feat: add implicit conversions to common vector types to Position3

This commit is contained in:
goat 2020-04-29 15:15:41 +02:00
parent a06f1b13d6
commit 84d1494b63

View file

@ -6,5 +6,17 @@ namespace Dalamud.Game.ClientState.Actors {
public float X;
public float Z;
public float Y;
/// <summary>
/// Convert this Position3 to a System.Numerics.Vector3
/// </summary>
/// <param name="pos">Position to convert.</param>
public static implicit operator System.Numerics.Vector3(Position3 pos) => new System.Numerics.Vector3(pos.X, pos.Y, pos.Z);
/// <summary>
/// Convert this Position3 to a SharpDX.Vector3
/// </summary>
/// <param name="pos">Position to convert.</param>
public static implicit operator SharpDX.Vector3(Position3 pos) => new SharpDX.Vector3(pos.X, pos.Y, pos.Z);
}
}