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Update ClientStructs
- Fix build errors caused by obsoletes
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4 changed files with 6 additions and 11 deletions
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@ -1,5 +1,3 @@
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using System;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Enums;
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namespace Dalamud.Game.ClientState.Objects.Types;
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namespace Dalamud.Game.ClientState.Objects.Types;
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@ -25,5 +23,5 @@ public unsafe class BattleNpc : BattleChara
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public BattleNpcSubKind BattleNpcKind => (BattleNpcSubKind)this.Struct->Character.GameObject.SubKind;
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public BattleNpcSubKind BattleNpcKind => (BattleNpcSubKind)this.Struct->Character.GameObject.SubKind;
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/// <inheritdoc/>
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/// <inheritdoc/>
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public override ulong TargetObjectId => this.Struct->Character.TargetObjectID;
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public override ulong TargetObjectId => this.Struct->Character.TargetId;
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}
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}
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using System;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Resolvers;
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using Dalamud.Game.ClientState.Resolvers;
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@ -33,5 +31,5 @@ public unsafe class PlayerCharacter : BattleChara
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/// <summary>
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/// <summary>
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/// Gets the target actor ID of the PlayerCharacter.
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/// Gets the target actor ID of the PlayerCharacter.
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/// </summary>
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/// </summary>
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public override ulong TargetObjectId => this.Struct->Character.PlayerTargetObjectID;
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public override ulong TargetObjectId => this.Struct->Character.LookTargetId;
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}
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}
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@ -1,5 +1,3 @@
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using System;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Resolvers;
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using Dalamud.Game.ClientState.Resolvers;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Game.Text.SeStringHandling;
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@ -87,7 +85,7 @@ public unsafe class Character : GameObject
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/// <summary>
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/// <summary>
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/// Gets the target object ID of the character.
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/// Gets the target object ID of the character.
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/// </summary>
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/// </summary>
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public override ulong TargetObjectId => this.Struct->TargetObjectID;
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public override ulong TargetObjectId => this.Struct->TargetId;
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/// <summary>
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/// <summary>
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/// Gets the name ID of the character.
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/// Gets the name ID of the character.
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@ -115,5 +113,6 @@ public unsafe class Character : GameObject
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/// <summary>
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/// <summary>
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/// Gets the underlying structure.
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/// Gets the underlying structure.
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/// </summary>
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/// </summary>
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protected internal new FFXIVClientStructs.FFXIV.Client.Game.Character.Character* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)this.Address;
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protected internal new FFXIVClientStructs.FFXIV.Client.Game.Character.Character* Struct =>
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(FFXIVClientStructs.FFXIV.Client.Game.Character.Character*)this.Address;
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}
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}
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@ -1 +1 @@
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Subproject commit 7279a8f3ca6b79490184b05532af509781a89415
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Subproject commit 06e3ca2336031ba86ef95d022a2af722e5d00a7e
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