GameConfig - Fix incorrect overload mapping

This commit is contained in:
Caraxi 2023-07-09 10:43:42 +09:30
parent 1b46bbac87
commit 4953610505

View file

@ -77,7 +77,7 @@ public sealed class GameConfig : IServiceType, IGameConfig, IDisposable
public bool TryGet(UiConfigOption option, out float value) => this.UiConfig.TryGet(option.GetName(), out value);
/// <inheritdoc/>
public bool TryGet(UiConfigOption option, out string value) => this.UiControl.TryGet(option.GetName(), out value);
public bool TryGet(UiConfigOption option, out string value) => this.UiConfig.TryGet(option.GetName(), out value);
/// <inheritdoc/>
public bool TryGet(UiControlOption option, out bool value) => this.UiControl.TryGet(option.GetName(), out value);
@ -89,7 +89,7 @@ public sealed class GameConfig : IServiceType, IGameConfig, IDisposable
public bool TryGet(UiControlOption option, out float value) => this.UiControl.TryGet(option.GetName(), out value);
/// <inheritdoc/>
public bool TryGet(UiControlOption option, out string value) => this.System.TryGet(option.GetName(), out value);
public bool TryGet(UiControlOption option, out string value) => this.UiControl.TryGet(option.GetName(), out value);
/// <inheritdoc/>
public void Set(SystemConfigOption option, bool value) => this.System.Set(option.GetName(), value);