mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-15 21:24:16 +01:00
Merge pull request #34 from ff-meli/playername_error_fix
Fix incorrect error log in discord forwarding when the local player s…
This commit is contained in:
commit
766a6f3f85
1 changed files with 6 additions and 1 deletions
|
|
@ -187,7 +187,12 @@ namespace Dalamud.DiscordBot {
|
|||
string senderWorld;
|
||||
|
||||
if (playerLink == null) {
|
||||
Log.Error("playerLink was null. Sender: {0}", BitConverter.ToString(sender.RawData));
|
||||
// chat messages from the local player do not include a player link, and are just the raw name
|
||||
// but we should still track other instances to know if this is ever an issue otherwise
|
||||
if (parsedSender.TextValue != this.dalamud.ClientState.LocalPlayer.Name)
|
||||
{
|
||||
Log.Error("playerLink was null. Sender: {0}", BitConverter.ToString(sender.RawData));
|
||||
}
|
||||
|
||||
senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : parsedSender.TextValue;
|
||||
senderWorld = this.dalamud.ClientState.LocalPlayer.HomeWorld.Name;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue