mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 06:13:40 +01:00
chore: add raii, tables code from OtterGui into new Dalamud.Interface assembly
This commit is contained in:
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commit
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22 changed files with 1356 additions and 0 deletions
66
Dalamud.Interface/Raii/Color.cs
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66
Dalamud.Interface/Raii/Color.cs
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using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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// Push an arbitrary amount of colors into an object that are all popped when it is disposed.
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// If condition is false, no color is pushed.
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public static partial class ImRaii
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{
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public static Color PushColor(ImGuiCol idx, uint color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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public static Color PushColor(ImGuiCol idx, Vector4 color, bool condition = true)
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=> new Color().Push(idx, color, condition);
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// Push colors that revert all current color changes made temporarily.
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public static Color DefaultColors()
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{
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var ret = new Color();
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var reverseStack = Color.Stack.GroupBy(p => p.Item1).Select(p => (p.Key, p.First().Item2)).ToArray();
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foreach (var (idx, val) in reverseStack)
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ret.Push(idx, val);
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return ret;
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}
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public sealed class Color : IDisposable
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{
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internal static readonly List<(ImGuiCol, uint)> Stack = new();
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private int _count;
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public Color Push(ImGuiCol idx, uint color, bool condition = true)
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{
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if (condition)
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{
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Stack.Add((idx, ImGui.GetColorU32(idx)));
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ImGui.PushStyleColor(idx, color);
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++this._count;
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}
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return this;
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}
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public Color Push(ImGuiCol idx, Vector4 color, bool condition = true)
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{
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if (condition)
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{
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Stack.Add((idx, ImGui.GetColorU32(idx)));
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ImGui.PushStyleColor(idx, color);
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++this._count;
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}
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return this;
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}
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this._count);
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this._count -= num;
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ImGui.PopStyleColor(num);
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Stack.RemoveRange(Stack.Count - num, num);
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}
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public void Dispose()
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=> this.Pop(this._count);
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}
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}
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239
Dalamud.Interface/Raii/EndObjects.cs
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239
Dalamud.Interface/Raii/EndObjects.cs
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using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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// Most ImGui widgets with IDisposable interface that automatically destroys them
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// when created with using variables.
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public static partial class ImRaii
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{
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private static int _disabledCount = 0;
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public static IEndObject Child(string strId)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId));
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public static IEndObject Child(string strId, Vector2 size)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId, size));
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public static IEndObject Child(string strId, Vector2 size, bool border)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId, size, border));
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public static IEndObject Child(string strId, Vector2 size, bool border, ImGuiWindowFlags flags)
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=> new EndUnconditionally(ImGui.EndChild, ImGui.BeginChild(strId, size, border, flags));
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public static IEndObject DragDropTarget()
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=> new EndConditionally(ImGui.EndDragDropTarget, ImGui.BeginDragDropTarget());
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public static IEndObject DragDropSource()
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=> new EndConditionally(ImGui.EndDragDropSource, ImGui.BeginDragDropSource());
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public static IEndObject DragDropSource(ImGuiDragDropFlags flags)
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=> new EndConditionally(ImGui.EndDragDropSource, ImGui.BeginDragDropSource(flags));
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public static IEndObject Popup(string id)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopup(id));
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public static IEndObject Popup(string id, ImGuiWindowFlags flags)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopup(id, flags));
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public static IEndObject ContextPopup(string id)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopupContextWindow(id));
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public static IEndObject ContextPopup(string id, ImGuiPopupFlags flags)
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=> new EndConditionally(ImGui.EndPopup, ImGui.BeginPopupContextWindow(id, flags));
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public static IEndObject Combo(string label, string previewValue)
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=> new EndConditionally(ImGui.EndCombo, ImGui.BeginCombo(label, previewValue));
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public static IEndObject Combo(string label, string previewValue, ImGuiComboFlags flags)
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=> new EndConditionally(ImGui.EndCombo, ImGui.BeginCombo(label, previewValue, flags));
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public static IEndObject Group()
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{
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ImGui.BeginGroup();
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return new EndUnconditionally(ImGui.EndGroup, true);
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}
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public static IEndObject Tooltip()
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{
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ImGui.BeginTooltip();
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return new EndUnconditionally(ImGui.EndTooltip, true);
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}
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public static IEndObject ListBox(string label)
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=> new EndConditionally(ImGui.EndListBox, ImGui.BeginListBox(label));
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public static IEndObject ListBox(string label, Vector2 size)
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=> new EndConditionally(ImGui.EndListBox, ImGui.BeginListBox(label, size));
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public static IEndObject Table(string table, int numColumns)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns));
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public static IEndObject Table(string table, int numColumns, ImGuiTableFlags flags)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns, flags));
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public static IEndObject Table(string table, int numColumns, ImGuiTableFlags flags, Vector2 outerSize)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns, flags, outerSize));
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public static IEndObject Table(string table, int numColumns, ImGuiTableFlags flags, Vector2 outerSize, float innerWidth)
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=> new EndConditionally(ImGui.EndTable, ImGui.BeginTable(table, numColumns, flags, outerSize, innerWidth));
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public static IEndObject TabBar(string label)
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=> new EndConditionally(ImGui.EndTabBar, ImGui.BeginTabBar(label));
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public static IEndObject TabBar(string label, ImGuiTabBarFlags flags)
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=> new EndConditionally(ImGui.EndTabBar, ImGui.BeginTabBar(label, flags));
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public static IEndObject TabItem(string label)
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=> new EndConditionally(ImGui.EndTabItem, ImGui.BeginTabItem(label));
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public static unsafe IEndObject TabItem(byte* label, ImGuiTabItemFlags flags)
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=> new EndConditionally(ImGuiNative.igEndTabItem, ImGuiNative.igBeginTabItem(label, null, flags) != 0);
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public static IEndObject TabItem(string label, ref bool open)
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=> new EndConditionally(ImGui.EndTabItem, ImGui.BeginTabItem(label, ref open));
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public static IEndObject TabItem(string label, ref bool open, ImGuiTabItemFlags flags)
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=> new EndConditionally(ImGui.EndTabItem, ImGui.BeginTabItem(label, ref open, flags));
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public static IEndObject TreeNode(string label)
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=> new EndConditionally(ImGui.TreePop, ImGui.TreeNodeEx(label));
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public static IEndObject TreeNode(string label, ImGuiTreeNodeFlags flags)
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=> new EndConditionally(flags.HasFlag(ImGuiTreeNodeFlags.NoTreePushOnOpen) ? Nop : ImGui.TreePop, ImGui.TreeNodeEx(label, flags));
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public static IEndObject Disabled()
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{
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ImGui.BeginDisabled();
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++_disabledCount;
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return DisabledEnd();
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}
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public static IEndObject Disabled(bool disabled)
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{
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if (!disabled)
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return new EndConditionally(Nop, false);
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ImGui.BeginDisabled();
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++_disabledCount;
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return DisabledEnd();
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}
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public static IEndObject Enabled()
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{
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var oldCount = _disabledCount;
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if (oldCount == 0)
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return new EndConditionally(Nop, false);
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void Restore()
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{
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_disabledCount += oldCount;
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while (--oldCount >= 0)
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ImGui.BeginDisabled();
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}
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for (; _disabledCount > 0; --_disabledCount)
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ImGui.EndDisabled();
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return new EndUnconditionally(Restore, true);
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}
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private static IEndObject DisabledEnd()
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=> new EndUnconditionally(() =>
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{
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--_disabledCount;
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ImGui.EndDisabled();
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}, true);
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/* Only in OtterGui for now
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public static IEndObject FramedGroup(string label)
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{
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Widget.BeginFramedGroup(label, Vector2.Zero);
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return new EndUnconditionally(Widget.EndFramedGroup, true);
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}
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public static IEndObject FramedGroup(string label, Vector2 minSize, string description = "")
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{
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Widget.BeginFramedGroup(label, minSize, description);
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return new EndUnconditionally(Widget.EndFramedGroup, true);
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}
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*/
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// Exported interface for RAII.
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public interface IEndObject : IDisposable
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{
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public bool Success { get; }
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public static bool operator true(IEndObject i)
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=> i.Success;
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public static bool operator false(IEndObject i)
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=> !i.Success;
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public static bool operator !(IEndObject i)
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=> !i.Success;
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public static bool operator &(IEndObject i, bool value)
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=> i.Success && value;
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public static bool operator |(IEndObject i, bool value)
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=> i.Success || value;
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// Empty end object.
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public static readonly IEndObject Empty = new EndConditionally(Nop, false);
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}
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// Use end-function regardless of success.
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// Used by Child, Group and Tooltip.
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private struct EndUnconditionally : IEndObject
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{
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private Action EndAction { get; }
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public bool Success { get; }
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public bool Disposed { get; private set; }
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public EndUnconditionally(Action endAction, bool success)
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{
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this.EndAction = endAction;
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this.Success = success;
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this.Disposed = false;
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}
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public void Dispose()
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{
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if (this.Disposed)
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return;
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this.EndAction();
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this.Disposed = true;
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}
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}
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// Use end-function only on success.
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private struct EndConditionally : IEndObject
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{
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private Action EndAction { get; }
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public bool Success { get; }
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public bool Disposed { get; private set; }
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public EndConditionally(Action endAction, bool success)
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{
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this.EndAction = endAction;
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this.Success = success;
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this.Disposed = false;
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}
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public void Dispose()
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{
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if (this.Disposed)
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return;
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if (this.Success)
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this.EndAction();
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this.Disposed = true;
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}
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}
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// Used to avoid tree pops when flag for no push is set.
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private static void Nop()
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{ }
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}
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51
Dalamud.Interface/Raii/Font.cs
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51
Dalamud.Interface/Raii/Font.cs
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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// Push an arbitrary amount of fonts into an object that are all popped when it is disposed.
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// If condition is false, no font is pushed.
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public static partial class ImRaii
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{
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public static Font PushFont(ImFontPtr font, bool condition = true)
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=> condition ? new Font().Push(font) : new Font();
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// Push the default font if any other font is currently pushed.
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public static Font DefaultFont()
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=> new Font().Push(Font.DefaultPushed, Font.FontPushCounter > 0);
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public sealed class Font : IDisposable
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{
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internal static int FontPushCounter = 0;
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internal static ImFontPtr DefaultPushed;
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private int _count;
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public Font()
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=> this._count = 0;
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public Font Push(ImFontPtr font, bool condition = true)
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{
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if (condition)
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{
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if (FontPushCounter++ == 0)
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DefaultPushed = ImGui.GetFont();
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ImGui.PushFont(font);
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++this._count;
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}
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return this;
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}
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this._count);
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this._count -= num;
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FontPushCounter -= num;
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while (num-- > 0)
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ImGui.PopFont();
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}
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public void Dispose()
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=> this.Pop(this._count);
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}
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}
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66
Dalamud.Interface/Raii/Id.cs
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66
Dalamud.Interface/Raii/Id.cs
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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// Push an arbitrary amount of ids into an object that are all popped when it is disposed.
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// If condition is false, no id is pushed.
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public static partial class ImRaii
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{
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public static Id PushId(string id, bool enabled = true)
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=> enabled ? new Id().Push(id) : new Id();
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public static Id PushId(int id, bool enabled = true)
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=> enabled ? new Id().Push(id) : new Id();
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public static Id PushId(IntPtr id, bool enabled = true)
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=> enabled ? new Id().Push(id) : new Id();
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public sealed class Id : IDisposable
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{
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private int _count;
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public Id Push(string id, bool condition = true)
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{
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if (condition)
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{
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ImGui.PushID(id);
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++this._count;
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}
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return this;
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}
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public Id Push(int id, bool condition = true)
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{
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if (condition)
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{
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ImGui.PushID(id);
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++this._count;
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}
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return this;
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}
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public Id Push(IntPtr id, bool condition = true)
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{
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if (condition)
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{
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ImGui.PushID(id);
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++this._count;
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}
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return this;
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}
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public void Pop(int num = 1)
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{
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num = Math.Min(num, this._count);
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this._count -= num;
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while (num-- > 0)
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ImGui.PopID();
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}
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public void Dispose()
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=> this.Pop(this._count);
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}
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}
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70
Dalamud.Interface/Raii/Indent.cs
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70
Dalamud.Interface/Raii/Indent.cs
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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public static partial class ImRaii
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{
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public static Indent PushIndent(float f, bool scaled = true, bool condition = true)
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=> new Indent().Push(f, scaled, condition);
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public static Indent PushIndent(int i = 1, bool condition = true)
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=> new Indent().Push(i, condition);
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public sealed class Indent : IDisposable
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{
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public float Indentation { get; private set; }
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public Indent Push(float indent, bool scaled = true, bool condition = true)
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{
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if (condition)
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{
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if (scaled)
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indent *= InterfaceHelpers.GlobalScale;
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IndentInternal(indent);
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this.Indentation += indent;
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}
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return this;
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}
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public Indent Push(int i = 1, bool condition = true)
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{
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if (condition)
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{
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var spacing = i * ImGui.GetStyle().IndentSpacing;
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IndentInternal(spacing);
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this.Indentation += spacing;
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}
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return this;
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}
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public void Pop(float indent, bool scaled = true)
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{
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if (scaled)
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indent *= InterfaceHelpers.GlobalScale;
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IndentInternal(-indent);
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this.Indentation -= indent;
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}
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public void Pop(int i)
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{
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var spacing = i * ImGui.GetStyle().IndentSpacing;
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IndentInternal(-spacing);
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this.Indentation -= spacing;
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}
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private static void IndentInternal(float indent)
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{
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if (indent < 0)
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ImGui.Unindent(-indent);
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else if (indent > 0)
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ImGui.Indent(indent);
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}
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public void Dispose()
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=> this.Pop(this.Indentation, false);
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}
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}
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147
Dalamud.Interface/Raii/Style.cs
Normal file
147
Dalamud.Interface/Raii/Style.cs
Normal file
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@ -0,0 +1,147 @@
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using System.Numerics;
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using ImGuiNET;
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namespace Dalamud.Interface.Raii;
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||||
// Push an arbitrary amount of styles into an object that are all popped when it is disposed.
|
||||
// If condition is false, no style is pushed.
|
||||
// In debug mode, checks that the type of the value given for the style is valid.
|
||||
public static partial class ImRaii
|
||||
{
|
||||
public static Style PushStyle(ImGuiStyleVar idx, float value, bool condition = true)
|
||||
=> new Style().Push(idx, value, condition);
|
||||
|
||||
public static Style PushStyle(ImGuiStyleVar idx, Vector2 value, bool condition = true)
|
||||
=> new Style().Push(idx, value, condition);
|
||||
|
||||
// Push styles that revert all current style changes made temporarily.
|
||||
public static Style DefaultStyle()
|
||||
{
|
||||
var ret = new Style();
|
||||
var reverseStack = Style.Stack.GroupBy(p => p.Item1).Select(p => (p.Key, p.First().Item2)).ToArray();
|
||||
foreach (var (idx, val) in reverseStack)
|
||||
{
|
||||
if (float.IsNaN(val.Y))
|
||||
ret.Push(idx, val.X);
|
||||
else
|
||||
ret.Push(idx, val);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public sealed class Style : IDisposable
|
||||
{
|
||||
internal static readonly List<(ImGuiStyleVar, Vector2)> Stack = new();
|
||||
|
||||
private int _count;
|
||||
|
||||
[System.Diagnostics.Conditional("DEBUG")]
|
||||
private static void CheckStyleIdx(ImGuiStyleVar idx, Type type)
|
||||
{
|
||||
var shouldThrow = idx switch
|
||||
{
|
||||
ImGuiStyleVar.Alpha => type != typeof(float),
|
||||
ImGuiStyleVar.WindowPadding => type != typeof(Vector2),
|
||||
ImGuiStyleVar.WindowRounding => type != typeof(float),
|
||||
ImGuiStyleVar.WindowBorderSize => type != typeof(float),
|
||||
ImGuiStyleVar.WindowMinSize => type != typeof(Vector2),
|
||||
ImGuiStyleVar.WindowTitleAlign => type != typeof(Vector2),
|
||||
ImGuiStyleVar.ChildRounding => type != typeof(float),
|
||||
ImGuiStyleVar.ChildBorderSize => type != typeof(float),
|
||||
ImGuiStyleVar.PopupRounding => type != typeof(float),
|
||||
ImGuiStyleVar.PopupBorderSize => type != typeof(float),
|
||||
ImGuiStyleVar.FramePadding => type != typeof(Vector2),
|
||||
ImGuiStyleVar.FrameRounding => type != typeof(float),
|
||||
ImGuiStyleVar.FrameBorderSize => type != typeof(float),
|
||||
ImGuiStyleVar.ItemSpacing => type != typeof(Vector2),
|
||||
ImGuiStyleVar.ItemInnerSpacing => type != typeof(Vector2),
|
||||
ImGuiStyleVar.IndentSpacing => type != typeof(float),
|
||||
ImGuiStyleVar.CellPadding => type != typeof(Vector2),
|
||||
ImGuiStyleVar.ScrollbarSize => type != typeof(float),
|
||||
ImGuiStyleVar.ScrollbarRounding => type != typeof(float),
|
||||
ImGuiStyleVar.GrabMinSize => type != typeof(float),
|
||||
ImGuiStyleVar.GrabRounding => type != typeof(float),
|
||||
ImGuiStyleVar.TabRounding => type != typeof(float),
|
||||
ImGuiStyleVar.ButtonTextAlign => type != typeof(Vector2),
|
||||
ImGuiStyleVar.SelectableTextAlign => type != typeof(Vector2),
|
||||
ImGuiStyleVar.DisabledAlpha => type != typeof(float),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(idx), idx, null),
|
||||
};
|
||||
|
||||
if (shouldThrow)
|
||||
throw new ArgumentException($"Unable to push {type} to {idx}.");
|
||||
}
|
||||
|
||||
public static Vector2 GetStyle(ImGuiStyleVar idx)
|
||||
{
|
||||
var style = ImGui.GetStyle();
|
||||
return idx switch
|
||||
{
|
||||
ImGuiStyleVar.Alpha => new Vector2(style.Alpha, float.NaN),
|
||||
ImGuiStyleVar.WindowPadding => style.WindowPadding,
|
||||
ImGuiStyleVar.WindowRounding => new Vector2(style.WindowRounding, float.NaN),
|
||||
ImGuiStyleVar.WindowBorderSize => new Vector2(style.WindowBorderSize, float.NaN),
|
||||
ImGuiStyleVar.WindowMinSize => style.WindowMinSize,
|
||||
ImGuiStyleVar.WindowTitleAlign => style.WindowTitleAlign,
|
||||
ImGuiStyleVar.ChildRounding => new Vector2(style.ChildRounding, float.NaN),
|
||||
ImGuiStyleVar.ChildBorderSize => new Vector2(style.ChildBorderSize, float.NaN),
|
||||
ImGuiStyleVar.PopupRounding => new Vector2(style.PopupRounding, float.NaN),
|
||||
ImGuiStyleVar.PopupBorderSize => new Vector2(style.PopupBorderSize, float.NaN),
|
||||
ImGuiStyleVar.FramePadding => style.FramePadding,
|
||||
ImGuiStyleVar.FrameRounding => new Vector2(style.FrameRounding, float.NaN),
|
||||
ImGuiStyleVar.FrameBorderSize => new Vector2(style.FrameBorderSize, float.NaN),
|
||||
ImGuiStyleVar.ItemSpacing => style.ItemSpacing,
|
||||
ImGuiStyleVar.ItemInnerSpacing => style.ItemInnerSpacing,
|
||||
ImGuiStyleVar.IndentSpacing => new Vector2(style.IndentSpacing, float.NaN),
|
||||
ImGuiStyleVar.CellPadding => style.CellPadding,
|
||||
ImGuiStyleVar.ScrollbarSize => new Vector2(style.ScrollbarSize, float.NaN),
|
||||
ImGuiStyleVar.ScrollbarRounding => new Vector2(style.ScrollbarRounding, float.NaN),
|
||||
ImGuiStyleVar.GrabMinSize => new Vector2(style.GrabMinSize, float.NaN),
|
||||
ImGuiStyleVar.GrabRounding => new Vector2(style.GrabRounding, float.NaN),
|
||||
ImGuiStyleVar.TabRounding => new Vector2(style.TabRounding, float.NaN),
|
||||
ImGuiStyleVar.ButtonTextAlign => style.ButtonTextAlign,
|
||||
ImGuiStyleVar.SelectableTextAlign => style.SelectableTextAlign,
|
||||
ImGuiStyleVar.DisabledAlpha => new Vector2(style.DisabledAlpha, float.NaN),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(idx), idx, null),
|
||||
};
|
||||
}
|
||||
|
||||
public Style Push(ImGuiStyleVar idx, float value, bool condition = true)
|
||||
{
|
||||
if (!condition)
|
||||
return this;
|
||||
|
||||
CheckStyleIdx(idx, typeof(float));
|
||||
Stack.Add((idx, GetStyle(idx)));
|
||||
ImGui.PushStyleVar(idx, value);
|
||||
++this._count;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public Style Push(ImGuiStyleVar idx, Vector2 value, bool condition = true)
|
||||
{
|
||||
if (!condition)
|
||||
return this;
|
||||
|
||||
CheckStyleIdx(idx, typeof(Vector2));
|
||||
Stack.Add((idx, GetStyle(idx)));
|
||||
ImGui.PushStyleVar(idx, value);
|
||||
++this._count;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public void Pop(int num = 1)
|
||||
{
|
||||
num = Math.Min(num, this._count);
|
||||
this._count -= num;
|
||||
ImGui.PopStyleVar(num);
|
||||
Stack.RemoveRange(Stack.Count - num, num);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
=> this.Pop(this._count);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue