Update SigScanner.cs

revert style changes
This commit is contained in:
pohky 2021-01-14 00:07:08 +01:00
parent 4482f305b0
commit 8fd683c2b4

View file

@ -8,17 +8,14 @@ using Serilog;
namespace Dalamud.Game {
/// <summary>
/// A SigScanner facilitates searching for memory signatures in a given ProcessModule.
/// A SigScanner facilitates searching for memory signatures in a given ProcessModule.
/// </summary>
public sealed class SigScanner : IDisposable {
/// <summary>
/// Set up the SigScanner.
/// Set up the SigScanner.
/// </summary>
/// <param name="module">The ProcessModule to be used for scanning</param>
/// <param name="doCopy">
/// Whether or not to copy the module upon initialization for search operations to use, as to not get
/// disturbed by possible hooks.
/// </param>
/// <param name="doCopy">Whether or not to copy the module upon initialization for search operations to use, as to not get disturbed by possible hooks.</param>
public SigScanner(ProcessModule module, bool doCopy = false) {
Module = module;
Is32BitProcess = !Environment.Is64BitProcess;
@ -34,52 +31,52 @@ namespace Dalamud.Game {
}
/// <summary>
/// If the search on this module is performed on a copy.
/// If the search on this module is performed on a copy.
/// </summary>
public bool IsCopy { get; }
/// <summary>
/// If the ProcessModule is 32-bit.
/// If the ProcessModule is 32-bit.
/// </summary>
public bool Is32BitProcess { get; }
/// <summary>
/// The base address of the search area. When copied, this will be the address of the copy.
/// The base address of the search area. When copied, this will be the address of the copy.
/// </summary>
public IntPtr SearchBase => IsCopy ? _moduleCopyPtr : Module.BaseAddress;
public IntPtr SearchBase => IsCopy ? this.moduleCopyPtr : Module.BaseAddress;
/// <summary>
/// The base address of the .text section search area.
/// The base address of the .text section search area.
/// </summary>
public IntPtr TextSectionBase => new IntPtr(SearchBase.ToInt64() + TextSectionOffset);
/// <summary>
/// The offset of the .text section from the base of the module.
/// The offset of the .text section from the base of the module.
/// </summary>
public long TextSectionOffset { get; private set; }
/// <summary>
/// The size of the text section.
/// The size of the text section.
/// </summary>
public int TextSectionSize { get; private set; }
/// <summary>
/// The base address of the .data section search area.
/// The base address of the .data section search area.
/// </summary>
public IntPtr DataSectionBase => new IntPtr(SearchBase.ToInt64() + DataSectionOffset);
/// <summary>
/// The offset of the .data section from the base of the module.
/// The offset of the .data section from the base of the module.
/// </summary>
public long DataSectionOffset { get; private set; }
/// <summary>
/// The size of the .data section.
/// The size of the .data section.
/// </summary>
public int DataSectionSize { get; private set; }
/// <summary>
/// The ProcessModule on which the search is performed.
/// The ProcessModule on which the search is performed.
/// </summary>
public ProcessModule Module { get; }
@ -126,23 +123,23 @@ namespace Dalamud.Game {
}
}
private IntPtr _moduleCopyPtr;
private long _moduleCopyOffset;
private IntPtr moduleCopyPtr;
private long moduleCopyOffset;
private unsafe void SetupCopiedSegments() {
Log.Verbose("module copy START");
// .text
_moduleCopyPtr = Marshal.AllocHGlobal(Module.ModuleMemorySize);
Buffer.MemoryCopy(Module.BaseAddress.ToPointer(), _moduleCopyPtr.ToPointer(), Module.ModuleMemorySize, Module.ModuleMemorySize);
_moduleCopyOffset = _moduleCopyPtr.ToInt64() - Module.BaseAddress.ToInt64();
this.moduleCopyPtr = Marshal.AllocHGlobal(Module.ModuleMemorySize);
Buffer.MemoryCopy(Module.BaseAddress.ToPointer(), this.moduleCopyPtr.ToPointer(), Module.ModuleMemorySize, Module.ModuleMemorySize);
this.moduleCopyOffset = this.moduleCopyPtr.ToInt64() - Module.BaseAddress.ToInt64();
Log.Verbose("copy OK!");
}
/// <summary>
/// Free the memory of the copied module search area on object disposal, if applicable.
/// Free the memory of the copied module search area on object disposal, if applicable.
/// </summary>
public void Dispose() {
Marshal.FreeHGlobal(_moduleCopyPtr);
Marshal.FreeHGlobal(this.moduleCopyPtr);
}
public IntPtr ResolveRelativeAddress(IntPtr nextInstAddr, int relOffset) {
@ -151,15 +148,15 @@ namespace Dalamud.Game {
}
/// <summary>
/// Scan for a byte signature in the .text section.
/// Scan for a byte signature in the .text section.
/// </summary>
/// <param name="signature">The signature.</param>
/// <returns>The real offset of the found signature.</returns>
public IntPtr ScanText(string signature) {
var mBase = IsCopy ? _moduleCopyPtr : TextSectionBase;
var mBase = IsCopy ? this.moduleCopyPtr : TextSectionBase;
var scanRet = Scan(mBase, TextSectionSize, signature);
if (IsCopy)
scanRet = new IntPtr(scanRet.ToInt64() - _moduleCopyOffset);
scanRet = new IntPtr(scanRet.ToInt64() - this.moduleCopyOffset);
var insnByte = Marshal.ReadByte(scanRet);
if (insnByte == 0xE8 || insnByte == 0xE9)
return ReadCallSig(scanRet);
@ -167,8 +164,7 @@ namespace Dalamud.Game {
}
/// <summary>
/// Helper for ScanText to get the correct address for
/// IDA sigs that mark the first CALL location.
/// Helper for ScanText to get the correct address for IDA sigs that mark the first CALL location.
/// </summary>
/// <param name="sigLocation">The address the CALL sig resolved to.</param>
/// <returns>The real offset of the signature.</returns>
@ -178,9 +174,9 @@ namespace Dalamud.Game {
}
/// <summary>
/// Scan for a .data address using a .text function.
/// This is intended to be used with IDA sigs.
/// Place your cursor on the line calling a static address, and create and IDA sig.
/// Scan for a .data address using a .text function.
/// This is intended to be used with IDA sigs.
/// Place your cursor on the line calling a static address, and create and IDA sig.
/// </summary>
/// <param name="signature">The signature of the function using the data.</param>
/// <param name="offset">The offset from function start of the instruction using the data.</param>
@ -199,26 +195,26 @@ namespace Dalamud.Game {
}
/// <summary>
/// Scan for a byte signature in the .data section.
/// Scan for a byte signature in the .data section.
/// </summary>
/// <param name="signature">The signature.</param>
/// <returns>The real offset of the found signature.</returns>
public IntPtr ScanData(string signature) {
var scanRet = Scan(DataSectionBase, DataSectionSize, signature);
if (IsCopy)
scanRet = new IntPtr(scanRet.ToInt64() - _moduleCopyOffset);
scanRet = new IntPtr(scanRet.ToInt64() - this.moduleCopyOffset);
return scanRet;
}
/// <summary>
/// Scan for a byte signature in the whole module search area.
/// Scan for a byte signature in the whole module search area.
/// </summary>
/// <param name="signature">The signature.</param>
/// <returns>The real offset of the found signature.</returns>
public IntPtr ScanModule(string signature) {
var scanRet = Scan(SearchBase, Module.ModuleMemorySize, signature);
if (IsCopy)
scanRet = new IntPtr(scanRet.ToInt64() - _moduleCopyOffset);
scanRet = new IntPtr(scanRet.ToInt64() - this.moduleCopyOffset);
return scanRet;
}