Merge remote-tracking branch 'origin/master' into net9-rollup

This commit is contained in:
github-actions[bot] 2024-11-15 18:34:17 +00:00
commit 605c3019f6
5 changed files with 32 additions and 26 deletions

View file

@ -11,7 +11,7 @@ jobs:
strategy:
matrix:
branches:
- api11
- net9
defaults:
run:

View file

@ -38,11 +38,16 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
private readonly ClientStateAddressResolver address;
private readonly Hook<EventFramework.Delegates.SetTerritoryTypeId> setupTerritoryTypeHook;
private readonly Hook<UIModule.Delegates.HandlePacket> uiModuleHandlePacketHook;
private readonly Hook<ProcessPacketPlayerSetupDelegate> processPacketPlayerSetupHook;
private readonly Hook<LogoutCallbackInterface.Delegates.OnLogout> onLogoutHook;
[ServiceManager.ServiceDependency]
private readonly Framework framework = Service<Framework>.Get();
[ServiceManager.ServiceDependency]
private readonly NetworkHandlers networkHandlers = Service<NetworkHandlers>.Get();
private bool lastConditionNone = true;
[ServiceManager.ServiceConstructor]
private unsafe ClientState(TargetSigScanner sigScanner, Dalamud dalamud, GameLifecycle lifecycle)
@ -60,14 +65,13 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
this.setupTerritoryTypeHook = Hook<EventFramework.Delegates.SetTerritoryTypeId>.FromAddress(setTerritoryTypeAddr, this.SetupTerritoryTypeDetour);
this.uiModuleHandlePacketHook = Hook<UIModule.Delegates.HandlePacket>.FromAddress((nint)UIModule.StaticVirtualTablePointer->HandlePacket, this.UIModuleHandlePacketDetour);
this.processPacketPlayerSetupHook = Hook<ProcessPacketPlayerSetupDelegate>.FromAddress(this.address.ProcessPacketPlayerSetup, this.ProcessPacketPlayerSetupDetour);
this.onLogoutHook = Hook<LogoutCallbackInterface.Delegates.OnLogout>.FromAddress((nint)LogoutCallbackInterface.StaticVirtualTablePointer->OnLogout, this.OnLogoutDetour);
this.framework.Update += this.FrameworkOnOnUpdateEvent;
this.networkHandlers.CfPop += this.NetworkHandlersOnCfPop;
this.setupTerritoryTypeHook.Enable();
this.uiModuleHandlePacketHook.Enable();
this.processPacketPlayerSetupHook.Enable();
this.onLogoutHook.Enable();
}
@ -171,8 +175,9 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
{
this.setupTerritoryTypeHook.Dispose();
this.uiModuleHandlePacketHook.Dispose();
this.processPacketPlayerSetupHook.Dispose();
this.onLogoutHook.Dispose();
this.framework.Update -= this.FrameworkOnOnUpdateEvent;
this.networkHandlers.CfPop -= this.NetworkHandlersOnCfPop;
}
@ -255,24 +260,24 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
}
}
private unsafe void ProcessPacketPlayerSetupDetour(nint a1, nint packet)
private void FrameworkOnOnUpdateEvent(IFramework framework1)
{
// Call original first, so everything is set up.
this.processPacketPlayerSetupHook.Original(a1, packet);
var condition = Service<Conditions.Condition>.GetNullable();
var gameGui = Service<GameGui>.GetNullable();
var data = Service<DataManager>.GetNullable();
try
if (condition == null || gameGui == null || data == null)
return;
if (condition.Any() && this.lastConditionNone && this.LocalPlayer != null)
{
Log.Debug("Login");
Log.Debug("Is login");
this.lastConditionNone = false;
this.Login?.InvokeSafely();
gameGui?.ResetUiHideState();
gameGui.ResetUiHideState();
this.lifecycle.ResetLogout();
}
catch (Exception ex)
{
Log.Error(ex, "Exception during ProcessPacketPlayerSetupDetour");
}
}
private unsafe void OnLogoutDetour(LogoutCallbackInterface* thisPtr, LogoutCallbackInterface.LogoutParams* logoutParams)
@ -304,6 +309,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
}
gameGui?.ResetUiHideState();
this.lastConditionNone = true; // unblock login flag
this.lifecycle.SetLogout();
}

View file

@ -16,25 +16,25 @@ public struct GamepadInput
/// <summary>
/// Left analogue stick's horizontal value, -99 for left, 99 for right.
/// </summary>
[FieldOffset(0x88)]
[FieldOffset(0x78)]
public int LeftStickX;
/// <summary>
/// Left analogue stick's vertical value, -99 for down, 99 for up.
/// </summary>
[FieldOffset(0x8C)]
[FieldOffset(0x7C)]
public int LeftStickY;
/// <summary>
/// Right analogue stick's horizontal value, -99 for left, 99 for right.
/// </summary>
[FieldOffset(0x90)]
[FieldOffset(0x80)]
public int RightStickX;
/// <summary>
/// Right analogue stick's vertical value, -99 for down, 99 for up.
/// </summary>
[FieldOffset(0x94)]
[FieldOffset(0x84)]
public int RightStickY;
/// <summary>
@ -43,7 +43,7 @@ public struct GamepadInput
/// <remarks>
/// This is a bitfield.
/// </remarks>
[FieldOffset(0x98)]
[FieldOffset(0x88)]
public ushort ButtonsRaw;
/// <summary>
@ -52,7 +52,7 @@ public struct GamepadInput
/// <remarks>
/// This is a bitfield.
/// </remarks>
[FieldOffset(0x9C)]
[FieldOffset(0x8C)]
public ushort ButtonsPressed;
/// <summary>
@ -61,7 +61,7 @@ public struct GamepadInput
/// <remarks>
/// This is a bitfield.
/// </remarks>
[FieldOffset(0xA0)]
[FieldOffset(0x90)]
public ushort ButtonsReleased;
/// <summary>
@ -70,6 +70,6 @@ public struct GamepadInput
/// <remarks>
/// This is a bitfield.
/// </remarks>
[FieldOffset(0xA4)]
[FieldOffset(0x94)]
public ushort ButtonsRepeat;
}

View file

@ -28,7 +28,7 @@ internal class JobGauges : IServiceType, IJobGauges
}
/// <inheritdoc/>
public unsafe IntPtr Address => (nint)(&CSJobGaugeManager.Instance()->CurrentGauge);
public unsafe IntPtr Address => (nint)(CSJobGaugeManager.Instance()->CurrentGauge);
/// <inheritdoc/>
public T Get<T>() where T : JobGaugeBase

@ -1 +1 @@
Subproject commit 679b5353cd61baa03b26d95efcac059f8e29b141
Subproject commit fca10adcab3911c1be79cb0753987a2a02b7e058