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Do not fire TerritoryChanged event on load
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1 changed files with 1 additions and 1 deletions
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@ -184,7 +184,7 @@ internal sealed class ClientState : IInternalDisposableService, IClientState
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private unsafe void Setup()
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private unsafe void Setup()
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{
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{
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this.SetTerritoryType((ushort)GameMain.Instance()->CurrentTerritoryTypeId);
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this.TerritoryType = (ushort)GameMain.Instance()->CurrentTerritoryTypeId;
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}
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}
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private unsafe void SetupTerritoryTypeDetour(EventFramework* eventFramework, ushort territoryType)
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private unsafe void SetupTerritoryTypeDetour(EventFramework* eventFramework, ushort territoryType)
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