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fix(gauges): MNK chakra + nadi, BLM Enochian flags
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parent
61f07cc330
commit
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2 changed files with 24 additions and 6 deletions
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@ -1,4 +1,5 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
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namespace Dalamud.Game.ClientState.JobGauge.Types
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{
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@ -47,21 +48,32 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
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public byte AstralFireStacks => (byte)(this.InAstralFire ? this.Struct->ElementStance : 0);
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/// <summary>
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/// Gets a value indicating whether if the player is in Umbral Ice.
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/// Gets a value indicating whether or not the player is in Umbral Ice.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool InUmbralIce => this.Struct->ElementStance < 0;
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/// <summary>
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/// Gets a value indicating whether if the player is in Astral fire.
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/// Gets a value indicating whether or not the player is in Astral fire.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool InAstralFire => this.Struct->ElementStance > 0;
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/// <summary>
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/// Gets a value indicating whether if Enochian is active.
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/// Gets a value indicating whether or not Enochian is active.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool IsEnochianActive => this.Struct->Enochian != 0;
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public bool IsEnochianActive => this.Struct->EnochianActive;
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/// <summary>
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/// Gets a value indicating whether or not Paradox is active.
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/// </summary>
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/// <returns><c>true</c> or <c>false</c>.</returns>
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public bool IsParadoxActive => this.Struct->ParadoxActive;
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/// <summary>
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/// Gets a value indicating which kind of Enochian is active.
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/// </summary>
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public EnochianFlags EnochianFlags => this.Struct->EnochianFlags;
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using FFXIVClientStructs.FFXIV.Client.Game.Gauge;
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namespace Dalamud.Game.ClientState.JobGauge.Types
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{
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@ -17,8 +18,13 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
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}
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/// <summary>
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/// Gets the number of Chakra available.
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/// Gets the number of Chakra available, per Chakra type.
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/// </summary>
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public byte Chakra => this.Struct->Chakra;
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public ChakraType[] Chakra => this.Struct->CurrentChakra;
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/// <summary>
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/// Gets the kind of Nadi available.
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/// </summary>
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public NadiFlags Nadi => this.Struct->Nadi;
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}
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}
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