Fix FlyTextKind enum (#2207)

* Fix FlyTextKind enum

* Remove the experimental tags
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Aireil 2025-03-26 04:25:10 +01:00 committed by GitHub
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@ -92,214 +92,232 @@ public enum FlyTextKind : int
/// </summary> /// </summary>
IslandExp = 15, IslandExp = 15,
/// <summary>
/// Val1 in serif font next to all caps condensed font Text1 with Text2 in sans-serif as subtitle.
/// Added in 7.2, usage currently unknown.
/// </summary>
Unknown16 = 16,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Added in 7.2, usage currently unknown.
/// </summary>
Unknown17 = 17,
/// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Added in 7.2, usage currently unknown.
/// </summary>
Unknown18 = 18,
/// <summary> /// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
MpDrain = 16, MpDrain = 19,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
NamedTp = 17, NamedTp = 20,
/// <summary> /// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. /// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary> /// </summary>
Healing = 18, Healing = 21,
/// <summary> /// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
MpRegen = 19, MpRegen = 22,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
NamedTp2 = 20, NamedTp2 = 23,
/// <summary> /// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font EP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
EpRegen = 21, EpRegen = 24,
/// <summary> /// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font CP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
CpRegen = 22, CpRegen = 25,
/// <summary> /// <summary>
/// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font GP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
GpRegen = 23, GpRegen = 26,
/// <summary> /// <summary>
/// Displays nothing. /// Displays nothing.
/// </summary> /// </summary>
None = 24, None = 27,
/// <summary> /// <summary>
/// All caps serif INVULNERABLE. /// All caps serif INVULNERABLE.
/// </summary> /// </summary>
Invulnerable = 25, Invulnerable = 28,
/// <summary> /// <summary>
/// All caps sans-serif condensed font INTERRUPTED! /// All caps sans-serif condensed font INTERRUPTED!
/// Does a large bounce effect on appearance. /// Does a large bounce effect on appearance.
/// Does not scroll up or down the screen. /// Does not scroll up or down the screen.
/// </summary> /// </summary>
Interrupted = 26, Interrupted = 29,
/// <summary> /// <summary>
/// Val1 in serif font. /// Val1 in serif font.
/// </summary> /// </summary>
CraftingProgress = 27, CraftingProgress = 30,
/// <summary> /// <summary>
/// Val1 in serif font. /// Val1 in serif font.
/// </summary> /// </summary>
CraftingQuality = 28, CraftingQuality = 31,
/// <summary> /// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance. /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. Does a bigger bounce effect on appearance.
/// </summary> /// </summary>
CraftingQualityCrit = 29, CraftingQualityCrit = 32,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Val1 in serif font. /// Val1 in serif font.
/// </summary> /// </summary>
AutoAttackNoText3 = 30, AutoAttackNoText3 = 33,
/// <summary> /// <summary>
/// CriticalHit with sans-serif Text1 to the left of the Val1 (2). /// CriticalHit with sans-serif Text1 to the left of the Val1 (2).
/// </summary> /// </summary>
HealingCrit = 31, HealingCrit = 34,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Same as DamageCrit with a MP in condensed font to the right of Val1. /// Same as DamageCrit with a MP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance. /// Does a jiggle effect to the right on appearance.
/// </summary> /// </summary>
NamedCriticalHitWithMp = 32, NamedCriticalHitWithMp = 35,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Same as DamageCrit with a TP in condensed font to the right of Val1. /// Same as DamageCrit with a TP in condensed font to the right of Val1.
/// Does a jiggle effect to the right on appearance. /// Does a jiggle effect to the right on appearance.
/// </summary> /// </summary>
NamedCriticalHitWithTp = 33, NamedCriticalHitWithTp = 36,
/// <summary> /// <summary>
/// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right. /// Icon next to sans-serif Text1 with sans-serif "has no effect!" to the right.
/// </summary> /// </summary>
DebuffNoEffect = 34, DebuffNoEffect = 37,
/// <summary> /// <summary>
/// Icon next to sans-serif slightly faded Text1. /// Icon next to sans-serif slightly faded Text1.
/// </summary> /// </summary>
BuffFading = 35, BuffFading = 38,
/// <summary> /// <summary>
/// Icon next to sans-serif slightly faded Text1. /// Icon next to sans-serif slightly faded Text1.
/// </summary> /// </summary>
DebuffFading = 36, DebuffFading = 39,
/// <summary> /// <summary>
/// Text1 in sans-serif font. /// Text1 in sans-serif font.
/// </summary> /// </summary>
Named = 37, Named = 40,
/// <summary> /// <summary>
/// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right. /// Icon next to sans-serif Text1 with sans-serif "(fully resisted)" to the right.
/// </summary> /// </summary>
DebuffResisted = 38, DebuffResisted = 41,
/// <summary> /// <summary>
/// All caps serif 'INCAPACITATED!'. /// All caps serif 'INCAPACITATED!'.
/// </summary> /// </summary>
Incapacitated = 39, Incapacitated = 42,
/// <summary> /// <summary>
/// Text1 with sans-serif "(fully resisted)" to the right. /// Text1 with sans-serif "(fully resisted)" to the right.
/// </summary> /// </summary>
FullyResisted = 40, FullyResisted = 43,
/// <summary> /// <summary>
/// Text1 with sans-serif "has no effect!" to the right. /// Text1 with sans-serif "has no effect!" to the right.
/// </summary> /// </summary>
HasNoEffect = 41, HasNoEffect = 44,
/// <summary> /// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1. /// Val1 in serif font, Text2 in sans-serif as subtitle with sans-serif Text1 to the left of the Val1.
/// </summary> /// </summary>
HpDrain = 42, HpDrain = 45,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font MP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
NamedMp3 = 43, NamedMp3 = 46,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle. /// Sans-serif Text1 next to serif Val1 with all caps condensed font TP with Text2 in sans-serif as subtitle.
/// </summary> /// </summary>
NamedTp3 = 44, NamedTp3 = 47,
/// <summary> /// <summary>
/// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1. /// Icon next to sans-serif Text1 with serif "INVULNERABLE!" beneath the Text1.
/// </summary> /// </summary>
DebuffInvulnerable = 45, DebuffInvulnerable = 48,
/// <summary> /// <summary>
/// All caps serif RESIST. /// All caps serif RESIST.
/// </summary> /// </summary>
Resist = 46, Resist = 49,
/// <summary> /// <summary>
/// Icon with an item icon outline next to sans-serif Text1. /// Icon with an item icon outline next to sans-serif Text1.
/// </summary> /// </summary>
LootedItem = 47, LootedItem = 50,
/// <summary> /// <summary>
/// Val1 in serif font. /// Val1 in serif font.
/// </summary> /// </summary>
Collectability = 48, Collectability = 51,
/// <summary> /// <summary>
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance. /// Does a bigger bounce effect on appearance.
/// </summary> /// </summary>
CollectabilityCrit = 49, CollectabilityCrit = 52,
/// <summary> /// <summary>
/// All caps serif REFLECT. /// All caps serif REFLECT.
/// </summary> /// </summary>
Reflect = 50, Reflect = 53,
/// <summary> /// <summary>
/// All caps serif REFLECTED. /// All caps serif REFLECTED.
/// </summary> /// </summary>
Reflected = 51, Reflected = 54,
/// <summary> /// <summary>
/// Val1 in serif font, Text2 in sans-serif as subtitle. /// Val1 in serif font, Text2 in sans-serif as subtitle.
/// Does a bounce effect on appearance. /// Does a bounce effect on appearance.
/// </summary> /// </summary>
CraftingQualityDh = 52, CraftingQualityDh = 55,
/// <summary> /// <summary>
/// Currently not used by the game. /// Currently not used by the game.
/// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle. /// Val1 in larger serif font with exclamation, with Text2 in sans-serif as subtitle.
/// Does a bigger bounce effect on appearance. /// Does a bigger bounce effect on appearance.
/// </summary> /// </summary>
CriticalHit4 = 53, CriticalHit4 = 56,
/// <summary> /// <summary>
/// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle. /// Val1 in even larger serif font with 2 exclamations, Text2 in sans-serif as subtitle.
/// Does a large bounce effect on appearance. Does not scroll up or down the screen. /// Does a large bounce effect on appearance. Does not scroll up or down the screen.
/// </summary> /// </summary>
CraftingQualityCritDh = 54, CraftingQualityCritDh = 57,
} }