Fix Status Effect Array to Pull from Actors Struct

This commit is contained in:
Penn Oser 2020-08-25 17:16:11 -05:00
parent 6d8df89ca6
commit 7e2c04bbf1

View file

@ -1,3 +1,4 @@
using Dalamud.Game.ClientState.Structs;
using System;
namespace Dalamud.Game.ClientState.Actors.Types {
@ -71,6 +72,11 @@ namespace Dalamud.Game.ClientState.Actors.Types {
/// </summary>
public virtual int TargetActorID => 0;
/// <summary>
/// Status Effects
/// </summary>
public StatusEffect[] statusEffects => this.actorStruct.UIStatusEffects;
bool IEquatable<Actor>.Equals(Actor other) => this.ActorId == other.ActorId;
}
}