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Fix FlyTextKind enum (#2207)
* Fix FlyTextKind enum * Remove the experimental tags
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1 changed files with 57 additions and 39 deletions
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@ -92,214 +92,232 @@ public enum FlyTextKind : int
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/// </summary>
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/// </summary>
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IslandExp = 15,
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IslandExp = 15,
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/// <summary>
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/// Val1 in serif font next to all caps condensed font Text1 with Text2 in sans-serif as subtitle.
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/// Added in 7.2, usage currently unknown.
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/// </summary>
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Unknown16 = 16,
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Added in 7.2, usage currently unknown.
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/// </summary>
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Unknown17 = 17,
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Added in 7.2, usage currently unknown.
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/// </summary>
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Unknown18 = 18,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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MpDrain = 16,
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MpDrain = 19,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedTp = 17,
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NamedTp = 20,
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/// <summary>
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// </summary>
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/// </summary>
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Healing = 18,
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Healing = 21,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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MpRegen = 19,
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MpRegen = 22,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedTp2 = 20,
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NamedTp2 = 23,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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EpRegen = 21,
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EpRegen = 24,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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CpRegen = 22,
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CpRegen = 25,
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/// <summary>
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/// <summary>
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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GpRegen = 23,
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GpRegen = 26,
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/// <summary>
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/// <summary>
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/// Displays nothing.
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/// Displays nothing.
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/// </summary>
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/// </summary>
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None = 24,
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None = 27,
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/// <summary>
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/// <summary>
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/// All caps serif INVULNERABLE.
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/// All caps serif INVULNERABLE.
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/// </summary>
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/// </summary>
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Invulnerable = 25,
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Invulnerable = 28,
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/// <summary>
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/// <summary>
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/// All caps sans-serif condensed font INTERRUPTED!
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/// All caps sans-serif condensed font INTERRUPTED!
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/// Does a large bounce effect on appearance.
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/// Does a large bounce effect on appearance.
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/// Does not scroll up or down the screen.
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/// Does not scroll up or down the screen.
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/// </summary>
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/// </summary>
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Interrupted = 26,
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Interrupted = 29,
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/// <summary>
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/// <summary>
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/// Val1 in serif font.
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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CraftingProgress = 27,
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CraftingProgress = 30,
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/// <summary>
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/// <summary>
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/// Val1 in serif font.
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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CraftingQuality = 28,
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CraftingQuality = 31,
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/// <summary>
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CraftingQualityCrit = 29,
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CraftingQualityCrit = 32,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Val1 in serif font.
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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AutoAttackNoText3 = 30,
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AutoAttackNoText3 = 33,
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/// <summary>
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/// <summary>
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/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
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/// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
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/// </summary>
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/// </summary>
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HealingCrit = 31,
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HealingCrit = 34,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Same as DamageCrit with a MP in condensed font to the right of Val1.
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/// Same as DamageCrit with a MP in condensed font to the right of Val1.
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/// Does a jiggle effect to the right on appearance.
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/// Does a jiggle effect to the right on appearance.
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/// </summary>
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/// </summary>
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NamedCriticalHitWithMp = 32,
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NamedCriticalHitWithMp = 35,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Same as DamageCrit with a TP in condensed font to the right of Val1.
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/// Same as DamageCrit with a TP in condensed font to the right of Val1.
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/// Does a jiggle effect to the right on appearance.
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/// Does a jiggle effect to the right on appearance.
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/// </summary>
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/// </summary>
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NamedCriticalHitWithTp = 33,
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NamedCriticalHitWithTp = 36,
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
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/// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
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/// </summary>
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/// </summary>
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DebuffNoEffect = 34,
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DebuffNoEffect = 37,
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif slightly faded Text1.
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/// Icon next to sans-serif slightly faded Text1.
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/// </summary>
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/// </summary>
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BuffFading = 35,
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BuffFading = 38,
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif slightly faded Text1.
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/// Icon next to sans-serif slightly faded Text1.
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/// </summary>
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/// </summary>
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DebuffFading = 36,
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DebuffFading = 39,
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/// <summary>
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/// <summary>
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/// Text1 in sans-serif font.
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/// Text1 in sans-serif font.
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/// </summary>
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/// </summary>
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Named = 37,
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Named = 40,
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
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/// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
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/// </summary>
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/// </summary>
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DebuffResisted = 38,
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DebuffResisted = 41,
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/// <summary>
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/// <summary>
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/// All caps serif 'INCAPACITATED!'.
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/// All caps serif 'INCAPACITATED!'.
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/// </summary>
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/// </summary>
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Incapacitated = 39,
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Incapacitated = 42,
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/// <summary>
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/// <summary>
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/// Text1 with sans-serif "(fully resisted)" to the right.
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/// Text1 with sans-serif "(fully resisted)" to the right.
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/// </summary>
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/// </summary>
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FullyResisted = 40,
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FullyResisted = 43,
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/// <summary>
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/// <summary>
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/// Text1 with sans-serif "has no effect!" to the right.
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/// Text1 with sans-serif "has no effect!" to the right.
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/// </summary>
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/// </summary>
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HasNoEffect = 41,
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HasNoEffect = 44,
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/// <summary>
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
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/// </summary>
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/// </summary>
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HpDrain = 42,
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HpDrain = 45,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedMp3 = 43,
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NamedMp3 = 46,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
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/// </summary>
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/// </summary>
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NamedTp3 = 44,
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NamedTp3 = 47,
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/// <summary>
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/// <summary>
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/// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
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/// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
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/// </summary>
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/// </summary>
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DebuffInvulnerable = 45,
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DebuffInvulnerable = 48,
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/// <summary>
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/// <summary>
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/// All caps serif RESIST.
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/// All caps serif RESIST.
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/// </summary>
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/// </summary>
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Resist = 46,
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Resist = 49,
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/// <summary>
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/// <summary>
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/// Icon with an item icon outline next to sans-serif Text1.
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/// Icon with an item icon outline next to sans-serif Text1.
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/// </summary>
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/// </summary>
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LootedItem = 47,
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LootedItem = 50,
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/// <summary>
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/// <summary>
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/// Val1 in serif font.
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/// Val1 in serif font.
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/// </summary>
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/// </summary>
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Collectability = 48,
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Collectability = 51,
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/// <summary>
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/// <summary>
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Does a bigger bounce effect on appearance.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CollectabilityCrit = 49,
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CollectabilityCrit = 52,
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/// <summary>
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/// <summary>
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/// All caps serif REFLECT.
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/// All caps serif REFLECT.
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/// </summary>
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/// </summary>
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Reflect = 50,
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Reflect = 53,
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/// <summary>
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/// <summary>
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/// All caps serif REFLECTED.
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/// All caps serif REFLECTED.
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/// </summary>
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/// </summary>
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Reflected = 51,
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Reflected = 54,
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/// <summary>
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/// <summary>
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Val1 in serif font, Text2 in sans-serif as subtitle.
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/// Does a bounce effect on appearance.
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/// Does a bounce effect on appearance.
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/// </summary>
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/// </summary>
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CraftingQualityDh = 52,
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CraftingQualityDh = 55,
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/// <summary>
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/// <summary>
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/// Currently not used by the game.
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/// Currently not used by the game.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
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/// Does a bigger bounce effect on appearance.
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/// Does a bigger bounce effect on appearance.
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/// </summary>
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/// </summary>
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CriticalHit4 = 53,
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CriticalHit4 = 56,
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/// <summary>
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/// <summary>
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
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/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// Does a large bounce effect on appearance. Does not scroll up or down the screen.
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/// </summary>
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/// </summary>
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CraftingQualityCritDh = 54,
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CraftingQualityCritDh = 57,
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}
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}
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