// <summary>
/// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
/// </summary>
DebuffNoEffect = 34,
DebuffNoEffect = 37,
/// <summary>
/// Icon next to sans-serif slightly faded Text1.
/// </summary>
BuffFading = 35,
BuffFading = 38,
/// <summary>
/// Icon next to sans-serif slightly faded Text1.
/// </summary>
DebuffFading = 36,
DebuffFading = 39,
/// <summary>
/// Text1 in sans-serif font.
/// </summary>
Named = 37,
Named = 40,
/// <summary>
/// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
/// </summary>
DebuffResisted = 38,
DebuffResisted = 41,
/// <summary>
/// All caps serif 'INCAPACITATED!'.
/// </summary>
Incapacitated = 39,
Incapacitated = 42,
/// <summary>
/// Text1 with sans-serif "(fully resisted)" to the right.
/// </summary>
FullyResisted = 40,
FullyResisted = 43,
/// <summary>
/// Text1 with sans-serif "has no effect!" to the right.
/// </summary>
HasNoEffect = 41,
HasNoEffect = 44,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary>
HpDrain = 42,
HpDrain = 45,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary>
NamedMp3 = 43,
NamedMp3 = 46,
/// <summary>
/// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary>
NamedTp3 = 44,
NamedTp3 = 47,
/// <summary>
/// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
/// </summary>
DebuffInvulnerable = 45,
DebuffInvulnerable = 48,
/// <summary>
/// All caps serif RESIST.
/// </summary>
Resist = 46,
Resist = 49,
/// <summary>
/// Icon with an item icon outline next to sans-serif Text1.
/// </summary>
LootedItem = 47,
LootedItem = 50,
/// <summary>
/// Val1 in serif font.
/// </summary>
Collectability = 48,
Collectability = 51,
/// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
CollectabilityCrit = 49,
CollectabilityCrit = 52,
/// <summary>
/// All caps serif REFLECT.
/// </summary>
Reflect = 50,
Reflect = 53,
/// <summary>
/// All caps serif REFLECTED.
/// </summary>
Reflected = 51,
Reflected = 54,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Does a bounce effect on appearance.
/// </summary>
CraftingQualityDh = 52,
CraftingQualityDh = 55,
/// <summary>
/// Currently not used by the game.
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance.
/// </summary>
CriticalHit4 = 53,
CriticalHit4 = 56,
/// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary>
CraftingQualityCritDh = 54,
CraftingQualityCritDh = 57,
}