mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-12 10:17:22 +01:00
chore: fix some warnings, cleanup
This commit is contained in:
parent
9a38a9470c
commit
96ed22534c
49 changed files with 413 additions and 440 deletions
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@ -1,8 +1,6 @@
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using System;
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using System.Numerics;
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using Dalamud.Interface;
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using Dalamud.Interface.Colors;
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using Dalamud.Interface.Windowing;
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using ImGuiNET;
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@ -6,7 +6,6 @@ using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using Dalamud.Game;
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using Newtonsoft.Json;
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@ -573,7 +572,7 @@ namespace Dalamud.Injector
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return null;
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}
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return new NativeAclFix.ExistingProcess(inheritableCurrentProcessHandle);
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return new ExistingProcess(inheritableCurrentProcessHandle);
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}
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private static int ProcessLaunchTestCommand(List<string> args)
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@ -605,7 +604,7 @@ namespace Dalamud.Injector
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var result = JsonSerializer.CreateDefault().Deserialize<Dictionary<string, int>>(new JsonTextReader(helperProcess.StandardOutput));
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var pid = result["pid"];
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var handle = (IntPtr)result["handle"];
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var resultProcess = new NativeAclFix.ExistingProcess(handle);
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var resultProcess = new ExistingProcess(handle);
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Console.WriteLine("PID: {0}, Handle: {1}", pid, handle);
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Console.WriteLine("Press Enter to force quit");
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Console.ReadLine();
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34
Dalamud.Injector/ExistingProcess.cs
Normal file
34
Dalamud.Injector/ExistingProcess.cs
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@ -0,0 +1,34 @@
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using System;
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using System.Diagnostics;
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using System.Reflection;
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using Microsoft.Win32.SafeHandles;
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namespace Dalamud.Injector;
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/// <summary>
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/// Class representing an already held process handle.
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/// </summary>
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internal class ExistingProcess : Process
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="ExistingProcess"/> class.
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/// </summary>
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/// <param name="handle">The existing held process handle.</param>
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public ExistingProcess(IntPtr handle)
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{
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this.SetHandle(handle);
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}
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private void SetHandle(IntPtr handle)
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{
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var baseType = this.GetType().BaseType;
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if (baseType == null)
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return;
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var setProcessHandleMethod = baseType.GetMethod(
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"SetProcessHandle",
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BindingFlags.NonPublic | BindingFlags.Instance);
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setProcessHandleMethod?.Invoke(this, new object[] { new SafeProcessHandle(handle, true) });
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}
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}
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@ -1,21 +1,262 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using System.Linq;
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using System.Diagnostics;
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using System.Reflection;
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using Microsoft.Win32.SafeHandles;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Serilog;
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// ReSharper disable InconsistentNaming
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namespace Dalamud.Injector
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{
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/// <summary>
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/// Class responsible for stripping ACL protections from processes.
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/// </summary>
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public static class NativeAclFix
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{
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/// <summary>
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/// Start a process without ACL protections.
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/// </summary>
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/// <param name="workingDir">The working directory.</param>
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/// <param name="exePath">The path to the executable file.</param>
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/// <param name="arguments">Arguments to pass to the executable file.</param>
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/// <param name="beforeResume">Action to execute before the process is started.</param>
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/// <returns>The started process.</returns>
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/// <exception cref="Win32Exception">Thrown when a win32 error occurs.</exception>
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/// <exception cref="GameExitedException">Thrown when the process did not start correctly.</exception>
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public static Process LaunchGame(string workingDir, string exePath, string arguments, Action<Process> beforeResume)
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{
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Process process = null;
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var userName = Environment.UserName;
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var pExplicitAccess = default(PInvoke.EXPLICIT_ACCESS);
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PInvoke.BuildExplicitAccessWithName(
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ref pExplicitAccess,
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userName,
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PInvoke.STANDARD_RIGHTS_ALL | PInvoke.SPECIFIC_RIGHTS_ALL & ~PInvoke.PROCESS_VM_WRITE,
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PInvoke.GRANT_ACCESS,
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0);
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if (PInvoke.SetEntriesInAcl(1, ref pExplicitAccess, IntPtr.Zero, out var newAcl) != 0)
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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if (!PInvoke.InitializeSecurityDescriptor(out var secDesc, PInvoke.SECURITY_DESCRIPTOR_REVISION))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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if (!PInvoke.SetSecurityDescriptorDacl(ref secDesc, true, newAcl, false))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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var psecDesc = Marshal.AllocHGlobal(Marshal.SizeOf<PInvoke.SECURITY_DESCRIPTOR>());
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Marshal.StructureToPtr(secDesc, psecDesc, true);
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var lpProcessInformation = default(PInvoke.PROCESS_INFORMATION);
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try
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{
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var lpProcessAttributes = new PInvoke.SECURITY_ATTRIBUTES
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{
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nLength = Marshal.SizeOf<PInvoke.SECURITY_ATTRIBUTES>(),
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lpSecurityDescriptor = psecDesc,
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bInheritHandle = false,
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};
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var lpStartupInfo = new PInvoke.STARTUPINFO
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{
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cb = Marshal.SizeOf<PInvoke.STARTUPINFO>(),
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};
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var compatLayerPrev = Environment.GetEnvironmentVariable("__COMPAT_LAYER");
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Environment.SetEnvironmentVariable("__COMPAT_LAYER", "RunAsInvoker");
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try
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{
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if (!PInvoke.CreateProcess(
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null,
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$"\"{exePath}\" {arguments}",
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ref lpProcessAttributes,
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IntPtr.Zero,
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false,
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PInvoke.CREATE_SUSPENDED,
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IntPtr.Zero,
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workingDir,
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ref lpStartupInfo,
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out lpProcessInformation))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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}
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finally
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{
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Environment.SetEnvironmentVariable("__COMPAT_LAYER", compatLayerPrev);
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}
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DisableSeDebug(lpProcessInformation.hProcess);
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process = new ExistingProcess(lpProcessInformation.hProcess);
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beforeResume?.Invoke(process);
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PInvoke.ResumeThread(lpProcessInformation.hThread);
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// Ensure that the game main window is prepared
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try
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{
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do
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{
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process.WaitForInputIdle();
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Thread.Sleep(100);
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}
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while (TryFindGameWindow(process) == IntPtr.Zero);
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}
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catch (InvalidOperationException)
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{
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throw new GameExitedException();
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}
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if (PInvoke.GetSecurityInfo(
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PInvoke.GetCurrentProcess(),
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PInvoke.SE_OBJECT_TYPE.SE_KERNEL_OBJECT,
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PInvoke.SECURITY_INFORMATION.DACL_SECURITY_INFORMATION,
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IntPtr.Zero,
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IntPtr.Zero,
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out var pACL,
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IntPtr.Zero,
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IntPtr.Zero) != 0)
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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if (PInvoke.SetSecurityInfo(
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lpProcessInformation.hProcess,
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PInvoke.SE_OBJECT_TYPE.SE_KERNEL_OBJECT,
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PInvoke.SECURITY_INFORMATION.DACL_SECURITY_INFORMATION | PInvoke.SECURITY_INFORMATION.UNPROTECTED_DACL_SECURITY_INFORMATION,
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IntPtr.Zero,
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IntPtr.Zero,
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pACL,
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IntPtr.Zero) != 0)
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex, "[NativeAclFix] Uncaught error during initialization, trying to kill process");
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try
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{
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process?.Kill();
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}
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catch (Exception killEx)
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{
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Log.Error(killEx, "[NativeAclFix] Could not kill process");
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}
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throw;
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}
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finally
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{
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Marshal.FreeHGlobal(psecDesc);
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PInvoke.CloseHandle(lpProcessInformation.hThread);
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}
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return process;
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}
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private static void DisableSeDebug(IntPtr processHandle)
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{
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if (!PInvoke.OpenProcessToken(processHandle, PInvoke.TOKEN_QUERY | PInvoke.TOKEN_ADJUST_PRIVILEGES, out var tokenHandle))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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var luidDebugPrivilege = default(PInvoke.LUID);
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if (!PInvoke.LookupPrivilegeValue(null, "SeDebugPrivilege", ref luidDebugPrivilege))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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var requiredPrivileges = new PInvoke.PRIVILEGE_SET
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{
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PrivilegeCount = 1,
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Control = PInvoke.PRIVILEGE_SET_ALL_NECESSARY,
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Privilege = new PInvoke.LUID_AND_ATTRIBUTES[1],
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};
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requiredPrivileges.Privilege[0].Luid = luidDebugPrivilege;
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requiredPrivileges.Privilege[0].Attributes = PInvoke.SE_PRIVILEGE_ENABLED;
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if (!PInvoke.PrivilegeCheck(tokenHandle, ref requiredPrivileges, out bool bResult))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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// SeDebugPrivilege is enabled; try disabling it
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if (bResult)
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{
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var tokenPrivileges = new PInvoke.TOKEN_PRIVILEGES
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{
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PrivilegeCount = 1,
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Privileges = new PInvoke.LUID_AND_ATTRIBUTES[1],
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};
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tokenPrivileges.Privileges[0].Luid = luidDebugPrivilege;
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tokenPrivileges.Privileges[0].Attributes = PInvoke.SE_PRIVILEGE_REMOVED;
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if (!PInvoke.AdjustTokenPrivileges(tokenHandle, false, ref tokenPrivileges, 0, IntPtr.Zero, 0))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error());
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}
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}
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PInvoke.CloseHandle(tokenHandle);
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}
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private static IntPtr TryFindGameWindow(Process process)
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{
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IntPtr hwnd = IntPtr.Zero;
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while ((hwnd = PInvoke.FindWindowEx(IntPtr.Zero, hwnd, "FFXIVGAME", IntPtr.Zero)) != IntPtr.Zero)
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{
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PInvoke.GetWindowThreadProcessId(hwnd, out uint pid);
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if (pid == process.Id && PInvoke.IsWindowVisible(hwnd))
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{
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break;
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}
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}
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return hwnd;
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}
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/// <summary>
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/// Exception thrown when the process has exited before a window could be found.
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/// </summary>
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public class GameExitedException : Exception
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GameExitedException"/> class.
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/// </summary>
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public GameExitedException()
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: base("Game exited prematurely.")
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{
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}
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}
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// Definitions taken from PInvoke.net (with some changes)
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "WINAPI conventions")]
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[SuppressMessage("StyleCop.CSharp.ReadabilityRules", "SA1121:Use built-in type alias", Justification = "WINAPI conventions")]
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[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1400:Access modifier should be declared", Justification = "WINAPI conventions")]
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1306:Field names should begin with lower-case letter", Justification = "WINAPI conventions")]
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[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "WINAPI conventions")]
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[SuppressMessage("StyleCop.CSharp.ReadabilityRules", "SA1124:Do not use regions", Justification = "WINAPI conventions")]
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private static class PInvoke
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{
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#region Constants
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@ -37,11 +278,10 @@ namespace Dalamud.Injector
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public const UInt32 SE_PRIVILEGE_ENABLED = 0x00000002;
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public const UInt32 SE_PRIVILEGE_REMOVED = 0x00000004;
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public enum MULTIPLE_TRUSTEE_OPERATION
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{
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NO_MULTIPLE_TRUSTEE,
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TRUSTEE_IS_IMPERSONATE
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TRUSTEE_IS_IMPERSONATE,
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}
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public enum TRUSTEE_FORM
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@ -50,7 +290,7 @@ namespace Dalamud.Injector
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TRUSTEE_IS_NAME,
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TRUSTEE_BAD_FORM,
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TRUSTEE_IS_OBJECTS_AND_SID,
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TRUSTEE_IS_OBJECTS_AND_NAME
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TRUSTEE_IS_OBJECTS_AND_NAME,
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}
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public enum TRUSTEE_TYPE
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@ -63,7 +303,7 @@ namespace Dalamud.Injector
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TRUSTEE_IS_WELL_KNOWN_GROUP,
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TRUSTEE_IS_DELETED,
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TRUSTEE_IS_INVALID,
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TRUSTEE_IS_COMPUTER
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TRUSTEE_IS_COMPUTER,
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}
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public enum SE_OBJECT_TYPE
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|
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@ -80,8 +320,10 @@ namespace Dalamud.Injector
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SE_DS_OBJECT_ALL,
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SE_PROVIDER_DEFINED_OBJECT,
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SE_WMIGUID_OBJECT,
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SE_REGISTRY_WOW64_32KEY
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SE_REGISTRY_WOW64_32KEY,
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}
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|
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[Flags]
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public enum SECURITY_INFORMATION
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{
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OWNER_SECURITY_INFORMATION = 1,
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|
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@ -90,12 +332,120 @@ namespace Dalamud.Injector
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SACL_SECURITY_INFORMATION = 8,
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UNPROTECTED_SACL_SECURITY_INFORMATION = 0x10000000,
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UNPROTECTED_DACL_SECURITY_INFORMATION = 0x20000000,
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PROTECTED_SACL_SECURITY_INFORMATION = 0x40000000
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PROTECTED_SACL_SECURITY_INFORMATION = 0x40000000,
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}
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#endregion
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#region Methods
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|
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[DllImport("advapi32.dll", SetLastError = true, CharSet = CharSet.Auto)]
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public static extern void BuildExplicitAccessWithName(
|
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ref EXPLICIT_ACCESS pExplicitAccess,
|
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string pTrusteeName,
|
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uint accessPermissions,
|
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uint accessMode,
|
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uint inheritance);
|
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|
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[DllImport("advapi32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
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public static extern int SetEntriesInAcl(
|
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int cCountOfExplicitEntries,
|
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ref EXPLICIT_ACCESS pListOfExplicitEntries,
|
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IntPtr oldAcl,
|
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out IntPtr newAcl);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool InitializeSecurityDescriptor(
|
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out SECURITY_DESCRIPTOR pSecurityDescriptor,
|
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uint dwRevision);
|
||||
|
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[DllImport("advapi32.dll", SetLastError = true)]
|
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public static extern bool SetSecurityDescriptorDacl(
|
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ref SECURITY_DESCRIPTOR pSecurityDescriptor,
|
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bool bDaclPresent,
|
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IntPtr pDacl,
|
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bool bDaclDefaulted);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
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public static extern bool CreateProcess(
|
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string lpApplicationName,
|
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string lpCommandLine,
|
||||
ref SECURITY_ATTRIBUTES lpProcessAttributes,
|
||||
IntPtr lpThreadAttributes,
|
||||
bool bInheritHandles,
|
||||
UInt32 dwCreationFlags,
|
||||
IntPtr lpEnvironment,
|
||||
string lpCurrentDirectory,
|
||||
[In] ref STARTUPINFO lpStartupInfo,
|
||||
out PROCESS_INFORMATION lpProcessInformation);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern uint ResumeThread(IntPtr hThread);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool OpenProcessToken(
|
||||
IntPtr processHandle,
|
||||
UInt32 desiredAccess,
|
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out IntPtr tokenHandle);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
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public static extern bool LookupPrivilegeValue(string lpSystemName, string lpName, ref LUID lpLuid);
|
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|
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[DllImport("advapi32.dll", SetLastError = true)]
|
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public static extern bool PrivilegeCheck(
|
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IntPtr clientToken,
|
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ref PRIVILEGE_SET requiredPrivileges,
|
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out bool pfResult);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
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public static extern bool AdjustTokenPrivileges(
|
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IntPtr tokenHandle,
|
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bool disableAllPrivileges,
|
||||
ref TOKEN_PRIVILEGES newState,
|
||||
UInt32 bufferLengthInBytes,
|
||||
IntPtr previousState,
|
||||
UInt32 returnLengthInBytes);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern uint GetSecurityInfo(
|
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IntPtr handle,
|
||||
SE_OBJECT_TYPE objectType,
|
||||
SECURITY_INFORMATION securityInfo,
|
||||
IntPtr pSidOwner,
|
||||
IntPtr pSidGroup,
|
||||
out IntPtr pDacl,
|
||||
IntPtr pSacl,
|
||||
IntPtr pSecurityDescriptor);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern uint SetSecurityInfo(
|
||||
IntPtr handle,
|
||||
SE_OBJECT_TYPE objectType,
|
||||
SECURITY_INFORMATION securityInfo,
|
||||
IntPtr psidOwner,
|
||||
IntPtr psidGroup,
|
||||
IntPtr pDacl,
|
||||
IntPtr pSacl);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern IntPtr GetCurrentProcess();
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr hWndChildAfter, string className, IntPtr windowTitle);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
public static extern bool IsWindowVisible(IntPtr hWnd);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Structures
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto, Pack = 0)]
|
||||
public struct TRUSTEE : IDisposable
|
||||
{
|
||||
|
|
@ -105,12 +455,16 @@ namespace Dalamud.Injector
|
|||
public TRUSTEE_TYPE TrusteeType;
|
||||
private IntPtr ptstrName;
|
||||
|
||||
public string Name => Marshal.PtrToStringAuto(this.ptstrName) ?? string.Empty;
|
||||
|
||||
#pragma warning disable CA1416
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
if (ptstrName != IntPtr.Zero) Marshal.Release(ptstrName);
|
||||
if (this.ptstrName != IntPtr.Zero) Marshal.Release(this.ptstrName);
|
||||
}
|
||||
|
||||
public string Name { get { return Marshal.PtrToStringAuto(ptstrName); } }
|
||||
#pragma warning restore CA1416
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto, Pack = 0)]
|
||||
|
|
@ -204,341 +558,6 @@ namespace Dalamud.Injector
|
|||
public LUID_AND_ATTRIBUTES[] Privileges;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Methods
|
||||
[DllImport("advapi32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
||||
public static extern void BuildExplicitAccessWithName(
|
||||
ref EXPLICIT_ACCESS pExplicitAccess,
|
||||
string pTrusteeName,
|
||||
uint AccessPermissions,
|
||||
uint AccessMode,
|
||||
uint Inheritance);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
||||
public static extern int SetEntriesInAcl(
|
||||
int cCountOfExplicitEntries,
|
||||
ref EXPLICIT_ACCESS pListOfExplicitEntries,
|
||||
IntPtr OldAcl,
|
||||
out IntPtr NewAcl);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool InitializeSecurityDescriptor(
|
||||
out SECURITY_DESCRIPTOR pSecurityDescriptor,
|
||||
uint dwRevision);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool SetSecurityDescriptorDacl(
|
||||
ref SECURITY_DESCRIPTOR pSecurityDescriptor,
|
||||
bool bDaclPresent,
|
||||
IntPtr pDacl,
|
||||
bool bDaclDefaulted);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
|
||||
public static extern bool CreateProcess(
|
||||
string lpApplicationName,
|
||||
string lpCommandLine,
|
||||
ref SECURITY_ATTRIBUTES lpProcessAttributes,
|
||||
IntPtr lpThreadAttributes,
|
||||
bool bInheritHandles,
|
||||
UInt32 dwCreationFlags,
|
||||
IntPtr lpEnvironment,
|
||||
string lpCurrentDirectory,
|
||||
[In] ref STARTUPINFO lpStartupInfo,
|
||||
out PROCESS_INFORMATION lpProcessInformation);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern uint ResumeThread(IntPtr hThread);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool OpenProcessToken(
|
||||
IntPtr ProcessHandle,
|
||||
UInt32 DesiredAccess,
|
||||
out IntPtr TokenHandle);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool LookupPrivilegeValue(string lpSystemName, string lpName, ref LUID lpLuid);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool PrivilegeCheck(
|
||||
IntPtr ClientToken,
|
||||
ref PRIVILEGE_SET RequiredPrivileges,
|
||||
out bool pfResult);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern bool AdjustTokenPrivileges(
|
||||
IntPtr TokenHandle,
|
||||
bool DisableAllPrivileges,
|
||||
ref TOKEN_PRIVILEGES NewState,
|
||||
UInt32 BufferLengthInBytes,
|
||||
IntPtr PreviousState,
|
||||
UInt32 ReturnLengthInBytes);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern uint GetSecurityInfo(
|
||||
IntPtr handle,
|
||||
SE_OBJECT_TYPE ObjectType,
|
||||
SECURITY_INFORMATION SecurityInfo,
|
||||
IntPtr pSidOwner,
|
||||
IntPtr pSidGroup,
|
||||
out IntPtr pDacl,
|
||||
IntPtr pSacl,
|
||||
IntPtr pSecurityDescriptor);
|
||||
|
||||
[DllImport("advapi32.dll", SetLastError = true)]
|
||||
public static extern uint SetSecurityInfo(
|
||||
IntPtr handle,
|
||||
SE_OBJECT_TYPE ObjectType,
|
||||
SECURITY_INFORMATION SecurityInfo,
|
||||
IntPtr psidOwner,
|
||||
IntPtr psidGroup,
|
||||
IntPtr pDacl,
|
||||
IntPtr pSacl);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern IntPtr GetCurrentProcess();
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class ExistingProcess : Process
|
||||
{
|
||||
public ExistingProcess(IntPtr handle)
|
||||
{
|
||||
SetHandle(handle);
|
||||
}
|
||||
|
||||
private void SetHandle(IntPtr handle)
|
||||
{
|
||||
var baseType = GetType().BaseType;
|
||||
if (baseType == null)
|
||||
return;
|
||||
|
||||
var setProcessHandleMethod = baseType.GetMethod("SetProcessHandle",
|
||||
BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
setProcessHandleMethod?.Invoke(this, new object[] {new SafeProcessHandle(handle, true)});
|
||||
}
|
||||
}
|
||||
|
||||
public class GameExitedException : Exception
|
||||
{
|
||||
public GameExitedException()
|
||||
: base("Game exited prematurely.")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public static Process LaunchGame(string workingDir, string exePath, string arguments, Action<Process> beforeResume)
|
||||
{
|
||||
Process process = null;
|
||||
|
||||
var userName = Environment.UserName;
|
||||
|
||||
var pExplicitAccess = new PInvoke.EXPLICIT_ACCESS();
|
||||
PInvoke.BuildExplicitAccessWithName(
|
||||
ref pExplicitAccess,
|
||||
userName,
|
||||
PInvoke.STANDARD_RIGHTS_ALL | PInvoke.SPECIFIC_RIGHTS_ALL & ~PInvoke.PROCESS_VM_WRITE,
|
||||
PInvoke.GRANT_ACCESS,
|
||||
0);
|
||||
|
||||
if (PInvoke.SetEntriesInAcl(1, ref pExplicitAccess, IntPtr.Zero, out var newAcl) != 0)
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
var secDesc = new PInvoke.SECURITY_DESCRIPTOR();
|
||||
if (!PInvoke.InitializeSecurityDescriptor(out secDesc, PInvoke.SECURITY_DESCRIPTOR_REVISION))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
if (!PInvoke.SetSecurityDescriptorDacl(ref secDesc, true, newAcl, false))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
var psecDesc = Marshal.AllocHGlobal(Marshal.SizeOf<PInvoke.SECURITY_DESCRIPTOR>());
|
||||
Marshal.StructureToPtr<PInvoke.SECURITY_DESCRIPTOR>(secDesc, psecDesc, true);
|
||||
|
||||
var lpProcessInformation = new PInvoke.PROCESS_INFORMATION();
|
||||
try
|
||||
{
|
||||
var lpProcessAttributes = new PInvoke.SECURITY_ATTRIBUTES
|
||||
{
|
||||
nLength = Marshal.SizeOf<PInvoke.SECURITY_ATTRIBUTES>(),
|
||||
lpSecurityDescriptor = psecDesc,
|
||||
bInheritHandle = false
|
||||
};
|
||||
|
||||
var lpStartupInfo = new PInvoke.STARTUPINFO
|
||||
{
|
||||
cb = Marshal.SizeOf<PInvoke.STARTUPINFO>()
|
||||
};
|
||||
|
||||
var compatLayerPrev = Environment.GetEnvironmentVariable("__COMPAT_LAYER");
|
||||
|
||||
Environment.SetEnvironmentVariable("__COMPAT_LAYER", "RunAsInvoker");
|
||||
try
|
||||
{
|
||||
if (!PInvoke.CreateProcess(
|
||||
null,
|
||||
$"\"{exePath}\" {arguments}",
|
||||
ref lpProcessAttributes,
|
||||
IntPtr.Zero,
|
||||
false,
|
||||
PInvoke.CREATE_SUSPENDED,
|
||||
IntPtr.Zero,
|
||||
workingDir,
|
||||
ref lpStartupInfo,
|
||||
out lpProcessInformation))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
Environment.SetEnvironmentVariable("__COMPAT_LAYER", compatLayerPrev);
|
||||
}
|
||||
|
||||
DisableSeDebug(lpProcessInformation.hProcess);
|
||||
|
||||
process = new ExistingProcess(lpProcessInformation.hProcess);
|
||||
|
||||
beforeResume?.Invoke(process);
|
||||
|
||||
PInvoke.ResumeThread(lpProcessInformation.hThread);
|
||||
|
||||
// Ensure that the game main window is prepared
|
||||
try
|
||||
{
|
||||
do
|
||||
{
|
||||
process.WaitForInputIdle();
|
||||
|
||||
Thread.Sleep(100);
|
||||
} while (IntPtr.Zero == TryFindGameWindow(process));
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
throw new GameExitedException();
|
||||
}
|
||||
|
||||
if (PInvoke.GetSecurityInfo(
|
||||
PInvoke.GetCurrentProcess(),
|
||||
PInvoke.SE_OBJECT_TYPE.SE_KERNEL_OBJECT,
|
||||
PInvoke.SECURITY_INFORMATION.DACL_SECURITY_INFORMATION,
|
||||
IntPtr.Zero, IntPtr.Zero,
|
||||
out var pACL,
|
||||
IntPtr.Zero, IntPtr.Zero) != 0)
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
if (PInvoke.SetSecurityInfo(
|
||||
lpProcessInformation.hProcess,
|
||||
PInvoke.SE_OBJECT_TYPE.SE_KERNEL_OBJECT,
|
||||
PInvoke.SECURITY_INFORMATION.DACL_SECURITY_INFORMATION | PInvoke.SECURITY_INFORMATION.UNPROTECTED_DACL_SECURITY_INFORMATION,
|
||||
IntPtr.Zero, IntPtr.Zero, pACL, IntPtr.Zero) != 0)
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "[NativeAclFix] Uncaught error during initialization, trying to kill process");
|
||||
|
||||
try
|
||||
{
|
||||
process?.Kill();
|
||||
}
|
||||
catch (Exception killEx)
|
||||
{
|
||||
Log.Error(killEx, "[NativeAclFix] Could not kill process");
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(psecDesc);
|
||||
PInvoke.CloseHandle(lpProcessInformation.hThread);
|
||||
}
|
||||
|
||||
return process;
|
||||
}
|
||||
|
||||
private static void DisableSeDebug(IntPtr ProcessHandle)
|
||||
{
|
||||
if (!PInvoke.OpenProcessToken(ProcessHandle, PInvoke.TOKEN_QUERY | PInvoke.TOKEN_ADJUST_PRIVILEGES, out var TokenHandle))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
var luidDebugPrivilege = new PInvoke.LUID();
|
||||
if (!PInvoke.LookupPrivilegeValue(null, "SeDebugPrivilege", ref luidDebugPrivilege))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
var RequiredPrivileges = new PInvoke.PRIVILEGE_SET
|
||||
{
|
||||
PrivilegeCount = 1,
|
||||
Control = PInvoke.PRIVILEGE_SET_ALL_NECESSARY,
|
||||
Privilege = new PInvoke.LUID_AND_ATTRIBUTES[1]
|
||||
};
|
||||
|
||||
RequiredPrivileges.Privilege[0].Luid = luidDebugPrivilege;
|
||||
RequiredPrivileges.Privilege[0].Attributes = PInvoke.SE_PRIVILEGE_ENABLED;
|
||||
|
||||
if (!PInvoke.PrivilegeCheck(TokenHandle, ref RequiredPrivileges, out bool bResult))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
|
||||
if (bResult) // SeDebugPrivilege is enabled; try disabling it
|
||||
{
|
||||
var TokenPrivileges = new PInvoke.TOKEN_PRIVILEGES
|
||||
{
|
||||
PrivilegeCount = 1,
|
||||
Privileges = new PInvoke.LUID_AND_ATTRIBUTES[1]
|
||||
};
|
||||
|
||||
TokenPrivileges.Privileges[0].Luid = luidDebugPrivilege;
|
||||
TokenPrivileges.Privileges[0].Attributes = PInvoke.SE_PRIVILEGE_REMOVED;
|
||||
|
||||
if (!PInvoke.AdjustTokenPrivileges(TokenHandle, false, ref TokenPrivileges, 0, IntPtr.Zero, 0))
|
||||
{
|
||||
throw new Win32Exception(Marshal.GetLastWin32Error());
|
||||
}
|
||||
}
|
||||
|
||||
PInvoke.CloseHandle(TokenHandle);
|
||||
}
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
private static extern IntPtr FindWindowEx(IntPtr parentHandle, IntPtr hWndChildAfter, string className, IntPtr windowTitle);
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
|
||||
[DllImport("user32.dll")]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool IsWindowVisible(IntPtr hWnd);
|
||||
|
||||
private static IntPtr TryFindGameWindow(Process process)
|
||||
{
|
||||
IntPtr hwnd = IntPtr.Zero;
|
||||
while (IntPtr.Zero != (hwnd = FindWindowEx(IntPtr.Zero, hwnd, "FFXIVGAME", IntPtr.Zero)))
|
||||
{
|
||||
GetWindowThreadProcessId(hwnd, out uint pid);
|
||||
|
||||
if (pid == process.Id && IsWindowVisible(hwnd))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return hwnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@ using System.Collections.Generic;
|
|||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
using Dalamud.Game.Text;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.Style;
|
||||
using Newtonsoft.Json;
|
||||
using Serilog;
|
||||
|
|
|
|||
|
|
@ -1,15 +1,12 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Logging.Internal;
|
||||
using Dalamud.Support;
|
||||
using Dalamud.Utility;
|
||||
|
|
|
|||
|
|
@ -18,7 +18,6 @@ using Dalamud.Interface.Internal.Windows;
|
|||
using Dalamud.IoC;
|
||||
using Dalamud.IoC.Internal;
|
||||
using Dalamud.Plugin.Internal;
|
||||
using Dalamud.Plugin.Internal.Types;
|
||||
using Dalamud.Utility;
|
||||
using Serilog;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using Dalamud.Game.ClientState.JobGauge.Enums;
|
||||
|
||||
namespace Dalamud.Game.ClientState.JobGauge.Types
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -7,7 +7,6 @@ using Dalamud.Game.ClientState.Resolvers;
|
|||
using Dalamud.Game.ClientState.Statuses;
|
||||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Memory;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Dalamud.Game.ClientState.Party
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Game.Internal;
|
||||
|
||||
namespace Dalamud.Game
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using Dalamud.Game.Internal;
|
||||
|
||||
namespace Dalamud.Game.Gui
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,6 +1,4 @@
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
namespace Dalamud.Game.Gui.ContextMenus
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides game object context to a context menu.
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Dalamud.Game.Gui
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using Dalamud.Data;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using Dalamud.Game.Internal;
|
||||
|
||||
namespace Dalamud.Game.Libc
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using Dalamud.Game.Internal;
|
||||
|
||||
namespace Dalamud.Game.Network
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ using System.Net.Sockets;
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Hooking;
|
||||
using Dalamud.Hooking.Internal;
|
||||
|
||||
namespace Dalamud.Game.Network.Internal
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
|
|
|||
|
|
@ -1,10 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.IoC;
|
||||
using Dalamud.IoC.Internal;
|
||||
using Lumina.Excel.GeneratedSheets;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
|
|
|
|||
|
|
@ -4,11 +4,9 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Logging.Internal;
|
||||
using Dalamud.Memory;
|
||||
using Iced.Intel;
|
||||
using Microsoft.Win32;
|
||||
|
||||
namespace Dalamud.Hooking.Internal
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dalamud.Interface.GameFonts
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,9 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dalamud.Interface.GameFonts
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using ImGuiNET;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using System.Numerics;
|
|||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
using Dalamud.Data;
|
||||
using Dalamud.Interface.Internal;
|
||||
using ImGuiNET;
|
||||
|
|
|
|||
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dalamud.Interface.GameFonts
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,8 +3,6 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
using Dalamud.Interface;
|
||||
|
||||
namespace Dalamud.Interface.ImGuiFileDialog
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,8 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dalamud.Interface.ImGuiFileDialog
|
||||
{
|
||||
|
|
|
|||
|
|
@ -15,11 +15,9 @@ using Dalamud.Game.ClientState.Keys;
|
|||
using Dalamud.Game.Gui.Internal;
|
||||
using Dalamud.Game.Internal.DXGI;
|
||||
using Dalamud.Hooking;
|
||||
using Dalamud.Hooking.Internal;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.Internal.ManagedAsserts;
|
||||
using Dalamud.Interface.Internal.Notifications;
|
||||
using Dalamud.Interface.Internal.Windows.StyleEditor;
|
||||
using Dalamud.Interface.Style;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Utility;
|
||||
|
|
|
|||
|
|
@ -1,9 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using Dalamud.Game;
|
||||
|
|
@ -19,7 +15,7 @@ namespace Dalamud.Interface.Internal
|
|||
/// <summary>
|
||||
/// This class displays a debug window to inspect native addons.
|
||||
/// </summary>
|
||||
internal unsafe class UIDebug
|
||||
internal unsafe class UiDebug
|
||||
{
|
||||
private const int UnitListCount = 18;
|
||||
|
||||
|
|
@ -52,9 +48,9 @@ namespace Dalamud.Interface.Internal
|
|||
private AtkUnitBase* selectedUnitBase = null;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="UIDebug"/> class.
|
||||
/// Initializes a new instance of the <see cref="UiDebug"/> class.
|
||||
/// </summary>
|
||||
public UIDebug()
|
||||
public UiDebug()
|
||||
{
|
||||
var sigScanner = Service<SigScanner>.Get();
|
||||
var getSingletonAddr = sigScanner.ScanText("E8 ?? ?? ?? ?? 41 B8 01 00 00 00 48 8D 15 ?? ?? ?? ?? 48 8B 48 20 E8 ?? ?? ?? ?? 48 8B CF");
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,6 @@ using System.IO;
|
|||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin.Internal;
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
private bool resolveGameData = false;
|
||||
private bool resolveObjects = false;
|
||||
|
||||
private UIDebug addonInspector = null;
|
||||
private UiDebug addonInspector = null;
|
||||
|
||||
private Hook<MessageBoxWDelegate>? messageBoxMinHook;
|
||||
private bool hookUseMinHook = false;
|
||||
|
|
@ -877,7 +877,7 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
private void DrawAddonInspector()
|
||||
{
|
||||
this.addonInspector ??= new UIDebug();
|
||||
this.addonInspector ??= new UiDebug();
|
||||
this.addonInspector.Draw();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using ImGuiScene;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.PluginInstaller
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using ImGuiScene;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.PluginInstaller
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@
|
|||
|
||||
using Dalamud.Plugin.Internal;
|
||||
using Dalamud.Utility;
|
||||
using ImGuiScene;
|
||||
|
||||
namespace Dalamud.Interface.Internal.Windows.PluginInstaller
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using System.Diagnostics;
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Numerics;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ using System.Linq;
|
|||
using System.Reflection;
|
||||
|
||||
using Dalamud.Game;
|
||||
using Dalamud.Game.Internal;
|
||||
using Dalamud.Hooking;
|
||||
using Dalamud.Hooking.Internal;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin.Internal;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
|
|
|
|||
|
|
@ -12,7 +12,6 @@ using Dalamud.Game.Gui.Dtr;
|
|||
using Dalamud.Game.Text;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Components;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin.Internal;
|
||||
using Dalamud.Utility;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,6 @@ using Dalamud.Game;
|
|||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Game.Gui;
|
||||
using Dalamud.Interface.Animation.EasingFunctions;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using ImGuiNET;
|
||||
using ImGuiScene;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ using System.Reflection;
|
|||
using System.Threading.Tasks;
|
||||
|
||||
using Dalamud.Game;
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Logging.Internal
|
||||
{
|
||||
|
|
|
|||
|
|
@ -14,7 +14,6 @@ using Dalamud.Game.Text.Sanitizer;
|
|||
using Dalamud.Game.Text.SeStringHandling;
|
||||
using Dalamud.Game.Text.SeStringHandling.Payloads;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Interface.Internal;
|
||||
using Dalamud.Plugin.Internal;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
using Dalamud.Plugin.Ipc.Exceptions;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,3 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Exceptions
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
namespace Dalamud.Plugin.Internal.Exceptions
|
||||
{
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1126,7 +1126,9 @@ namespace Dalamud.Plugin.Internal
|
|||
this.assemblyLocationMonoHook = new MonoMod.RuntimeDetour.Hook(locationTarget, locationPatch);
|
||||
|
||||
#pragma warning disable CS0618
|
||||
#pragma warning disable SYSLIB0012
|
||||
var codebaseTarget = targetType.GetProperty(nameof(Assembly.CodeBase))?.GetGetMethod();
|
||||
#pragma warning restore SYSLIB0012
|
||||
#pragma warning restore CS0618
|
||||
var codebasePatch = typeof(PluginManager).GetMethod(nameof(AssemblyCodeBasePatch), BindingFlags.NonPublic | BindingFlags.Static);
|
||||
this.assemblyCodeBaseMonoHook = new MonoMod.RuntimeDetour.Hook(codebaseTarget, codebasePatch);
|
||||
|
|
|
|||
|
|
@ -8,7 +8,6 @@ using System.Net.Http;
|
|||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
using Dalamud.Configuration.Internal;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue