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Merge pull request #314 from Asvel/sestring-integer-encoding
fix: improve SeString integer decoding and encoding
This commit is contained in:
commit
8f8e34b449
5 changed files with 32 additions and 279 deletions
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@ -247,240 +247,61 @@ namespace Dalamud.Game.Text.SeStringHandling
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}
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// TODO - everything below needs to be completely refactored, now that we have run into
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// a lot more cases than were originally handled.
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protected enum IntegerType
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{
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// used as an internal marker; sometimes single bytes are bare with no marker at all
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None = 0,
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Byte = 0xF0,
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ByteTimes256 = 0xF1,
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Int16 = 0xF2,
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ByteSHL16 = 0xF3,
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Int16Packed = 0xF4, // seen in map links, seemingly 2 8-bit values packed into 2 bytes with only one marker
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Int16SHL8 = 0xF5,
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Int24Special = 0xF6, // unsure how different form Int24 - used for hq items that add 1 million, also used for normal 24-bit values in map links
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Int8SHL24 = 0xF7,
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Int8SHL8Int8 = 0xF8,
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Int8SHL8Int8SHL8 = 0xF9,
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Int24 = 0xFA,
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Int16SHL16 = 0xFB,
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Int24Packed = 0xFC, // used in map links- sometimes short+byte, sometimes... not??
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Int16Int8SHL8 = 0xFD,
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Int32 = 0xFE
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}
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// made protected, unless we actually want to use it externally
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// in which case it should probably go live somewhere else
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protected static uint GetInteger(BinaryReader input)
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{
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var t = input.ReadByte();
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var type = (IntegerType)t;
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return GetInteger(input, type);
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}
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uint marker = input.ReadByte();
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if (marker < 0xD0) return marker - 1;
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private static uint GetInteger(BinaryReader input, IntegerType type)
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{
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const byte ByteLengthCutoff = 0xF0;
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// the game adds 0xF0 marker for values >= 0xCF
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// uasge of 0xD0-0xEF is unknown, should we throw here?
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// if (marker < 0xF0) throw new NotSupportedException();
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var t = (byte)type;
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if (t < ByteLengthCutoff)
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return (uint)(t - 1);
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marker = (marker + 1) & 0b1111;
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switch (type)
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var ret = new byte[4];
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for (var i = 3; i >= 0; i--)
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{
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case IntegerType.Byte:
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return input.ReadByte();
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case IntegerType.ByteTimes256:
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return input.ReadByte() * (uint)256;
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case IntegerType.ByteSHL16:
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return (uint)(input.ReadByte() << 16);
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case IntegerType.Int8SHL24:
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return (uint)(input.ReadByte() << 24);
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case IntegerType.Int8SHL8Int8:
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{
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var v = 0;
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v |= input.ReadByte() << 24;
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v |= input.ReadByte();
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return (uint)v;
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}
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case IntegerType.Int8SHL8Int8SHL8:
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{
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var v = 0;
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v |= input.ReadByte() << 24;
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v |= input.ReadByte() << 8;
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return (uint)v;
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}
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case IntegerType.Int16:
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// fallthrough - same logic
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case IntegerType.Int16Packed:
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{
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var v = 0;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return (uint)v;
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}
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case IntegerType.Int16SHL8:
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{
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var v = 0;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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return (uint)v;
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}
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case IntegerType.Int16SHL16:
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{
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var v = 0;
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v |= input.ReadByte() << 24;
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v |= input.ReadByte() << 16;
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return (uint)v;
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}
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case IntegerType.Int24Special:
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// Fallthrough - same logic
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case IntegerType.Int24Packed:
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// fallthrough again
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case IntegerType.Int24:
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{
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var v = 0;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return (uint)v;
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}
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case IntegerType.Int16Int8SHL8:
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{
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var v = 0;
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v |= input.ReadByte() << 24;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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return (uint)v;
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}
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case IntegerType.Int32:
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{
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var v = 0;
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v |= input.ReadByte() << 24;
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v |= input.ReadByte() << 16;
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v |= input.ReadByte() << 8;
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v |= input.ReadByte();
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return (uint)v;
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}
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default:
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throw new NotSupportedException();
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}
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}
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protected virtual byte[] MakeInteger(uint value, bool withMarker = true, bool incrementSmallInts = true) // TODO: better way to handle this
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{
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// single-byte values below the marker values have no marker and have 1 added
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if (incrementSmallInts && (value + 1 < (int)IntegerType.Byte))
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{
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value++;
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return new byte[] { (byte)value };
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ret[i] = (marker & (1 << i)) == 0 ? (byte)0 : input.ReadByte();
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}
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var bytesPadded = BitConverter.GetBytes(value);
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Array.Reverse(bytesPadded);
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var shrunkValue = bytesPadded.SkipWhile(b => b == 0x00).ToArray();
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return BitConverter.ToUInt32(ret, 0);
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}
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var encodedNum = new List<byte>();
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if (withMarker)
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protected static byte[] MakeInteger(uint value)
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{
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if (value < 0xCF)
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{
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var marker = GetMarkerForIntegerBytes(shrunkValue);
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if (marker != 0)
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return new byte[] { (byte)(value + 1) };
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}
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var bytes = BitConverter.GetBytes(value);
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var ret = new List<byte>() { 0xF0 };
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for (var i = 3; i >= 0; i--)
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{
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if (bytes[i] != 0)
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{
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encodedNum.Add(marker);
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ret.Add(bytes[i]);
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ret[0] |= (byte)(1 << i);
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}
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}
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ret[0] -= 1;
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encodedNum.AddRange(shrunkValue);
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return encodedNum.ToArray();
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return ret.ToArray();
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}
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// This is only accurate in a very general sense
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// Different payloads seem to use different default values for things
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// So this should be overridden where necessary
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protected virtual byte GetMarkerForIntegerBytes(byte[] bytes)
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protected static (uint, uint) GetPackedIntegers(BinaryReader input)
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{
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// not the most scientific, exists mainly for laziness
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var marker = bytes.Length switch
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{
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1 => IntegerType.Byte,
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2 => IntegerType.Int16,
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3 => IntegerType.Int24,
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4 => IntegerType.Int32,
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_ => throw new NotSupportedException()
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};
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return (byte)marker;
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}
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protected virtual byte GetMarkerForPackedIntegerBytes(byte[] bytes)
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{
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// unsure if any 'strange' size groupings exist; only ever seen these
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var type = bytes.Length switch
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{
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4 => IntegerType.Int32,
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3 => IntegerType.Int24Packed,
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2 => IntegerType.Int16Packed,
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_ => throw new NotSupportedException()
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};
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return (byte)type;
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}
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protected (uint, uint) GetPackedIntegers(BinaryReader input)
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{
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// HACK - this was already a hack, but the addition of Int24Packed made it even worse
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// All of this should be redone/removed at some point
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var marker = (IntegerType)input.ReadByte();
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input.BaseStream.Position--;
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var value = GetInteger(input);
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if (marker == IntegerType.Int24Packed)
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{
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return ((uint)((value & 0xFFFF00) >> 8), (uint)(value & 0xFF));
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}
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// this used to be the catchall before Int24Packed; leave it for now to ensure we handle all encodings
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else // if (marker == IntegerType.Int16Packed || marker == IntegerType.Int32)
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{
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if (value > 0xFFFF)
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{
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return ((uint)((value & 0xFFFF0000) >> 16), (uint)(value & 0xFFFF));
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}
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else if (value > 0xFF)
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{
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return ((uint)((value & 0xFF00) >> 8), (uint)(value & 0xFF));
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}
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}
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// unsure if there are other cases
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throw new NotSupportedException();
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return (value >> 16, value & 0xFFFF);
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}
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protected byte[] MakePackedInteger(uint val1, uint val2, bool withMarker = true)
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protected static byte[] MakePackedInteger(uint val1, uint val2)
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{
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var value = MakeInteger(val1, false, false).Concat(MakeInteger(val2, false, false)).ToArray();
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var valueBytes = new List<byte>();
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if (withMarker)
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{
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valueBytes.Add(GetMarkerForPackedIntegerBytes(value));
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}
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valueBytes.AddRange(value);
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return valueBytes.ToArray();
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var value = (val1 << 16) | (val2 & 0xFFFF);
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return MakeInteger(value);
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}
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#endregion
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}
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@ -175,40 +175,5 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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this.displayName = Encoding.UTF8.GetString(itemNameBytes);
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}
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}
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protected override byte[] MakeInteger(uint value, bool withMarker = true, bool incrementSmallInts = true)
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{
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// TODO: as part of refactor
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// linking an item id that is a multiple of 256 seemingly *requires* using byte*256 marker encoding
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// or the link will not display correctly
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// I am unsure if this applies to other data types as well, so keeping localized here, pending the
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// refactor of all this integer handling mess
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if (value % 256 == 0)
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{
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value /= 256;
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// this is no longer a small int, but it was likely converted to that range
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incrementSmallInts = false;
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}
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return base.MakeInteger(value, withMarker, incrementSmallInts);
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}
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protected override byte GetMarkerForIntegerBytes(byte[] bytes)
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{
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// custom marker just for hq items?
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if (bytes.Length == 3 && IsHQ)
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{
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return (byte)IntegerType.Int24Special;
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}
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// TODO: as in the above function
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if (bytes.Length == 1 && (this.itemId % 256 == 0))
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{
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return (byte)IntegerType.ByteTimes256;
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}
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return base.GetMarkerForIntegerBytes(bytes);
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}
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}
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}
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@ -258,18 +258,5 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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return (int)scaledPos;
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}
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#endregion
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protected override byte GetMarkerForIntegerBytes(byte[] bytes)
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{
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var type = bytes.Length switch
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{
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3 => (byte)IntegerType.Int24Special, // used because seen in incoming data
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2 => (byte)IntegerType.Int16,
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1 => (byte)IntegerType.None, // single bytes seem to have no prefix at all here
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_ => base.GetMarkerForIntegerBytes(bytes)
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};
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return type;
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}
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}
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}
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@ -109,15 +109,5 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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this.colorKey = (ushort)GetInteger(reader);
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}
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protected override byte GetMarkerForIntegerBytes(byte[] bytes)
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{
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return bytes.Length switch
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{
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// a single byte of 0x01 is used to 'disable' color, and has no marker
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1 => (byte)IntegerType.None,
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_ => base.GetMarkerForIntegerBytes(bytes)
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};
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}
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}
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}
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@ -109,15 +109,5 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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this.colorKey = (ushort)GetInteger(reader);
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}
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protected override byte GetMarkerForIntegerBytes(byte[] bytes)
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{
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return bytes.Length switch
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{
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// a single byte of 0x01 is used to 'disable' color, and has no marker
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1 => (byte)IntegerType.None,
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_ => base.GetMarkerForIntegerBytes(bytes)
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};
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}
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}
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}
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