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Update ConditionFlag enum (#2234)
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1 changed files with 25 additions and 1 deletions
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@ -5,6 +5,8 @@ namespace Dalamud.Game.ClientState.Conditions;
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///
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/// These come from LogMessage (somewhere) and directly map to each state field managed by the client. As of 5.25, it maps to
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/// LogMessage row 7700 and onwards, which can be checked by looking at the Condition sheet and looking at what column 2 maps to.
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///
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/// The first 24 conditions are the local players CharacterModes.
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/// </summary>
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public enum ConditionFlag
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{
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@ -220,8 +222,14 @@ public enum ConditionFlag
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/// <summary>
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/// Unable to execute command while auto-run is active.
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/// </summary>
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[Obsolete("To avoid confusion, renamed to UsingChocoboTaxi.")]
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AutorunActive = 49,
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/// <summary>
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/// Unable to execute command while auto-run is active.
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/// </summary>
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UsingChocoboTaxi = 49,
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/// <summary>
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/// Unable to execute command while occupied.
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/// </summary>
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@ -261,8 +269,14 @@ public enum ConditionFlag
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/// <summary>
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/// Unable to execute command at this time.
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/// </summary>
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[Obsolete("Renamed to MountOrOrnamentTransition.")]
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Unknown57 = 57,
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/// <summary>
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/// Unable to execute command at this time.
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/// </summary>
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MountOrOrnamentTransition = 57,
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/// <summary>
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/// Unable to execute command while watching a cutscene.
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/// </summary>
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@ -430,7 +444,7 @@ public enum ConditionFlag
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/// </summary>
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[Obsolete("Use InDutyQueue")]
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BoundToDuty97 = 91,
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/// <summary>
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/// Unable to execute command while bound by duty.
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/// Specifically triggered when you are in a queue for a duty but not inside a duty.
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@ -450,8 +464,14 @@ public enum ConditionFlag
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/// <summary>
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/// Unable to execute command while using a parasol.
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/// </summary>
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[Obsolete("Renamed to UsingFashionAccessory.")]
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UsingParasol = 94,
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/// <summary>
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/// Unable to execute command while using a fashion accessory.
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/// </summary>
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UsingFashionAccessory = 94,
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/// <summary>
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/// Unable to execute command while bound by duty.
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/// </summary>
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@ -481,4 +501,8 @@ public enum ConditionFlag
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/// Unable to execute command while editing a portrait.
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/// </summary>
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EditingPortrait = 100,
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// Unknown101 = 101,
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// Unknown102 = 102,
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// Unknown103 = 103,
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}
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