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Disable debug message to update local player every call of icon replacement without instantly destroying log file.
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commit
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2 changed files with 3 additions and 2 deletions
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@ -37,8 +37,8 @@ namespace Dalamud.Game.ClientState.Actors {
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var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);
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Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"),
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actorStruct.ObjectKind.ToString());
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//Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"),
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// actorStruct.ObjectKind.ToString());
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switch (actorStruct.ObjectKind) {
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case ObjectKind.Player: return new PlayerCharacter(actorStruct);
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@ -100,6 +100,7 @@ namespace Dalamud.Game.Internal.Gui {
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// Don't clutter the spaghetti any worse than it already is.
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int lastMove = Marshal.ReadInt32(lastComboMove);
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float comboTime = (float)Marshal.ReadInt32(comboTimer);
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localCharacter = dalamud.ClientState.LocalPlayer;
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byte level = localCharacter.Level;
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// DRAGOON
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