fix: buff time in DRKGauge is ushort

This commit is contained in:
goat 2021-01-18 01:25:59 +01:00
parent 9fd0272d3d
commit 83a4fe1048
2 changed files with 6 additions and 5 deletions

View file

@ -246,10 +246,11 @@ namespace Dalamud {
{
try
{
PluginRepository.CleanupPlugins();
this.PluginRepository.CleanupPlugins();
PluginManager = new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory);
PluginManager.LoadPlugins();
this.PluginManager =
new PluginManager(this, this.StartInfo.PluginDirectory, this.StartInfo.DefaultPluginDirectory);
this.PluginManager.LoadPlugins();
}
catch (Exception ex)
{

View file

@ -9,9 +9,9 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
[StructLayout(LayoutKind.Explicit)]
public struct DRKGauge {
[FieldOffset(0)] public byte Blood;
[FieldOffset(2)] public short DarksideTimeRemaining;
[FieldOffset(2)] public ushort DarksideTimeRemaining;
[FieldOffset(4)] private byte DarkArtsState;
[FieldOffset(6)] public short ShadowTimeRemaining;
[FieldOffset(6)] public ushort ShadowTimeRemaining;
public bool HasDarkArts() {
return DarkArtsState > 0;