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Merge pull request #71 from ff-meli/sestring_ui_payloads
Add UIGlow and UIForeground SeString payloads; refactor some handling of integer markers in payloads, to make encoding a bit simpler
This commit is contained in:
commit
5571c849c5
11 changed files with 503 additions and 65 deletions
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@ -2,8 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using Serilog;
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@ -24,14 +22,17 @@ namespace Dalamud.Game.Chat.SeStringHandling
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public static Payload Process(BinaryReader reader)
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{
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Payload payload = null;
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if ((byte)reader.PeekChar() != START_BYTE)
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{
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return ProcessText(reader);
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payload = ProcessText(reader);
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}
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else
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{
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return ProcessChunk(reader);
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payload = ProcessChunk(reader);
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}
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return payload;
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}
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private static Payload ProcessChunk(BinaryReader reader)
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@ -59,6 +60,10 @@ namespace Dalamud.Game.Chat.SeStringHandling
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payload = new ItemPayload();
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break;
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case EmbeddedInfoType.MapPositionLink:
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payload = new MapLinkPayload();
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break;
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case EmbeddedInfoType.Status:
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payload = new StatusPayload();
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break;
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@ -74,6 +79,19 @@ namespace Dalamud.Game.Chat.SeStringHandling
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}
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}
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break;
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case SeStringChunkType.AutoTranslateKey:
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payload = new AutoTranslatePayload();
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break;
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case SeStringChunkType.UIForeground:
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payload = new UIForegroundPayload();
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break;
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case SeStringChunkType.UIGlow:
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payload = new UIGlowPayload();
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break;
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default:
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Log.Verbose("Unhandled SeStringChunkType: {0}", chunkType);
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payload = new RawPayload((byte)chunkType);
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@ -83,8 +101,8 @@ namespace Dalamud.Game.Chat.SeStringHandling
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payload?.ProcessChunkImpl(reader, reader.BaseStream.Position + chunkLen - 1);
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// read through the rest of the packet
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var readBytes = (int)(reader.BaseStream.Position - packetStart);
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reader.ReadBytes(chunkLen - readBytes + 1); // +1 for the END_BYTE marker
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var readBytes = (uint)(reader.BaseStream.Position - packetStart);
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reader.ReadBytes((int)(chunkLen - readBytes + 1)); // +1 for the END_BYTE marker
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return payload;
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}
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@ -104,13 +122,17 @@ namespace Dalamud.Game.Chat.SeStringHandling
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protected enum SeStringChunkType
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{
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Interactable = 0x27
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Interactable = 0x27,
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AutoTranslateKey = 0x2E,
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UIForeground = 0x48,
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UIGlow = 0x49
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}
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protected enum EmbeddedInfoType
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{
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PlayerName = 0x01,
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ItemLink = 0x03,
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MapPositionLink = 0x04,
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Status = 0x09,
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LinkTerminator = 0xCF // not clear but seems to always follow a link
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@ -118,62 +140,64 @@ namespace Dalamud.Game.Chat.SeStringHandling
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protected enum IntegerType
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{
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// used as an internal marker; sometimes single bytes are bare with no marker at all
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None = 0,
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Byte = 0xF0,
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ByteTimes256 = 0xF1,
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Int16 = 0xF2,
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Int16Plus1Million = 0xF6,
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Int16Packed = 0xF4, // seen in map links, seemingly 2 8-bit values packed into 2 bytes with only one marker
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Int24Special = 0xF6, // unsure how different form Int24 - used for hq items that add 1 million, also used for normal 24-bit values in map links
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Int24 = 0xFA,
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Int32 = 0xFE
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}
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// made protected, unless we actually want to use it externally
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// in which case it should probably go live somewhere else
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protected static int GetInteger(BinaryReader input)
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protected static uint GetInteger(BinaryReader input)
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{
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var t = input.ReadByte();
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var type = (IntegerType)t;
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return GetInteger(input, type);
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}
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private static int GetInteger(BinaryReader input, IntegerType type)
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private static uint GetInteger(BinaryReader input, IntegerType type)
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{
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const byte ByteLengthCutoff = 0xF0;
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var t = (byte)type;
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if (t < ByteLengthCutoff)
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return t - 1;
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return (uint)(t - 1);
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switch (type)
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{
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case IntegerType.Byte:
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return input.ReadByte();
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case IntegerType.ByteTimes256:
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return input.ReadByte() * 256;
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return input.ReadByte() * (uint)256;
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case IntegerType.Int16:
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// fallthrough - same logic
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case IntegerType.Int16Packed:
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{
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var v = 0;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return v;
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}
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case IntegerType.Int16Plus1Million:
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{
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var v = 0;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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// need the actual value since it's used as a flag
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// v -= 1000000;
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return v;
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return (uint)v;
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}
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case IntegerType.Int24Special:
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// Fallthrough - same logic
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case IntegerType.Int24:
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{
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var v = 0;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return v;
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return (uint)v;
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}
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case IntegerType.Int32:
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{
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var v = 0;
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@ -181,45 +205,105 @@ namespace Dalamud.Game.Chat.SeStringHandling
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return v;
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return (uint)v;
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}
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default:
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throw new NotSupportedException();
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}
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}
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protected static byte[] MakeInteger(int value)
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protected virtual byte[] MakeInteger(uint value, bool withMarker = true, bool incrementSmallInts = true) // TODO: better way to handle this
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{
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// clearly the epitome of efficiency
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// single-byte values below the marker values have no marker and have 1 added
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if (incrementSmallInts && (value + 1 < (int)IntegerType.Byte))
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{
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value++;
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return new byte[] { (byte)value };
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}
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var bytesPadded = BitConverter.GetBytes(value);
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Array.Reverse(bytesPadded);
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return bytesPadded.SkipWhile(b => b == 0x00).ToArray();
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var shrunkValue = bytesPadded.SkipWhile(b => b == 0x00).ToArray();
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var encodedNum = new List<byte>();
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if (withMarker)
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{
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var marker = GetMarkerForIntegerBytes(shrunkValue);
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if (marker != 0)
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{
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encodedNum.Add(marker);
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}
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}
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encodedNum.AddRange(shrunkValue);
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return encodedNum.ToArray();
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}
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protected static IntegerType GetTypeForIntegerBytes(byte[] bytes)
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// This is only accurate in a very general sense
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// Different payloads seem to use different default values for things
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// So this should be overridden where necessary
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protected virtual byte GetMarkerForIntegerBytes(byte[] bytes)
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{
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// not the most scientific, exists mainly for laziness
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if (bytes.Length == 1)
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var marker = bytes.Length switch
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{
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return IntegerType.Byte;
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1 => IntegerType.Byte,
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2 => IntegerType.Int16,
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3 => IntegerType.Int24,
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4 => IntegerType.Int32,
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_ => throw new NotSupportedException()
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};
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return (byte)marker;
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}
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protected virtual byte GetMarkerForPackedIntegerBytes(byte[] bytes)
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{
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// unsure if any 'strange' size groupings exist; only ever seen these
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var type = bytes.Length switch
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{
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4 => IntegerType.Int32,
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2 => IntegerType.Int16Packed,
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_ => throw new NotSupportedException()
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};
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return (byte)type;
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}
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protected (uint, uint) GetPackedIntegers(BinaryReader input)
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{
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var value = GetInteger(input);
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if (value > 0xFFFF)
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{
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return ((uint)((value & 0xFFFF0000) >> 16), (uint)(value & 0xFFFF));
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}
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else if (bytes.Length == 2)
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else if (value > 0xFF)
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{
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return IntegerType.Int16;
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}
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else if (bytes.Length == 3)
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{
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return IntegerType.Int24;
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}
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else if (bytes.Length == 4)
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{
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return IntegerType.Int32;
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return ((uint)((value & 0xFF00) >> 8), (uint)(value & 0xFF));
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}
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// unsure if there are other cases, like "odd" pairings of 2+1 bytes etc
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throw new NotSupportedException();
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}
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protected byte[] MakePackedInteger(uint val1, uint val2, bool withMarker = true)
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{
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var value = MakeInteger(val1, false, false).Concat(MakeInteger(val2, false, false)).ToArray();
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var valueBytes = new List<byte>();
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if (withMarker)
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{
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valueBytes.Add(GetMarkerForPackedIntegerBytes(value));
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}
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valueBytes.AddRange(value);
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return valueBytes.ToArray();
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}
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#endregion
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}
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}
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@ -1,8 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Dalamud.Game.Chat.SeStringHandling
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{
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@ -28,6 +23,22 @@ namespace Dalamud.Game.Chat.SeStringHandling
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/// </summary>
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RawText,
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/// <summary>
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/// An SeString payload representing a text foreground color.
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/// </summary>
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UIForeground,
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/// <summary>
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/// An SeString payload representing a text glow color.
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/// </summary>
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UIGlow,
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/// <summary>
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/// An SeString payload representing a map position link, such as from <flag> or <pos>.
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/// </summary>
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MapLink,
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/// <summary>
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/// An SeString payload representing an auto-translate dictionary entry.
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/// </summary>
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AutoTranslateText,
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/// <summary>
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/// An SeString payload representing any data we don't handle.
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/// </summary>
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Unknown
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@ -0,0 +1,105 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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public class AutoTranslatePayload : Payload
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{
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public override PayloadType Type => PayloadType.AutoTranslateText;
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public uint Group { get; set; }
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public uint Key { get; set; }
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public string Text { get; set; }
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public override void Resolve()
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{
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// TODO: fixup once lumina DI is in
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//if (string.IsNullOrEmpty(Text))
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//{
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// var sheet = dalamud.Data.GetExcelSheet<Completion>();
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// Completion row = null;
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// try
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// {
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// // try to get the row in the Completion table itself, because this is 'easiest'
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// // The row may not exist at all (if the Key is for another table), or it could be the wrong row
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// // (again, if it's meant for another table)
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// row = sheet.GetRow(Key);
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// }
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// catch {} // don't care, row will be null
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// if (row?.Group == Group)
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// {
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// // if the row exists in this table and the group matches, this is actually the correct data
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// Text = $"{{ {row.Text} }} ";
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// }
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// else
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// {
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// Log.Verbose("row mismatch");
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// try
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// {
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// // we need to get the linked table and do the lookup there instead
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// // in this case, there will only be one entry for this group id
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// row = sheet.GetRows().First(r => r.Group == Group);
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// // many of the names contain valid id ranges after the table name, but we don't need those
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// var actualTableName = row.LookupTable.Split('[')[0];
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// var name = actualTableName switch
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// {
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// // TODO: rest of xref'd tables
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// "Action" => dalamud.Data.GetExcelSheet<Data.TransientSheet.Action>().GetRow(Key).Name,
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// "ClassJob" => dalamud.Data.GetExcelSheet<ClassJob>().GetRow(Key).Name,
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// "CraftAction" => dalamud.Data.GetExcelSheet<CraftAction>().GetRow(Key).Name,
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// "Mount" => dalamud.Data.GetExcelSheet<Mount>().GetRow(Key).Singular,
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// "PlaceName" => dalamud.Data.GetExcelSheet<PlaceName>().GetRow(Key).Name,
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// "Race" => dalamud.Data.GetExcelSheet<Race>().GetRow(Key).Masculine,
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// _ => throw new Exception(actualTableName)
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// };
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// Text = $"{{ {name} }} ";
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// }
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// catch (Exception e)
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// {
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// Log.Error(e, $"AutoTranslatePayload - failed to resolve: {this}");
|
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// }
|
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// }
|
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//}
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}
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public override byte[] Encode()
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{
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var keyBytes = MakeInteger(Key);
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var chunkLen = keyBytes.Length + 2;
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var bytes = new List<byte>()
|
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{
|
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START_BYTE,
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(byte)SeStringChunkType.AutoTranslateKey, (byte)chunkLen,
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(byte)Group
|
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};
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bytes.AddRange(keyBytes);
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bytes.Add(END_BYTE);
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|
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return bytes.ToArray();
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}
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public override string ToString()
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{
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return $"{Type} - Group: {Group}, Key: {Key}, Text: {Text}";
|
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}
|
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|
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protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
|
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{
|
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// this seems to always be a bare byte, and not following normal integer encoding
|
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// the values in the table are all <70 so this is presumably ok
|
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Group = reader.ReadByte();
|
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|
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Key = GetInteger(reader);
|
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}
|
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}
|
||||
}
|
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|
|
@ -11,13 +11,13 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
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{
|
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public override PayloadType Type => PayloadType.Item;
|
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|
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public int ItemId { get; private set; }
|
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public uint ItemId { get; private set; }
|
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public string ItemName { get; private set; } = string.Empty;
|
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public bool IsHQ { get; private set; } = false;
|
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|
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public ItemPayload() { }
|
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|
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public ItemPayload(int itemId, bool isHQ)
|
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public ItemPayload(uint itemId, bool isHQ)
|
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{
|
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ItemId = itemId;
|
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IsHQ = isHQ;
|
||||
|
|
@ -27,7 +27,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
{
|
||||
if (string.IsNullOrEmpty(ItemName))
|
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{
|
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dynamic item = XivApi.GetItem(ItemId).GetAwaiter().GetResult();
|
||||
dynamic item = XivApi.GetItem((int)ItemId).GetAwaiter().GetResult();
|
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ItemName = item.Name;
|
||||
}
|
||||
}
|
||||
|
|
@ -38,9 +38,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
var idBytes = MakeInteger(actualItemId);
|
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bool hasName = !string.IsNullOrEmpty(ItemName);
|
||||
|
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var itemIdFlag = IsHQ ? IntegerType.Int16Plus1Million : IntegerType.Int16;
|
||||
|
||||
var chunkLen = idBytes.Length + 5;
|
||||
var chunkLen = idBytes.Length + 4;
|
||||
if (hasName)
|
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{
|
||||
// 1 additional unknown byte compared to the nameless version, 1 byte for the name length, and then the name itself
|
||||
|
|
@ -54,8 +52,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
var bytes = new List<byte>()
|
||||
{
|
||||
START_BYTE,
|
||||
(byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.ItemLink,
|
||||
(byte)itemIdFlag
|
||||
(byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.ItemLink
|
||||
};
|
||||
bytes.AddRange(idBytes);
|
||||
// unk
|
||||
|
|
@ -109,7 +106,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
// unk
|
||||
reader.ReadBytes(3);
|
||||
|
||||
var itemNameLen = GetInteger(reader);
|
||||
var itemNameLen = (int)GetInteger(reader);
|
||||
var itemNameBytes = reader.ReadBytes(itemNameLen);
|
||||
|
||||
// HQ items have the HQ symbol as part of the name, but since we already recorded
|
||||
|
|
@ -122,5 +119,16 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
ItemName = Encoding.UTF8.GetString(itemNameBytes);
|
||||
}
|
||||
}
|
||||
|
||||
protected override byte GetMarkerForIntegerBytes(byte[] bytes)
|
||||
{
|
||||
// custom marker just for hq items?
|
||||
if (bytes.Length == 3 && IsHQ)
|
||||
{
|
||||
return (byte)IntegerType.Int24Special;
|
||||
}
|
||||
|
||||
return base.GetMarkerForIntegerBytes(bytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
115
Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs
Normal file
115
Dalamud/Game/Chat/SeStringHandling/Payloads/MapLinkPayload.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
using Lumina.Excel.GeneratedSheets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
public class MapLinkPayload : Payload
|
||||
{
|
||||
public override PayloadType Type => PayloadType.MapLink;
|
||||
|
||||
// pre-Resolve() values
|
||||
public uint TerritoryTypeId { get; set; }
|
||||
public uint MapId { get; set; }
|
||||
public uint RawX { get; set; }
|
||||
public uint RawY { get; set; }
|
||||
|
||||
// Resolved values
|
||||
// It might make sense to have Territory be an external type, that has assorted relevant info
|
||||
public string Territory { get; private set; }
|
||||
public string Zone { get; private set; }
|
||||
public float XCoord { get; private set; }
|
||||
public float YCoord { get; private set; }
|
||||
// there is no Z; it's purely in the text payload where applicable
|
||||
|
||||
public override byte[] Encode()
|
||||
{
|
||||
// TODO: for now we just encode the raw/internal values
|
||||
// eventually we should allow creation using 'nice' values that then encode properly
|
||||
|
||||
var packedTerritoryAndMapBytes = MakePackedInteger(TerritoryTypeId, MapId);
|
||||
var xBytes = MakeInteger(RawX);
|
||||
var yBytes = MakeInteger(RawY);
|
||||
|
||||
var chunkLen = 4 + packedTerritoryAndMapBytes.Length + xBytes.Length + yBytes.Length;
|
||||
|
||||
var bytes = new List<byte>()
|
||||
{
|
||||
START_BYTE,
|
||||
(byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.MapPositionLink
|
||||
};
|
||||
|
||||
bytes.AddRange(packedTerritoryAndMapBytes);
|
||||
bytes.AddRange(xBytes);
|
||||
bytes.AddRange(yBytes);
|
||||
|
||||
// unk
|
||||
bytes.AddRange(new byte[] { 0xFF, 0x01, END_BYTE });
|
||||
|
||||
return bytes.ToArray();
|
||||
}
|
||||
|
||||
public override void Resolve()
|
||||
{
|
||||
// TODO: add once lumina DI is figured out
|
||||
//if (string.IsNullOrEmpty(Territory))
|
||||
//{
|
||||
// var terrRow = dataResolver.GetExcelSheet<TerritoryType>().GetRow((int)TerritoryTypeId);
|
||||
// Territory = dataResolver.GetExcelSheet<PlaceName>().GetRow(terrRow.PlaceName).Name;
|
||||
// Zone = dataResolver.GetExcelSheet<PlaceName>().GetRow(terrRow.PlaceNameZone).Name;
|
||||
|
||||
// var mapSizeFactor = dataResolver.GetExcelSheet<Map>().GetRow((int)MapId).SizeFactor;
|
||||
// XCoord = ConvertRawPositionToMapCoordinate(RawX, mapSizeFactor);
|
||||
// YCoord = ConvertRawPositionToMapCoordinate(RawY, mapSizeFactor);
|
||||
//}
|
||||
}
|
||||
|
||||
protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
(TerritoryTypeId, MapId) = GetPackedIntegers(reader);
|
||||
RawX = (uint)GetInteger(reader);
|
||||
RawY = (uint)GetInteger(reader);
|
||||
// the Z coordinate is never in this chunk, just the text (if applicable)
|
||||
|
||||
// seems to always be FF 01
|
||||
reader.ReadBytes(2);
|
||||
}
|
||||
|
||||
#region ugliness
|
||||
// from https://github.com/xivapi/ffxiv-datamining/blob/master/docs/MapCoordinates.md
|
||||
// extra 1/1000 because that is how the network ints are done
|
||||
private float ConvertRawPositionToMapCoordinate(uint pos, float scale)
|
||||
{
|
||||
var c = scale / 100.0f;
|
||||
var scaledPos = (int)pos * c / 1000.0f;
|
||||
|
||||
return ((41.0f / c) * ((scaledPos + 1024.0f) / 2048.0f)) + 1.0f;
|
||||
}
|
||||
|
||||
// Created as the inverse of ConvertRawPositionToMapCoordinate(), since no one seemed to have a version of that
|
||||
private float ConvertMapCoordinateToRawPosition(float pos, float scale)
|
||||
{
|
||||
var c = scale / 100.0f;
|
||||
|
||||
var scaledPos = ((((pos - 1.0f) * c / 41.0f) * 2048.0f) - 1024.0f) / c;
|
||||
scaledPos *= 1000.0f;
|
||||
|
||||
return (int)Math.Round(scaledPos);
|
||||
}
|
||||
#endregion
|
||||
|
||||
protected override byte GetMarkerForIntegerBytes(byte[] bytes)
|
||||
{
|
||||
var type = bytes.Length switch
|
||||
{
|
||||
3 => (byte)IntegerType.Int24Special, // used because seen in incoming data
|
||||
2 => (byte)IntegerType.Int16,
|
||||
1 => (byte)IntegerType.None, // single bytes seem to have no prefix at all here
|
||||
_ => base.GetMarkerForIntegerBytes(bytes)
|
||||
};
|
||||
|
||||
return type;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12,12 +12,12 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
public override PayloadType Type => PayloadType.Player;
|
||||
|
||||
public string PlayerName { get; private set; }
|
||||
public int ServerId { get; private set; }
|
||||
public uint ServerId { get; private set; }
|
||||
public string ServerName { get; private set; } = String.Empty;
|
||||
|
||||
public PlayerPayload() { }
|
||||
|
||||
public PlayerPayload(string playerName, int serverId)
|
||||
public PlayerPayload(string playerName, uint serverId)
|
||||
{
|
||||
PlayerName = playerName;
|
||||
ServerId = serverId;
|
||||
|
|
@ -78,7 +78,7 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
// unk
|
||||
reader.ReadBytes(2);
|
||||
|
||||
var nameLen = GetInteger(reader);
|
||||
var nameLen = (int)GetInteger(reader);
|
||||
PlayerName = Encoding.UTF8.GetString(reader.ReadBytes(nameLen));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,13 +11,13 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
{
|
||||
public override PayloadType Type => PayloadType.Status;
|
||||
|
||||
public int StatusId { get; private set; }
|
||||
public uint StatusId { get; private set; }
|
||||
|
||||
public string StatusName { get; private set; } = string.Empty;
|
||||
|
||||
public StatusPayload() { }
|
||||
|
||||
public StatusPayload(int statusId)
|
||||
public StatusPayload(uint statusId)
|
||||
{
|
||||
StatusId = statusId;
|
||||
}
|
||||
|
|
@ -35,13 +35,11 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
|||
public override byte[] Encode()
|
||||
{
|
||||
var idBytes = MakeInteger(StatusId);
|
||||
var idPrefix = GetTypeForIntegerBytes(idBytes);
|
||||
|
||||
var chunkLen = idBytes.Length + 8;
|
||||
var chunkLen = idBytes.Length + 7;
|
||||
var bytes = new List<byte>()
|
||||
{
|
||||
START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.Status,
|
||||
(byte)idPrefix
|
||||
START_BYTE, (byte)SeStringChunkType.Interactable, (byte)chunkLen, (byte)EmbeddedInfoType.Status
|
||||
};
|
||||
|
||||
bytes.AddRange(idBytes);
|
||||
|
|
|
|||
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
public class UIForegroundPayload : Payload
|
||||
{
|
||||
public override PayloadType Type => PayloadType.UIForeground;
|
||||
|
||||
public ushort RawColor { get; private set; }
|
||||
|
||||
//public int Red { get; private set; }
|
||||
//public int Green { get; private set; }
|
||||
//public int Blue { get; private set; }
|
||||
|
||||
public override byte[] Encode()
|
||||
{
|
||||
var colorBytes = MakeInteger(RawColor);
|
||||
var chunkLen = colorBytes.Length + 1;
|
||||
|
||||
var bytes = new List<byte>(new byte[]
|
||||
{
|
||||
START_BYTE, (byte)SeStringChunkType.UIForeground, (byte)chunkLen
|
||||
});
|
||||
|
||||
bytes.AddRange(colorBytes);
|
||||
bytes.Add(END_BYTE);
|
||||
|
||||
return bytes.ToArray();
|
||||
}
|
||||
|
||||
public override void Resolve()
|
||||
{
|
||||
// TODO: resolve color keys to hex colors via UIColor table
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Type} - RawColor: {RawColor}";
|
||||
}
|
||||
|
||||
protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
RawColor = (ushort)GetInteger(reader);
|
||||
}
|
||||
|
||||
protected override byte GetMarkerForIntegerBytes(byte[] bytes)
|
||||
{
|
||||
return bytes.Length switch
|
||||
{
|
||||
// a single byte of 0x01 is used to 'disable' color, and has no marker
|
||||
1 => (byte)IntegerType.None,
|
||||
_ => base.GetMarkerForIntegerBytes(bytes)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Dalamud/Game/Chat/SeStringHandling/Payloads/UIGlowPayload.cs
Normal file
58
Dalamud/Game/Chat/SeStringHandling/Payloads/UIGlowPayload.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling.Payloads
|
||||
{
|
||||
public class UIGlowPayload : Payload
|
||||
{
|
||||
public override PayloadType Type => PayloadType.UIGlow;
|
||||
|
||||
public ushort RawColor { get; private set; }
|
||||
|
||||
//public int Red { get; private set; }
|
||||
//public int Green { get; private set; }
|
||||
//public int Blue { get; private set; }
|
||||
|
||||
public override byte[] Encode()
|
||||
{
|
||||
var colorBytes = MakeInteger(RawColor);
|
||||
var chunkLen = colorBytes.Length + 1;
|
||||
|
||||
var bytes = new List<byte>(new byte[]
|
||||
{
|
||||
START_BYTE, (byte)SeStringChunkType.UIGlow, (byte)chunkLen
|
||||
});
|
||||
|
||||
bytes.AddRange(colorBytes);
|
||||
bytes.Add(END_BYTE);
|
||||
|
||||
return bytes.ToArray();
|
||||
}
|
||||
|
||||
public override void Resolve()
|
||||
{
|
||||
// TODO: resolve color keys to hex colors via UIColor table
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Type} - RawColor: {RawColor}";
|
||||
}
|
||||
|
||||
protected override void ProcessChunkImpl(BinaryReader reader, long endOfStream)
|
||||
{
|
||||
RawColor = (ushort)GetInteger(reader);
|
||||
}
|
||||
|
||||
protected override byte GetMarkerForIntegerBytes(byte[] bytes)
|
||||
{
|
||||
return bytes.Length switch
|
||||
{
|
||||
// a single byte of 0x01 is used to 'disable' color, and has no marker
|
||||
1 => (byte)IntegerType.None,
|
||||
_ => base.GetMarkerForIntegerBytes(bytes)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.Chat.SeStringHandling.Payloads;
|
||||
|
||||
namespace Dalamud.Game.Chat.SeStringHandling
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ namespace Dalamud.Game {
|
|||
if (!valueInfo.Success || !int.TryParse(valueInfo.Value.Replace(",", "").Replace(".", ""), out var itemValue))
|
||||
continue;
|
||||
|
||||
Task.Run(() => this.dalamud.BotManager.ProcessRetainerSale(itemLink.ItemId, itemValue, itemLink.IsHQ));
|
||||
Task.Run(() => this.dalamud.BotManager.ProcessRetainerSale((int)itemLink.ItemId, itemValue, itemLink.IsHQ));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue