mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 05:04:15 +01:00
fix: do TerriType with a hook
This commit is contained in:
parent
fc9326e324
commit
68af40d9fc
4 changed files with 56 additions and 6 deletions
|
|
@ -110,6 +110,7 @@ namespace Dalamud {
|
|||
}
|
||||
|
||||
this.Framework.Enable();
|
||||
this.ClientState.Enable();
|
||||
|
||||
this.BotManager.Start();
|
||||
|
||||
|
|
@ -147,7 +148,8 @@ namespace Dalamud {
|
|||
|
||||
this.InterfaceManager.Dispose();
|
||||
|
||||
Framework.Dispose();
|
||||
this.Framework.Dispose();
|
||||
this.ClientState.Dispose();
|
||||
|
||||
this.BotManager.Dispose();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dalamud.Game.ClientState.Actors;
|
||||
using Dalamud.Game.ClientState.Actors.Types;
|
||||
using Dalamud.Game.Internal;
|
||||
using Dalamud.Game.Internal.Network;
|
||||
using Dalamud.Hooking;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Game.ClientState
|
||||
|
|
@ -10,7 +14,7 @@ namespace Dalamud.Game.ClientState
|
|||
/// <summary>
|
||||
/// This class represents the state of the game client at the time of access.
|
||||
/// </summary>
|
||||
public class ClientState : INotifyPropertyChanged {
|
||||
public class ClientState : INotifyPropertyChanged, IDisposable {
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
|
||||
private ClientStateAddressResolver Address { get; }
|
||||
|
|
@ -36,10 +40,35 @@ namespace Dalamud.Game.ClientState
|
|||
}
|
||||
}
|
||||
|
||||
#region TerritoryType
|
||||
|
||||
// TODO: The hooking logic for this should go into a separate class.
|
||||
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
|
||||
private delegate IntPtr SetupTerritoryTypeDelegate(IntPtr manager, ushort terriType);
|
||||
|
||||
private readonly Hook<SetupTerritoryTypeDelegate> setupTerritoryTypeHook;
|
||||
|
||||
/// <summary>
|
||||
/// The current Territory the player resides in.
|
||||
/// </summary>
|
||||
public uint TerritoryType => (uint) Marshal.ReadInt32(Address.TerritoryType);
|
||||
public ushort TerritoryType;
|
||||
|
||||
/// <summary>
|
||||
/// Event that gets fired when the current Territory changes.
|
||||
/// </summary>
|
||||
public EventHandler<ushort> TerritoryChanged;
|
||||
|
||||
private IntPtr SetupTerritoryTypeDetour(IntPtr manager, ushort terriType)
|
||||
{
|
||||
this.TerritoryType = terriType;
|
||||
this.TerritoryChanged?.Invoke(this, terriType);
|
||||
|
||||
Log.Debug("TerritoryType changed: {0}", terriType);
|
||||
|
||||
return this.setupTerritoryTypeHook.Original(manager, terriType);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// The content ID of the local character.
|
||||
|
|
@ -69,11 +98,23 @@ namespace Dalamud.Game.ClientState
|
|||
|
||||
this.JobGauges = new JobGauges(Address);
|
||||
|
||||
Log.Verbose("TerritoryType address {TerritoryType}", Address.TerritoryType);
|
||||
Log.Verbose("SetupTerritoryType address {SetupTerritoryType}", Address.SetupTerritoryType);
|
||||
|
||||
this.setupTerritoryTypeHook = new Hook<SetupTerritoryTypeDelegate>(Address.SetupTerritoryType,
|
||||
new SetupTerritoryTypeDelegate(SetupTerritoryTypeDetour),
|
||||
this);
|
||||
|
||||
dalamud.Framework.OnUpdateEvent += FrameworkOnOnUpdateEvent;
|
||||
}
|
||||
|
||||
public void Enable() {
|
||||
this.setupTerritoryTypeHook.Enable();
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.setupTerritoryTypeHook.Dispose();
|
||||
}
|
||||
|
||||
private void FrameworkOnOnUpdateEvent(Framework framework) {
|
||||
// ignored
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,16 +4,20 @@ using Dalamud.Game.Internal;
|
|||
namespace Dalamud.Game.ClientState
|
||||
{
|
||||
public sealed class ClientStateAddressResolver : BaseAddressResolver {
|
||||
// Static offsets
|
||||
public IntPtr ActorTable { get; private set; }
|
||||
public IntPtr LocalContentId { get; private set; }
|
||||
public IntPtr JobGaugeData { get; private set; }
|
||||
public IntPtr TerritoryType { get; private set; }
|
||||
|
||||
// Functions
|
||||
public IntPtr SetupTerritoryType { get; private set; }
|
||||
|
||||
protected override void Setup64Bit(SigScanner sig) {
|
||||
ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
|
||||
LocalContentId = sig.GetStaticAddressFromSig("48 8B 05 ?? ?? ?? ?? 48 89 86 ?? ?? ?? ??", 0);
|
||||
JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10;
|
||||
TerritoryType = sig.GetStaticAddressFromSig("48 83 EC 20 81 3D ?? ?? ?? ?? ?? ?? ?? ?? 49 8B F8", 0);
|
||||
|
||||
SetupTerritoryType = sig.ScanText("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B F9 66 89 91 ?? ?? ?? ??");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,6 +17,9 @@ namespace Dalamud.Game.Internal {
|
|||
|
||||
public delegate void OnUpdateDelegate(Framework framework);
|
||||
|
||||
/// <summary>
|
||||
/// Event that gets fired every time the game framework updates.
|
||||
/// </summary>
|
||||
public event OnUpdateDelegate OnUpdateEvent;
|
||||
|
||||
private Hook<OnUpdateDetour> updateHook;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue