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Convert Status to readonly struct and add interface
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1 changed files with 61 additions and 25 deletions
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@ -1,61 +1,49 @@
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using System.Diagnostics.CodeAnalysis;
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using Dalamud.Data;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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using Lumina.Excel;
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using CSStatus = FFXIVClientStructs.FFXIV.Client.Game.Status;
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namespace Dalamud.Game.ClientState.Statuses;
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/// <summary>
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/// This class represents a status effect an actor is afflicted by.
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/// Interface representing a status.
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/// </summary>
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public unsafe class Status
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public interface IStatus : IEquatable<IStatus>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Status"/> class.
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/// </summary>
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/// <param name="address">Status address.</param>
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internal Status(IntPtr address)
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{
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this.Address = address;
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}
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/// <summary>
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/// Gets the address of the status in memory.
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/// </summary>
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public IntPtr Address { get; }
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nint Address { get; }
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/// <summary>
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/// Gets the status ID of this status.
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/// </summary>
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public uint StatusId => this.Struct->StatusId;
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uint StatusId { get; }
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/// <summary>
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/// Gets the GameData associated with this status.
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/// </summary>
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public RowRef<Lumina.Excel.Sheets.Status> GameData => LuminaUtils.CreateRef<Lumina.Excel.Sheets.Status>(this.Struct->StatusId);
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RowRef<Lumina.Excel.Sheets.Status> GameData { get; }
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/// <summary>
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/// Gets the parameter value of the status.
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/// </summary>
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public ushort Param => this.Struct->Param;
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/// <summary>
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/// Gets the stack count of this status.
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/// Only valid if this is a non-food status.
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/// </summary>
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[Obsolete($"Replaced with {nameof(Param)}", true)]
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public byte StackCount => (byte)this.Struct->Param;
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ushort Param { get; }
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/// <summary>
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/// Gets the time remaining of this status.
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/// </summary>
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public float RemainingTime => this.Struct->RemainingTime;
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float RemainingTime { get; }
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/// <summary>
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/// Gets the source ID of this status.
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/// </summary>
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public uint SourceId => this.Struct->SourceObject.ObjectId;
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uint SourceId { get; }
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/// <summary>
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/// Gets the source actor associated with this status.
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@ -63,7 +51,55 @@ public unsafe class Status
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/// <remarks>
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/// This iterates the actor table, it should be used with care.
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/// </remarks>
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IGameObject? SourceObject { get; }
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}
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/// <summary>
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/// This struct represents a status effect an actor is afflicted by.
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/// </summary>
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/// <param name="ptr">A pointer to the Status.</param>
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internal unsafe readonly struct Status(CSStatus* ptr) : IStatus
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{
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/// <inheritdoc/>
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public nint Address => (nint)ptr;
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/// <inheritdoc/>
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public uint StatusId => ptr->StatusId;
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/// <inheritdoc/>
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public RowRef<Lumina.Excel.Sheets.Status> GameData => LuminaUtils.CreateRef<Lumina.Excel.Sheets.Status>(ptr->StatusId);
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/// <inheritdoc/>
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public ushort Param => ptr->Param;
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/// <inheritdoc/>
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public float RemainingTime => ptr->RemainingTime;
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/// <inheritdoc/>
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public uint SourceId => ptr->SourceObject.ObjectId;
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/// <inheritdoc/>
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public IGameObject? SourceObject => Service<ObjectTable>.Get().SearchById(this.SourceId);
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private FFXIVClientStructs.FFXIV.Client.Game.Status* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Status*)this.Address;
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public static bool operator ==(Status x, Status y) => x.Equals(y);
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public static bool operator !=(Status x, Status y) => !(x == y);
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/// <inheritdoc/>
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public bool Equals(IStatus? other)
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{
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return this.StatusId == other.StatusId && this.SourceId == other.SourceId && this.Param == other.Param && this.RemainingTime == other.RemainingTime;
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}
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/// <inheritdoc/>
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public override bool Equals([NotNullWhen(true)] object? obj)
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{
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return obj is Status fate && this.Equals(fate);
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}
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/// <inheritdoc/>
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public override int GetHashCode()
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{
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return HashCode.Combine(this.StatusId, this.SourceId, this.Param, this.RemainingTime);
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}
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}
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